I thought that part of the new mod system was going to be to make grey mods useful. I thought there was going to be some way to break them down or combine them to make them into something meaningful. Clearly, I misunderstood or misread, or whatever. I was wrong.
What do you all do with your 5-dot, grey (E-level) mods? I have thought about loading up my low level toons just to get them out of my inventory while increasing my GP, but the idea of all of that work seems unappealing for little to no gain.
Let me know!
-Z
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And any toon you use at all needs mods. So if you use any of those weaker toons anywhere, throw your weaker mods on them.
Sell them. I sold close to 1 million credits worth this morning. I normally do a 60% mod farm, 40% slice materials farm, so I get much better starting mods to work on slicing. Selling may only work if you mod farm.
This.
If you have some commitment to farming, you wont miss them. I will usually start with the type that I am focused on farming as they will be quickly replaced and you will not fall into a situation where you cannot fill a set bonus.
Or just sell them if you need credits. They are useful because a grey can become a gold with 20 speed now if you invest in it and get lucky. That was never possible before
You have to take a grey mod to level 12 to see all 4 secondaries.
Yes, but each secondary only has one chance to roll (before slicing), so if you take a grey mod to 6 and speed hasn't shown yet, it may not show at all, and even if it does it will only have two more chances to roll..... So likely not going to be a very good speed mod.....
Now, if the mod was already equipped and leveled up prior to the update and turned back grey, this is a great opportunity to get a really great mod through slicing as it still has several changes through slicing to get more speed .... This fella was grey once:
Cross with potency i take all the way
The rest i sell
This. Don't just sell them because they are gray.
Either:
A - farm mods until you get decent ones that you actually want, gambling once each sim to do so. Then only spend credits on the ones you want.
Or
B - farm mods until you get random unknown stat grey mods, gambling once each sim to do so. Then gamble on upgrading at least to level 12 each mod to see if you get speed. Then, go back and spend more mod energy gaining slicing salvage, gambling once each sim to do so. Then, gamble on whether speed will roll once, twice, three times or never.
I go with A. Then, when I choose to actually bother slicing, it's already a great mod and I only have to slice up to purple, gold, or 6*.