There really needs to be something done about the useless gear that I have several thousands of and no conceivable way of using as quickly as I'm getting them. This just seems like bad design.
I understand that the game originally had a way to sell gear, but players then sold gear they didn't know they would need later and then got upset about it. I've heard this mentioned as a reason to not bring back the option to sell gear.
Forgive my frankness, but this feels lazy to me. I agree that it's undesirable for inexperienced players to sell gear they don't know they'll need later. So to avoid that, what if you allow players to sell gear only when they meet a certain requirement, such as the following possibilities:
- Reach level 85
- Acquire 2000 (or whatever) pieces of a single type of gear
- Take a character to g12
Any of those options would probably restrict the gear selling feature to only those players with sufficient experience to know which pieces they will use and need and which they will not.
Please consider this.
And also consider updating the gear challenges or providing tiers. The tactics gear challenge in particular became useless a long time ago for experienced players. (Seriously, you could throw cuffs in a challenge and people would still not have enough, as is the case for carbanitis.)