UNIT NAME: Chewbacca ALIGNMENT: Light CATEGORIES: Scoundrel, Rebel, Attacker, Smuggler Mighty Rebel Attacker who Guards the weakest ally
Basic: OVERCHARGED SHOT
FINAL TEXT: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Special 1: PULVERIZE (Cooldown 4)
FINAL TEXT: Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns. This attack ignores Defense.
Special 2: FURIOUS BOWCASTER (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy and Stun them for 1 turn. Then, if the target has no Protection, reset Pulverize's ability cooldown. This attack can't be Evaded.
Unique 1: LOYAL FRIEND
FINAL TEXT: (ZETA) At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, he and all Guarded allies recover 3% Health and 3% Protection.
Guard: Can't be Critically Hit, Immune to Daze and Stun, +25% Critical Chance
Unique 2: RAGING WOOKIEE
FINAL TEXT: (ZETA) Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.