Lol you’ve noticed no issues, but there’s a thread dedicated to it. How about this:
Date of TW: 9/23/2018
Your Guild’s GP: 131,576,676
Opposing team’s GP: 160,313,442
# of my guild members who joined: 50/50
# of opposing guild members who joined: 50/50
So about a 17 million GP mismatch for us on the TW that opened offense today. We had 50/50 participation and 24 defensive slots per territory, so max 47/50 on their side. Seems like matchmaking places too much emphasis on participation? It's very frustrating trying to play in this game mode when we're this overmatched. I agree with earlier statements about improved transparency in the matchmaking process so we can more easily know the difference between a somewhat difficult TW matchup and an issue worth reporting.
Date of TW: 9/17/18 (Vs. AAT Roadkill)
Your Guild’s GP 67,000,000
Opposing team’s GP: 98,000,000
# of my guild members who joined: 46
# of opposing guild members who joined: 36.
Date of TW: 9/21/18 (vs Foreign Character named guild)
My Guilds GP: 68,000,000
Opposing Guild GP: 94,500,000
# from my Guild joining: 40
# from Opposing Guild joining: 36
My bad, it took them 4 hours with their 30 million extra gp. Every 1 million gp = 10 fully developed teams. In this case they had 300 more fully developed teams then us.
We only won 1 TW in 4 months. We have 124 mill. gp. In the 4 months we never got a weaker opponent, nowdays we face full traya walls. We cant even do heroic sith, we need the JTR event to do it. After next JTR we will have 42 JTR teams. No we have only 25.
Date of TW: Sept 9-11
Your guilds GP: 135mgp (Nerfherder Union)
Their guilds GP: 189mgp (Alliance Alpha)
# of my guild who joined: 48
# of opposing guild who joined: unknown
We had to set 21 teams per territory.
They beat us 10-0 in about 5 hours.
They had 45 Trayas, we had 0
Date of TW: Sep 20 AEST
Your Guild: S1th Happens Again
Your Guild’s GP: 130M (achieved Sep 17)
Opposing Guild’s GP: 157M
Opposing in-play GP: unknowable
# of my guild members who joined: 47
# of opposing guild members who joined: unknowable, 23 squads/territory
-
Posted 20 Sep in TW as “25+ Traya V none”
They had 36 Traya in defence including 5x G12, we had NONE at all, not to mention the strength of the squads needed to get so many Traya characters.
They cleared toons in about 13h 20m, ships took 14h+. We did not win Hangar or Supply Depot
Traya: —> 36 V 0
Date of TW: today's
My guild gp: 62M submitted
Opposing Guild: 128M total. No way to check submitted
#of my guild who joined: 35/42
# of opponents who joined: unknown
There are lots of people saying it’s “unknowable” how many of the opposing guild signed up for TW.
It is (almost) knowable every time.
Whichever guild has fewest members, the TW rules divide that number by 2 (or add 1 then divide 2, if it was an odd number that signed up) to give the number of squads per zone.
So @GreatObisRaven you had 35 sign up. That would mean 18 squads per zone. If it was LESS than that, you can work out how many of them signed up. If it was 18, you know at least 35 of them signed up.
@Rag_Scrag 23 squads means they had either 45 or 46 sign up. Mind you, the traya imbalance is critical in TW, that’s for sure.
@Sarith2017 for 21 squads they only had 41 or 42 sign up. But again, the traya imbalance makes it an impossible mission.
Our guild has just fought a TW with 46 signing up, all with Traya. Enemy had 20 Traya. We’ve cleared entire top of the map and have 4 teams left to clear in 2b. They have not been able to clear either of our traya zones in 2a, 2b.
Date of TW: 9/23/2018
Our Guilds GP: 142,623,091
Opposing teams GP: 162,111,408
# of my guild members who joined: 50/50
# of opposing guild members who joined: 48/50
~20 Million GP Difference
~249 Zeta Difference
~430 G12 Difference
~330 G11 Difference
~50 Average Arena Rank Difference
~20 Traya Difference
~32 zzTraya Difference
~35 G11 Traya Difference
Seems like a pretty fair matchup, except for:
They have 400 more g11+ characters than we do (1,725 vs 2,135)
They have 150 more zetas than we do (1,060 vs 1,195)
They have 35 more Trayas than we do (5 vs 40)
Most of our recent matchups have been fair. This one wasn't even close, and wasn't fun at all.
Edit - Sorry for the formatting. It looks good in the "composition", but apparently spaces and double spaces all go out the window when it posts.
We only won 1 TW in 4 months. We have 124 mill. gp. In the 4 months we never got a weaker opponent, nowdays we face full traya walls. We cant even do heroic sith, we need the JTR event to do it. After next JTR we will have 42 JTR teams. No we have only 25.
I guess this anecdote discounts the possibility that the matchmaker takes win-loss record into account. It's a sad state of affairs.
I sympathize with the devs, though. Guild pairing is a complex, N-dimensional problem. It requires a sophisticated solver to produce matchups that seem "fair." This should have been in development since before beta testing was completed.
The problem just gets harder to solve when new meta-defining characters are introduced, unless you have a very smart, easily adjusted, adaptive algorithm. Even then, tuning the system would be a daunting task, and keeping it tuned for all the marquees would feel almost futile.
Date of TW: 22nd - 24th of September
Your Guild’s GP: 52,696,980
Opposing team’s GP: About 90,000,000
# of my guild members who joined: 41
# of opposing guild members who joined: Unknown
I make character kits! Ask me and I will try my best to make one for fun.
To me, a reasonable fix would be: Matchmaking is based only off of total guild GP NOT active gp. The swing should not be more than 5-10 million. If members fail to register for the war, they will just have to make do and could fall short.
Replies
Your Guild’s GP 67,000,000
Opposing team’s GP: 98,000,000
# of my guild members who joined: 46
# of opposing guild members who joined: 36.
Date of TW: 9/21/18 (vs Foreign Character named guild)
My Guilds GP: 68,000,000
Opposing Guild GP: 94,500,000
# from my Guild joining: 40
# from Opposing Guild joining: 36
Your guilds GP: 135mgp (Nerfherder Union)
Their guilds GP: 189mgp (Alliance Alpha)
# of my guild who joined: 48
# of opposing guild who joined: unknown
We had to set 21 teams per territory.
They beat us 10-0 in about 5 hours.
They had 45 Trayas, we had 0
Your Guild: S1th Happens Again
Your Guild’s GP: 130M (achieved Sep 17)
Opposing Guild’s GP: 157M
Opposing in-play GP: unknowable
# of my guild members who joined: 47
# of opposing guild members who joined: unknowable, 23 squads/territory
-
Posted 20 Sep in TW as “25+ Traya V none”
They had 36 Traya in defence including 5x G12, we had NONE at all, not to mention the strength of the squads needed to get so many Traya characters.
They cleared toons in about 13h 20m, ships took 14h+. We did not win Hangar or Supply Depot
Traya: —> 36 V 0
My guild gp: 62M submitted
Opposing Guild: 128M total. No way to check submitted
#of my guild who joined: 35/42
# of opponents who joined: unknown
It is (almost) knowable every time.
Whichever guild has fewest members, the TW rules divide that number by 2 (or add 1 then divide 2, if it was an odd number that signed up) to give the number of squads per zone.
So @GreatObisRaven you had 35 sign up. That would mean 18 squads per zone. If it was LESS than that, you can work out how many of them signed up. If it was 18, you know at least 35 of them signed up.
@Rag_Scrag 23 squads means they had either 45 or 46 sign up. Mind you, the traya imbalance is critical in TW, that’s for sure.
@Sarith2017 for 21 squads they only had 41 or 42 sign up. But again, the traya imbalance makes it an impossible mission.
Our guild has just fought a TW with 46 signing up, all with Traya. Enemy had 20 Traya. We’ve cleared entire top of the map and have 4 teams left to clear in 2b. They have not been able to clear either of our traya zones in 2a, 2b.
My guild: 92 mill GP
Opposing: 116 mill GP
Signed up: 46/50
Opposing: Don't know
20 squads per territory
Our Guilds GP: 142,623,091
Opposing teams GP: 162,111,408
# of my guild members who joined: 50/50
# of opposing guild members who joined: 48/50
~20 Million GP Difference
~249 Zeta Difference
~430 G12 Difference
~330 G11 Difference
~50 Average Arena Rank Difference
~20 Traya Difference
~32 zzTraya Difference
~35 G11 Traya Difference
My Guild - https://swgoh.gg/g/3263/the-republic/
My guild GP - 139M
Guild members registered - 50
Opposing Guild - https://swgoh.gg/g/3806/rebel-force-mustafar/
Opposing Guild GP - 143M
Opposing guild members registered - 49 or 50
Seems like a pretty fair matchup, except for:
They have 400 more g11+ characters than we do (1,725 vs 2,135)
They have 150 more zetas than we do (1,060 vs 1,195)
They have 35 more Trayas than we do (5 vs 40)
Most of our recent matchups have been fair. This one wasn't even close, and wasn't fun at all.
Edit - Sorry for the formatting. It looks good in the "composition", but apparently spaces and double spaces all go out the window when it posts.
Your Guild’s GP: 159 mil (Pancake Clan)
Opposing team’s GP: 177 mil (Empire Vengeance)
# of my guild members who joined: 50
# of opposing guild members who joined: 47
September 1st
Our Guild's GP: 86M (Holocron Secrets)
45 Guild Members joined
Opposing team's GP: 110M (Bundesrepublik)
39 opposing guild members
September 17th
Our Guild's GP: 90M (Holocron Secrets)
45 Guild Members joined
Opposing team's GP: 120M (Imperio Lunar)
40 opposing guild members
Our Guild's GP: 93M (Holocron Secrets)
45 Guild Members joined
Opposing team's GP: 120M (Vikings)
40 opposing guild members
47 joined - ppl on vacation and one got drunk and missed it lol
Your Guild’s GP: 107M (https://swgoh.gg/g/15062/maestri-della-forza/)
Opposing team’s GP: 132M (https://swgoh.gg/g/2252/rebel-invasion/)
# of my guild members who joined: 44
# of opposing guild members who joined: 41-42 (Maybe)
I guess this anecdote discounts the possibility that the matchmaker takes win-loss record into account. It's a sad state of affairs.
I sympathize with the devs, though. Guild pairing is a complex, N-dimensional problem. It requires a sophisticated solver to produce matchups that seem "fair." This should have been in development since before beta testing was completed.
The problem just gets harder to solve when new meta-defining characters are introduced, unless you have a very smart, easily adjusted, adaptive algorithm. Even then, tuning the system would be a daunting task, and keeping it tuned for all the marquees would feel almost futile.
Our oppenent:
At that time, our active gp was around 89mil and 48 joined.
Have no idea how many joined from the opposing guild.
September 18 TW
Our opponent:
Our active gp was around 90mil and 48 joined.
Again, have no idea how many from the opposing guild joined.
This last TW, we were evenly matched for a change.
Your Guild’s GP: 52,696,980
Opposing team’s GP: About 90,000,000
# of my guild members who joined: 41
# of opposing guild members who joined: Unknown