Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed).
I offer 3 versions:
1st (I do not like) is to remove both groups after draws;
2nd (in my opinion the best) is to restore health points and protection of both units and return them to duty as if the fight was not;
3rd (also good, but in my opinion not the best) - after a draw, to extend the time of the fight for a few minutes, so that it was possible to complete this fight is a victory or defeat, not a draw.
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Part of the reason I myself do not like the 1st option, I wrote about it. But you made a mistake - in the 2nd version, it makes no sense to just wait 5 minutes, as all units (and defending and attacking) will be restored again, with a full set of health and protection. And that's part of why I think he's the best.
Here is, already something similar on my proposals. I support, it is possible to expand the timer to 10 minutes - it as a whole, but also a question on a draw too needs to be solved.
It makes sense to me. I start out, and either completly underestimated the team so i start to get destroyed, instead of losing my team i idle out and get them back. Or i ha e bad rng and am going to lose but i know my team can beat them, instead of taking 1 or 2 kills and needing a 2nd team to clear them i just idle out and try again.
If you don't kill all defenders within the time limit you are eliminated from the battlefield.
I see no problem here. It seems fair to me.
Which can easily be abused as DuneFlint pointed out. If you are loosing the battle simply time out, have your team restored and take another shot at it. Repeat until the RNG is in your favour and you win or until you use a better strategy and win.
If you are loosing, why should you be rewarded with a new attempt? You were beaten. You lost. You shouldn't have any reward for that.
If you make a mistake, and I win, why shouldnt I win?
They designed the TW point system for this exact reason. Clean kills get you the most points, anything else gives you points but opens the door for the other side to win by having more clean kills.
Anything that removes this point difference, by either removing teams or allowing a reset, would end in more draws for TW, which is why they changed it to the current system to help avoid that.
Knowing the best and building the best counter team for the situation is the strategic part of TW. If I go in and can get my team back because I didnt have the right counter team or they were just not built up right (gear/mods) and then someone else can go in and clear them out, why should we get full points? Why should I get my team back? I made the mistake and me/my guild should suffer for that, or the other side should get an advantage from it as they do now.
Why is it wrong? Yes, because "Draw" in this system is the same as "Defeat".
That is why I suggest that we consider various options to correct this.
This is a fact of error in this system and it is obvious. It is possible to discuss only the solution of this problem, but not to argue about its existence.
What are you talking about? Of course restore points (and not get) only the one who fought. And if the defending squad was already beaten, it will restore points only to the level that was before the fight. That is, it will again become the same "beaten" as it was. It is silly not to understand it, I don't mean that ALL health was surely restored. It's nonsense!
What if I don't think there is a problem in the first place? I should just keep quiet?
Yes, it would be wiser to remain silent.
And then start my own complaint thread when your fix breaks my TW experience?
Seems shortsighted to me.
Yes a draw is the same as a defeat. X team was placed in your way on the path to glory, you didnt move them out of your way, that prevents you from getting the glory.
This is not an error, it is the point.
The point is to pit your team against another team, if you dont win, you lose. Just like arena. This is just a series of arena battles broken into zones.
If you cant beat the team, why should you get any benefit?
You either made a mistake in your team selection, execution, or opponent selection.
There is also a strategy to this too, where you place tanky hard to beat teams that will time out in the back. This startegy relies on the timer and you running your opponent out of power house teams in the front end.
Back on topic: I vehemently disagree with any "fix" proposed here. I do not think the "system is wrong" or that there is any "problem" to solve. If you can't beat a team within the confines of the rules of the game then you need to reevaluate your strategy. Not change the game.
Yes there will be no benefit at all. I offered solutions to the problem, and about the benefit I did not write a word! What benefit could there be? I mean not only his troops, but the enemy is also on his side will have the same position. That's easy to understand.
If each team is a guard to a castle, and you are the invading party, stalemating for a while earns a loss for you. Their objective is not to kill you, its to keep you away from the castle. In that sense, they win and your team is penalised accordingly.
Well, first, the "draws" are rare, and special changes in the total time it will bring. And secondly, I repeat, these changes will affect not only us, but also the opponents. On both sides.
And so nor made benefits, nor any special changes in time this will not bring. And only will make "Draw" - "Draw", not "Defeat".
Maybe I'm misunderstanding.
Here is what I see:
1st suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins.
This would end with both the attacking and defensive team being removed and I guess no points awarded.
- I lose a chance for points but get the advantage of not having to actually beat the team to get past them. If this was done and my guild completes the zone we get points for clearing the zone, even though we didnt.
2nd suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins.
This would end with both teams being restored, as if the battle never happened, no points awarded.
- I couldn't win, but lose nothing. I get the advantage of basically playing with a team until I win for full points. The defense gets nothing for not letting me win, which is also an advantage for me. At any point in a match if I'm not going to win. I just let it time out to a draw and attack again, this is an advantage because i get to play only the match with the best RNG for me.
3rd suggestion - 2 teams go in, attacker cannot beat all 5 toons, but also will not be defeated in 5 mins
This would lead to an endless timer
- You cant win within the time allotted for the game mode, so you get the advantage of extra time. The defense now loses the advantage of "getting points" that you couldn't beat, because you would lose points in this scenario in the current scheme.
Any of the changes you are suggesting, dont fix a problem as much as they give even more advantage to the offensive guild. In all likelihood ending in more TW ties, due to less of the little point differences per match.
Part of the issue with any changes to the "draw mechanism" is that any player can force this to happen. This basically gives them an "out" to take should the match not go the way they want. This negates part of the points system which is what I keep referring to as a benefit.
In arena draws are basically wins for the defending team that is also the attacking team, which i really don’t like at all, but it is what it is and i basically dislike everything about that game’s arena system anyway^^ so one more thing won’t make a difference.
If you don't wipe out the defending team, the defenses hold and your attack fails. You can always attack with another team but the one you already used for an attack failed should not have another go - it already fought and lost.
Both a draw and a defeat is a victory for the defending team. Seen from the defending point of view: Why shouldn't it be treated equally? The defending team did its job in either case.
Again:
There is no problem. Your suggestions can (and will) be abused.
You may want it to be designed differently, and that's fine, but there is no error.
You ask that we discuss your suggestions (I refuse to call them solutions, since there is no problem), yet still you don't comment on the obvious flaws that I and others have pointed out in your suggestions. Flaws that can and will be abused. Abuse, that will make it far easier to win an attack and far more difficult to hold a defense. We will be back to both teams clearing the whole board in every territory war. Where's the fun and challenge in that?
I will gladly support improvements to the game. However, your suggestions are not improvements in my oppinion.
I don't like your suggestions. I would rather not have them implemented in the game. Of course I discuss and criticize them and point out the flaws. Now, if you really want changes, then I'd suggest that you realize, the flaws of your suggestions and think of a way to 'repair' those flaws. Alter your suggestions. You may end up with a good suggestion that actually could be an improvement and could gain support from me and others.