I understand the strategy of staging turn meter and throwing back up teams at it. I understand strategy. This is not that.
It appears that sometimes they just dont want us be able to complete it. I cant figure out how the teams are matched up. I've been playing 3 weeks and have a 5 ish star Phoenix team and have been putting some resources into my empire team to distribute a little of the power.
Today on the 3rd battle (not the 12th) i run into a team so laughably stronger than me that i've retreated before turn 1 is over because my entire team is almost dead. There is zero strategy that can be used to beat them and this is the 3rd battle?
This isnt just bad luck, its like this every 2-3 days. 60% of the time its easy and i breeze through it. Otherwise i get stomped by a team 20 levels and 3 gear tiers above me half way into the table.
There is a hump that almost all players hit, just push through and you will get through it and be happy after it's done. The difficulty drops off pretty quick.
I didn't read up on the game when I started and did virtually everything wrong. I have exactly 70 characters unlocked but most are under 50 because I just played early on to unlock characters I liked based on the movies.
That being said, my best team is like 75, mostly 6 and 7* and gear 7ish. The day I turned 80 and went to do gw , i barely made it to the 12th, and my last opponent was an all 85 7* bounty hunter team with zeta boba. Needless to say, I failed miserably.
There have been several days like that recently and I have basically came to the realization that there are going to be days I do not complete the gw.
So to answer your question, yeah I guess lol. I read those on the board talking about simming the gw but you gotta beat it 150 times and that's becoming more and more difficult. I have 61 / 150 times done. I've only been playing since August 2018.
Sorry I don't have a better answer or any advice, but just know you aren't alone for what it's worth.
its meant to test your whole roster development. thats what it is balanced to do.
my alt just hit level 85 2 weeks ago.
you can develop around it. the first team to be able to do this was zeta finn with resistance.
there is very little reason to worry about this and to try and do this, but it can be done. GW rewards are not the best, but good enough to throw some attention at when you are in a good place elsewhere.
It's designed like everything else in the game. They put enough frustation in so you're tempted to whale out to win sooner. Yes, you can strategize to do better in gw, but the fact remains, unless you whale out, you'll likely have many days of not being able to finish it until your roster grows large enough to handle it.
And as ftp that takes awhile after level 85.
I can agree, but you barely can build 2 strong teams in parallel from start of the game. As in example above guy is 85, and was building g lots of chars a d ende with 75 lvl toons )
And whom he gets? Not 75 )
It is just really some random stupid thing happens in gw.
Which do add frustration and no intention to spend at all.
It is hen they throw at you higher level higher geared higher modded team on step 3 or even one actually.
For those of us who have been around for a long time (3+ years) have gone through a LOT worse.
At one point GW difficulty was set off the highest powered team you had used in the arena. At one point it was so difficult it was near impossible to get past the 6th node as a f2p. I spent 6+ months never getting past node 6.
You guys have it easy now as far as GW goes. GW has an overall difficulty. Compared to what it used to be, there is essentially no fluctuation in the difficulty. There is a little variance. I'm a day 1 f2p player and there are some days I'm hit with teams I can't beat. It happens. Then I can just sim the rest. But as a whole I can play GW and finish it 99% of the time. Which is SIGNIFICANTLY better than the less than 5-10% of the time like it used to be.
The makers of the game want you to finish GW daily now. Before they changed it to what it is now, they actively did not want you finishing GW. And they said as much. They would never be afraid to tell you that GW wasn't meant to be beat everyday
New players have some things tough, like who to farm and things like that, but overall the game play and quality of life improvements have made the game much easier overall.
My 71k empire palp led arena team solos every day... but when it doesnt, and dies on the final battle, I finish with my 56k pheonix
Add Nightsisters under Talzin with her lead zeta'd to that list. I went from struggling to beat half of it to easily clearing with one team daily.
Forgive me for what may be a stupid question, but what about Troopers makes them auto through GW?
Veers’ leader and unique. They get a ton of offense and TM.
Qi’ra Lead Scoundrels
Jedi with Jolee
Zeta Veers Troopers
All can solo GWar.....basically you need a team with protection/health recovery and decent damage.
Or in Finns case Expose train.
With Veers zeta'd, every time you get a kill, your entire team gets 50% turn meter and offense up. If you have Snowtrooper on the team (likely) that's another 10% turn meter for everyone per kill. So you can keep launching salvo after salvo, as long as you get a kill each time, and the other team never gets to move.
Nice find digging, you are correct sir, good work .
You did all that in 7 months?!?! Do you have any kidneys left?
He hasn't even unlock mods yet, and he'll be matched up with a team that has, plus they are 10 - 20 levels ahead of him. One instance it was on the very first node.
He found it very discouraging to say the least.
I understand that Galatic Wars isn't supposed to be easy, and you may not get through all 12 nodes and it can't be easy to match up opponents all the time.
However, I do believe facing teams that have access to part of the game (Mods) when you don't is something they should look at limiting.
Been a good couple of months since I could start simming it. So those days are behind me fortunately.