Star Wars: The Clone Wars is celebrating its 10th anniversary! We’re big fans here at Capital Games so we’ve brought some exciting things to spice up the party. Over the course of the month of November we will be celebrating with Jedi Knight Anakin’s Starfighter, limited time bonuses for Territory Wars, and the much awaited… Clone Wars Helmets!!!
Jedi Knight Anakin’s Starfighter
The undisputed best starfighter pilot in the galaxy finally has his ship! Anakin Skywalker can now pilot his Eta-2 Starfighter with its signature yellow accents. Anakin’s Eta-2 is an aggressive Jedi Attacker that bolsters a Galactic Republic fleet's offense and retaliates when allies are in trouble.
Check out his full kit here!
Clone Helmets
The much request helmets are here! Clone Troopers are always prepared for combat, so they will now don their protective headgear in battle.
Clone Wars - Territory War Special Event!
The Clone Wars era comes to the Territory Wars Holotable! For a limited time, all Territory War bonuses have been changed. Read on to see the full list of changes, and be prepared for a fun experience in your guild’s next Territory War…
Bonuses: The following characters have specific passive bonuses and effects. For complete details, check out the details panel in Territory Wars.
Characters:
Mace Windu
General Grievous
Mystery Bonuses: Two characters (one Galactic Republic and one Separatist) have mystery bonuses you will only learn about when you enter your next Territory War.
ABILITIES:
Mace Windu:
Battle-Attuned Master of the Force - Mace Windu has +100% Max Health, +480% Max Protection, +100% Counter Chance, and is immune to Shock, Daze and Stun. Additionally, when attacking Sith with his basic attack Mace deals +1000% damage, and Inflict Expose on all enemies for 2 turns whenever he takes damage. If Jango Fett has Expose, Mace Windu's attacks will instantly defeat him (Damage Immunity does not prevent this effect).
General Grievous:
General of the Droid Army - General Grievous has +300% Offense. At the start of each turn, if Grievous is below 100% Health, he dispels all debuffs on himself and grants Taunt to the other healthiest Droid ally until the end of the turn. When a Droid ally is defeated for the first time in battle, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 3 bonus turns.
Replies
Cool thang. But was expecting more.
Expected way more/better actual meaningful changes.
Here's an idea. Just rework him instead of buffing him up for a month.
What he said. I seriously doubt this is all we’ll get.
http://swgoh.gg/u/Corrog/
http://swgoh.gg/u/Talshin/
Yes this. He’d be great for a capital ship which we desperately need. I’m sick of Tarkin/Thrawn all the time.
Another reason to delete this game. It’s on the wrong track.
1. The road ahead that is never posted
2. Anakin's ship? Its biggest synergy is to compliment the worst fleet commander, Mace Windu
3. Ridiculously buffed up Mace Windu / GG? The best part about TW is having strong defensive teams. The best counter to this is to save Sith/Traya teams for offense. Revan defensive teams with Mace are going to be so boring to fight against because of how insanely buffed up he is
4. Hounds Tooth is a single hard node farm
I don't know what to get excited for, its the only content we've gotten since Jedi Knight Revan's announcement at the start of October. We've waited an entire month for a ship that synergizes with the worst ship. A limited time buffs for two toons that were highly requested to be reworked on a limited timed game mode.
We already knew it was going to be Clone Wars related by the login toon but its such a weak start I can only shrug.
Yes and that's the best thing about this update. You get to farm an LS node (which is pretty barren for anyone who has been playing for a while) instead of a fleet node, which is the worst farm in the game. And you get some shard shop currency on top of it. Win-win.
We JUST had 2 big characters come out. Everyone needs to chill. If they brought out every update everyone wanted at once in a fewonths everyone would be maxed and leaving the game from boredom.
Exactly. It’s a letdown. Again. With the silence around their fail of the road ahead there is no there there to this update.
Oh boy. Helmets.
Hooray. A silly temporary buff to two characters not worth a stun gun. But no rework.
Oh rapture. Another hard node farm.
Hippy-Kitten-Ray. Another ship without a better capital ship for synergy.
I haven’t seen this little effort put into something since my 9th grade book report on The Old Man and the Sea.
Not that my opinion should matter much as I’m FTP since Revanue. But I’ll be no play real soon unless they turn this around pronto.
CUP and Dooku.
I have never been more happy playing SWGOH!
Grats!
Also, they didn't place Hound's Tooth in a fleet node, where energy is scarce.