I’m getting really sick of the fleet arena lately. No matter who I play I get owned. Today I played a team with an overall of 228,000. My overall is 320,000 and I got my butt handed to me. This is an every day thing too, no matter who I play and what their power is, I get my butt handed to me. I have been stuck at rank 334 forever now and have talked to others about this problem and it seems it’s not just me. Anyone know what’s going on with this??
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Without details of what you are running and what teams you are facing, we can't help you. Gp of your ships isn't the most important factor. Synergy between the ships you run is far more important.
Also certain ships counter other ones. For example, ht counters geos pretty well so running geos against ht teams is difficult even if the team is weaker. But tf and vader can dispel and handle ht much easier.
So my guess is you need a better team.
You need to tell us what ships you use... Capital ship, starting 3,reinforcements.
Gear level of pilots
Not true at all. Ht already has ships that counter it. If you incorporate them into your fleet, you can do fine.
To name a few. Vader, tf, fives, asoka. They can all dispel the protection up ht gets and then the next attack does damage. Tf even puts buff immunity on it to stop the protection gain for awhile.
So just because you haven't figured out how to beat it doesn't mean it can't be done. I beat ht teams in my shard all the time to take first. It can be done without ht, though I use ht because it does hold a little better on defense than biggs. And I'm not a whale. 100% ftp.
This is my normal fleet
You should upgrade your pilots. Mace is only gr 8. I'm using Mace with first line up Fives, Vader, Biggs and re-inforcements Ahsoka, Sarge, Plo Koon and JC's starfighter. I don't fight for top 20 but can place easily top 50-100. But Mace' capital ship is fully upgraded and almost all my ships/pilots too. Just missing some gr 12 and 6* mods.
Reaper is another counter (as a reinforcement). Defense down plus buff wipe does wonders.
Oh, also Geos, especially under Ackbar. Assists wreck HT.
That sounds like exactly what you DON'T want.
Assists don't trigger protection. Read his kit.
No - see it's like this:
Each time an enemy hits him, he gains protection. If an enemy hits him multiple times, it doesn't trigger multiple gains. But each attack (assists included) will trigger protection gain. The more hits he takes before someone wipes buffs, the more protection he has. Assists are horrible against him, as you're JUST MAKING HIM STRONGER lol
My goto for ht is actually to give geos offense up, then geo spy attacks all. Geo soldier calls assist. Ht dead.
With the best will in the world that's a terrible line up. Confident I'd take it down in less than 1 minute with ackbar + geos & no re-enforcements, which would be approx 200k power.
Mace is completely redundant and everyone will target you. Start with vader, fives & biggs with any of the other capitals.
Are these 3* HT? 7* HT? What gear level is Bossk? Most HT out there are 3-4*, which are definitely vulnerable to quick burst damage.
I specifically said offense up first. Geos without offense up definitely cannot break through a decent ht.
7* G12+5 bossk, both zetas. It is 5 star HT so it has room to be beefier. I expect my strat to still work on 6 star. Because after geo soldier i would be calling in phantom 2 who could probably finish it off. Not sure how well it will work when his ht hits 7star
I never understood what all the fuss was about. Hard hits, hard hitting assist attacks or buff immunity easily kills HT. But yes, a lot of soft hitting attacks only feed protection—up to the HT.
Ht seems to soak up assists pretty well from geos so I tgink that only works if the ht is weak.
or if you have a decent tf, start with vader, tf, biggs/ht (whichever is stronger) preferably under a tarkin or thrawn. I prefer tarkin and he's easier to get. Then put fives in reinforcements. Spread target lock and call fives in for an aoe. I use that strategy and take first nearly every day and only drop to the teens against geos and ht geo hybrid teams.
Tarkin is a better lead if you use tf than mace. There are a lot of passive bonuses. But you can also put ghost in your reinforcements. If you max out tge reinforcement ability, it putts tl on all enemies when entering.
Only if your attacks are weak enough to not get through his protection.
I do end up using a buff wipe on him, but I usually get him pretty low before that focusing fire on him.