It claims that breached enemies have -25% evasion while Hound's Tooth is active. TFP has about 25% evasion so it should cancel out but TFP still seems to evade (even without Foresight) way more than I'd expect. Could be bad RNG the past few weeks but odds are no. Does anyone else have similar experience?
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Ah, well then. I got nothing, except to confirm that I use HT and also find the TIE to be super annoying with its constant dodging.
The mechanics on swgoh.gg state that it's additive so it should be 25% + -25%. Theoretically swgoh.gg gets its information straight from the game itself so this should be accurate.
https://answers.ea.com/t5/Bug-Reports/Hound-s-Tooth-breach-and-Tie-Fighter/m-p/7156655#M19887
huh? I'm saying the kit does not appear to be working as intended. I'm not sure I understand the rest of your comment.
"Hey, thanks for the report. We tested Hound's Tooth against the Imperial TIE Fighter (while Breached) and confirmed that the -25% Evasion is applied correctly.
It's probably a matter of perception.
Also take into account that the Imperial TIE Fighter has the highest evasion from all the ships. If it gets -25% Evasion it will still be able to evade like any other ship in game as it brings it's evasion to the same level as other ships."
It sounds like there is a base evasion stat that all ships get that can't be adjusted?
If you decide to believe it or not is a separate question. I do, because I agree that it's a matter of (incorrect) perception. Others feel differently.
@TVF Perception isn't incorrect. I know when I land breach and when I don't and when a dodge should be unexpected. RNG could be bad though which is why I asked the question to find out other's experiences.
Theres a confirmed bug with it. Instead of decreasing dodge, it decreases its accuracy. Your breaches tfp opponents will miss more, but thats it, until the fix.
Why not fixed yet? Wheres the revenue in that.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/196041/content-update-2-20-2019