Can we get an answer on this please. As teams are more and more powerful (g12+ gear, 6* mods, etc.), launch shard arena battles are resulting in timeouts (at least 20-25% of the time in my case). This is even when using high-end devices and high speed emulators.
I just want to know from the developers if "time out" teams are now going to be "working as intended" or is there going to be some attempt to resolve this issue as there has been in the past?
Thanks for any follow up.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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But the design of Revan teams with Jolee makes this a serious issue. I'm tired of timing out when I know if I had another 30 seconds or minute, I would have won
I'm also a firm believer in the "git gud"/change strategy approach, but it's a difficult stance to take without sounding condescending.
I run both - at full g12+ with all 6* mods on each. And time out against other Traya teams and Revan teams regularly.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I agree, but asking the question is still legit. I am curious to know if it's intended as a legitimate strategy, or if something's "broken" (in the devs' eyes).
The issue is, to avoid timout teams, you have to basically eschew the two primary meta-teams they have made viable (Traya-lead teams and Revan-lead teams) as both timeout fairly often given the healing, protection regen, etc.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Yep - I just want to know if it's going to be addressed or they are fine with it.
So I know if I should simply start slicing/farming defense mods to attempt to intentionally induce the same against me or not waste time/resources if they "fix" it.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Had to google eschuw, haha.
Timing out vs either of those team isn't unavoidable imo, hence me being a firm believer in the git gud/change strategy approach.
Well, timing out is seriously frustrating. So one could argue that it makes the game less enjoyable if it's deemed a viable and intended strategy.
Incidentally, the issue will only get worse over time, as more characters in those teams get all 6 mods to 6*, all get full g12+ gear slots full, etc.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Dec 2015 shard, I never time out.
early 2016 so basically the same as launch as far as mods/gear for arena is concerned, but it's not even close 9/10 matches vs either traya or revan. By that i mean atleast more than a minute to spare.
I only mentioned it because at this moment i consider timing out a player error. In hindsight that doesn't even matter for the topic at hand, if it works, it works, making it a viable strategy eventhough it may not be intended that way.
I do not believe it's working as intended and if the data analist at ea/cg can observe an increased amount of draws it should be grounds for action on their part. Hopefully he reads the forum and doesn't think it's just more player running the timer to block snipers