Scheduled Update 12/05/2018 [MEGA]

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Sunnie1978
2687 posts Moderator
edited December 5
DEV POST
CG_SBCrumb wrote: »

Hi Holotable Heroes!
Today, 12/05/2018, we’re pushing an Update to fix a few issues and prepare for Grand Arena!


SHARD SHUFFLE
These characters or ships are now available in the following locations:
Anakin's Eta-2 Starfighter
  • Anakin’s Eta-2 Starfighter is now available in Fleet Data Cards, Fleet Mega-Packs, and Shipments, and Jedi Knight Anakin is now available in Fleet Mega-Packs. Collect this ship and its crew today!
Jango Fett
  • Jango Fett will be available on Light Side Battles 8-D Hard Node
  • Jango Fett will replace the Stormtrooper, the character currently on Light Side Battles 8-D Hard. The Stormtrooper will continue to be farmable in Light Side Battles 3-C Hard.
IG-2000
  • IG-2000 will be available on Light Side Battles 6-E Hard
  • IG‌-2000 is an addition to Light Side Battles 6-E Hard and does not replace any possible rewards currently available there.



PACKS AND BUNDLES

Nightsister Mega Bundle
Unlock or power up 5 Nightsisters with this Nightsister Mega-Bundle! These characters synergize well together and are a great way to compete in Grand Arena! This bundle also includes Credits, training droids, ability materials, and gear to immediately power up these characters to:
Bundle Includes:
  • 55x Mother Talzin
  • 55x Asajj Ventress
  • 80x Old Daka
  • 55x Nightsister Acolyte
  • 55x Nightsister Zombie
  • Credits
  • Gear
  • XP Droids
Date available: December 5
Minimum Level requirements: 20+
Maximum # purchases: 1

Rogue One Mega Bundle
Unlock or power up 5 heroes from Rogue One with this Rogue One Mega-Bundle! These characters synergize well together and are a great way to compete in Grand Arena!
Bundle Includes:
  • 55x Baze Malbus
  • 55x Cassian Andor
  • 55x Chirrut Îmwe
  • 80 x Jyn Erso
  • 55x K-2SO
  • Credits
  • Gear
  • XP Droids
Date available: December 5
Minimum Level requirements: 20+
Maximum # purchases: 1

Sith Mega Bundle
Unlock or power up 5 Sith with this Sith Mega-Bundle! Sith synergize well together and are a great way to compete in Grand Arena!
Bundle Includes:
  • 55x Count Dooku
  • 80x Darth Maul
  • 55x Darth Nihilus
  • 55x Darth Sion
  • 55x Sith Trooper
  • Credits
  • Gear
  • XP Droids
Date available: December 5
Minimum Level requirements: 20+
Maximum # purchases: 1

Ewok Ultimate Bundle
Unlock or power up 5 Ewoks with this Ewok Ultimate Bundle! Ewoks synergize well together and are required for C-3PO's Contact Protocol Legendary event!
Bundle Includes:
  • 55x Wicket
  • 55x Chirpa
  • 55x Elder
  • 55x Paploo
  • 55x Logray
  • Credits
  • Gear
  • XP Droids
Date available: December 6
Minimum Level requirements: 40+
Maximum # purchases: 1

Ewok Gear Pack
Gear up your Ewoks with the Ewok Gear Pack! Each pack guarantees at least 14 pieces of gear salvage and/or components commonly found on Ewoks and may drop up to 60 pieces!
Date available: December 6
Minimum Level requirements: 60+
Maximum # purchases: 5 per day

Ewok Faction Pack
Power up your Ewok characters today with an EWOK FACTION PACK!
This pack awards two cards worth of Ewok shards - one from the original set of Ewoks (Chief Chirpa, Teebo, the Ewok Elder, and the Ewok Scout) and one from the newest group of Ewoks (Logray, Paploo, and Wicket). Each card is worth 10-330 shards!.
Possible characters:
2 shard cards

Card 1 - one of the following:
  • Chief Chirpa
  • Teebo
  • Ewok Elder
  • Ewok Scout

Card 2 - one of the following:
  • Logray
  • Wicket
  • Paploo
Date available: December 6
1099 Crystals
Minimum Level requirements: 20+

Ability Materials Mega-Pack
For a limited time, get an Ability Materials Mega-Pack to upgrade your characters' abilities. This pack will grant at least 9 Omega Ability Materials and 20 Mk III Ability Materials - and may grant up to 25 Omega Ability Materials and 50 Mk III Ability Materials!
Date available: December 7, December 18


Gear XII Mega Bundle 1
Three of the most powerful Gear XII+ pieces are now available for purchase! Pick up this extremely rare bundle and power up your best characters with the Mk 12 ArmaTek Stun Gun, the Mk 12 ArmaTek Holo Lens, and the Mk 12 ArmaTek Data Pad. This bundle also includes Credits, Omega Ability Materials, and some bonus Crystals.
Bundle Includes:
  • 1x Mk 12 ArmaTek Multi-tool
  • 1x Mk 12 ArmaTek Armor Platin
  • 1x Mk 12 ArmaTek Bayonet
  • 1x Mk 12 ArmaTek Tactical Data
Date available: December 7
Minimum Level requirements: 85+
Maximum # purchases: 1

Gear XII Mega Bundle 2
Three of the most powerful Gear XII+ pieces are now available for purchase! Pick up this extremely rare bundle and power up your best characters with the Mk 12 ArmaTek Stun Gun, the Mk 12 ArmaTek Holo Lens, and the Mk 12 ArmaTek Data Pad. This bundle also includes Credits, Omega Ability Materials, and some bonus Crystals.
Bundle Includes:
  • 1x Mk 12 ArmaTek Visor
  • 1x Mk 12 ArmaTek Wrist Band
  • 1x Mk 12 ArmaTek Cybernetics
  • 1x Mk 12 ArmaTek Medpac
Date available: December 7
Minimum Level requirements: 85+
Maximum # purchases: 1

Mod Salvage Starter Bundle
Take your mods from 5* to 6* with 330 Mk 1 slicing materials and 25 Mk 2 Pulse Modulators in this extremely rare bundle!
BONUS: 10 Mk III Ability Materials, 5 Omega Ability Materials, 500,000 Credits, and 250 Crystals!
Bundle Includes:
  • 40x Mk1 Bonding Pin
  • 65x Mk1 Fusion Disk
  • 50x Mk1 Power Flow Control Chip
  • 45x Mk1 Fusion Coil
  • 65x Mk1 Amplifier
  • 65x Mk 1 Capacitor
  • 25x Mk2 Pulse Modulator
Date available: December 7
Minimum Level requirements: 80+
Maximum # purchases: 1


Mod Salvage Mega Bundle
Take your mods from 5* to 6* with 330 Mk 1 slicing materials and 25 Mk 2 Pulse Modulators in this extremely rare bundle!
BONUS: 10 Mk III Ability Materials, 5 Omega Ability Materials, 500,000 Credits, and 250 Crystals!
Bundle Includes:
  • 60x Mk1 Bonding Pin
  • 100x Mk1 Fusion Disk
  • 105x Mk1 Power Flow Control Chip
  • 90x Mk1 Fusion Coil
  • 130x Mk1 Amplifier
  • 130x Mk 1 Capacitor
  • 105x Mk2 Pulse Modulator
Date available: December 7
Minimum Level requirements: 80+
Maximum # purchases: 1


Gear XII+ Mega Bundle 1
Three of the most powerful Gear XII+ pieces are now available for purchase! Pick up this extremely rare bundle and power up your best characters with the Mk 12 ArmaTek Fusion Furnace, the Mk 12 ArmaTek Thermal Detonator, and the Mk 12 ArmaTek Key Pad. This bundle also includes Credits, Omega Ability Materials, and some bonus Crystals.
Bundle Includes:
  • 1x Mk 12 ArmaTek Fusion Furnace
  • 1x Mk 12 ArmaTek Thermal Detonator
  • 1x MK 12 ArmaTek Key Pad
Date available: December 10
Minimum Level requirements: 85+
Maximum # purchases: 1

Gear XII+ Mega Bundle 2
Three of the most powerful Gear XII+ pieces are now available for purchase! Pick up this extremely rare bundle and power up your best characters with the Mk 12 ArmaTek Stun Gun, the Mk 12 ArmaTek Holo Lens, and the Mk 12 ArmaTek Data Pad. This bundle also includes Credits, Omega Ability Materials, and some bonus Crystals.
Bundle Includes:
  • 1x Mk 12 ArmaTek Stun Gun
  • 1x Mk 12 ArmaTek Holo Lens
  • 1x MK 12 ArmaTek Data Pad
Date available: December 10
Minimum Level requirements: 85+
Maximum # purchases: 1

Mod Salvage Pack x1
Get to Mod Slicing fast with this Mod Salvage 1x pack! A total of SIX cards are included as follows:
  • Mk 1 Power Flow Control Chip (x10)
  • Mk 1 Fusion Coil (x10)
  • Mk 1 Amplifier (x10)
  • Mk 1 Capacitor (x10)
  • Mk 2 Pulse Modulator (x2)
  • Credits (x30,000)
Date available: December 10, December 17
600 Crystals
Minimum Level requirements: 80+
Maximum # purchases: Twice per day

Mod Salvage Pack x4
Get to Mod Slicing fast with this Mod Salvage 4x pack! A total of EIGHT cards are included as follows:
  • Mk 1 Bonding Pin (x20)
  • Mk 1 Fusion Disk (x20)
  • Mk 1 Power Flow Control Chip (x45)
  • Mk 1 Fusion Coil (x45)
  • Mk 1 Amplifier (x45)
  • Mk 1 Capacitor (x45)
  • Mk 2 Pulse Modulator (x10)
  • Credits (x200,000)
Date available: December 10, December 17
2400 Crystals
Minimum Level requirements: 80+
Maximum # purchases: Twice per day




FIXES:
  • UNIT - General Veers' "Ruthless Assault" assist call will now correctly exclude units if they have an active effect that prevents them from assisting.
  • UNIT - Fixed Prestigious Quest - Grand Arena: Tactical Genius (pt. 2 of 3) not tracking Dispels




DEV POST
Post edited by Sunnie1978 on

Replies

  • Requested gear - game crashed...
  • Sion bug still present
  • "Jango Fett will replace the Stormtrooper, the character currently on Light Side Battles 8-D Hard. The Stormtrooper will continue to be farmable in Light Side Battles 3-C Hard."

    Are you kidding me? Just ONE DAY BEFORE I get 7* on Bossk Ship?
    Really?!?!?!?!?!
  • And is it a bug, because i can’t add any numbers to the sensor Allies quest, get 10 stormtroopers with Ewoks... full manual, only passive aid and 5 Ewoks... 3 times a fight, moh62a2kmkbeyj.png
    thibg added...
  • y3rnaux wrote: »
    And is it a bug, because i can’t add any numbers to the sensor Allies quest, get 10 stormtroopers with Ewoks... full manual, only passive aid and 5 Ewoks... 3 times a fight, moh62a2kmkbeyj.png
    thibg added...

    Its been reported but light side 6j is good for storm troopers and then vader
  • It has to be actual stormtrooper, not one of the variants. I used dark 7-f node, there are 4 stormtroopers in the last battle
  • Also has Vader in the last battle for the quest that follows
  • Awesome placement on Jango.
  • Thaaanks! 😅
  • Requested gear - game crashed...
    Here's a workaround if you experiencing the Request Gear crash

  • Or the force restart worked as well.
  • nothing to farm in cantina. three 20 energy hard node farms... really?
  • nothing to farm in cantina. three 20 energy hard node farms... really?

    Look at it this way: normal energy regenerates twice as fast as Cantina energy. So it only costs the equivalent of 10 Cantina energy to run 1 hard node.
  • nothing to farm in cantina. three 20 energy hard node farms... really?

    Yeah, cantina energy has really become pointless most of the time for me as well. I just do the 3 dailies and slowly stockpile the energy until they drop something there. Not a huge deal to me, but it has made a section of the game pointless.
  • @CG_SBCrumb putting jango on the HT hard node after we've already been farming that node for ages is a D move. Gives the feeling of having to do it all again. It didn't need to be like that.
  • 3pourr2 wrote: »
    y3rnaux wrote: »
    And is it a bug, because i can’t add any numbers to the sensor Allies quest, get 10 stormtroopers with Ewoks... full manual, only passive aid and 5 Ewoks... 3 times a fight, moh62a2kmkbeyj.png
    thibg added...

    Its been reported but light side 6j is good for storm troopers and then vader

    5 stormies also at the end of LS 3D.
  • I'd like to say this is great. Not everyone has been farming that node. Those who have been farming it get shard shop currency, which has been pointed out above. Which means more cuffs and stun guns for your roster. I would sure like to have that.
  • Shame I bought Jango every single time he showed up in the regular crystal shipments and it still wasn't enough to 7*him before he became farmable. Guess I'll rest my crystals though, thanks!
  • Shame I bought Jango every single time he showed up in the regular crystal shipments and it still wasn't enough to 7*him before he became farmable. Guess I'll rest my crystals though, thanks!

    Not trolling, but is he any good? I have largely ignored him so far. Or are just a jango super fan?
  • Anry84
    1 posts Member
    edited December 6
    Since the update the quest button isn't functioning. It begins a load screen but never enters the quest page... I have to force quit, just to get back to the main screen.
  • Agree that Jango placement is solid. Your average F2P does not have either maxed out - even HT - even with refreshes - yet. This is better than just about any other placement for most F2P thanks. Look at IG - with Poggle - who is in a shop. Big difference.
  • Monel wrote: »
    Shame I bought Jango every single time he showed up in the regular crystal shipments and it still wasn't enough to 7*him before he became farmable. Guess I'll rest my crystals though, thanks!

    Not trolling, but is he any good? I have largely ignored him so far. Or are just a jango super fan?

    I'm a super fan but he really is good his major weakness is his low health pool but the more stars he gets the less of a concern that is
  • Monel wrote: »
    nothing to farm in cantina. three 20 energy hard node farms... really?

    Yeah, cantina energy has really become pointless most of the time for me as well. I just do the 3 dailies and slowly stockpile the energy until they drop something there. Not a huge deal to me, but it has made a section of the game pointless.

    You could always buy a buttload of Cassian's U-Wing shards for mad shard shop currency.
  • my quest button goes into a constant loop of loading but doesn't load anything. I have to hard close it and reopen it but I cant access quest tab at all since the new update!
  • Buzzsaw
    58 posts Member
    edited December 6
    You could have placed Jango anywhere. But thanks for the screw job (intentionally or accidentally). 20 energy hard node farms are already not well liked. But this is a new low.

    At least reward those who’d already farmed HT to 7* with Jango shards as an act of human decency.

    Alienating and building resentment from the base that pays your salary isn’t a wise business model. There are times to make funds. And times to make friends. Keep this up, and you’ll do neither.
  • Buzzsaw wrote: »
    You could have placed Jango anywhere. But thanks for the screw job (intentionally or accidentally). 20 energy hard node farms are already not well liked. But this is a new low.

    At least reward those who’d already farmed HT to 7* with Jango shards as an act of human decency.

    Alienating and building resentment from the base that pays your salary isn’t a wise business model. There are times to make funds. And times to make friends. Keep this up, and you’ll do neither.

    Talk to everyone who farmed Shoretrooper only to then have Reaper put in the same node. It's happened before. The fact that everyone is surprised is what gets me.

    Regardless of the node Jango was put on you knew you were going to farm him. Given his odd Marquee/Legendary-ish event and the hype you could reasonably predict it would be a 20-energy node.

    So instead of finishing HT and then farming a completely new node with NOTHING else of value in it, you're getting Jango PLUS shard shop currency simultaneously, plus a very necessary piece of gear on pretty much any character (esp Bounty Hunters).

    I think everyone needs to chill.
  • Buzzsaw
    58 posts Member
    edited December 6
    I’m fine farming Jango on another node. That puts everyone on the same playing field. And you can’t compare the timing, that’s disingenuous. And even if I accept that, it’s proof that the problem is getting worse by repeating the mistake rather than learning and doing better next time.

    I’m not fine with intentionally putting a competitive disadvantage in place for the very people who make the game possible for all. No $, no SWGOH.

    It’s relationship 101 that resentment is a cancer. This action is an incubator for resentment.

    And complaining about it isn’t an act of hatred. It’s an act of caring enough to voice a concern, so things can be better.

    So, feel free to tell me to shut up and deal with it. But don’t be surprised when I’m out the door.
  • PS there are far more efficient ways to farm equipment pieces than 20 energy hard nodes.
  • Yes but you're getting it as an aside for farming HT, and then Jango. I never suggested farming that node solely for stun cuffs. Please feel free to re-read.

    Figured that was obvious, but then again this is an internet forum. Keep expectations low and I'm never surprised by what I read...

    Off to farm both HT and Jango. Cheers @Buzzsaw!
  • At least I don’t take personal shots. I’d appreciate it if you didn’t either. Let’s keep it on topic, fair @Vendi1983 ?
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