How is it that a guild and a players GP is the key factor in TW and Grand Arena? Why should a player or guild be put at a disadvantage because they have worked on building up more of their roster?
It would appear to me that matching players/guilds based on their GP was the easy way for CG to determine matchmaking. The Easy way is not always the best way. The matchmaking criteria certainly needs a major overhaul and quick.
Didn’t we pretty much already go over this with “Paper” zombie? Not going to quote CG but will post a screenshot from their own post below.
Posting just one screenshot of many from a Discord chat and also a screenshot from the CG post about “Paper” zombie and how not leveling up characters goes against the way the game was intended.

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One runs marathons and the other shorter races.
They are equals athletically and in many respects, but one will have a clear advantage in a marathon.
It's about how you build your roster and how you develop in the game. If you developed more competitively or not. That's the players choice.
Peoples priorities are different. I play for love tw/ arena first. Raids 2nd. Then tb etc last. My roster is built for that. I don't really "work" on toons til I can reach high gear. Or have a team ready. I also seldom use a zeta unless 7 star g12 with few exceptions ie traya at 5 star. So a tb oriented/collector will get murdered.
Also keep in mind they likely cannot get to complicated in matchmaking. Gp is usually a fair assumption. You will win some lose some. But could you imagine how complicated it would be to try to take into account all aspects of an account for even matching?
- Average arena rank
- Numerical number of G12s
- Quality of mods (15/20+ speeds)
If you base it off GP , then you end up with someone who has 10x G12s vs someone who has none but similar power due to just leveling trash toons.
Also we only ever see "crap" matchups posted it seems. Nobody comes on so much to say my last 10 tw have been perfect. So I think overall it works. Sometimes bad matches will happen. But if a low % happens to get it then it's still a viable system. It's a mobile game that can't get to crazy I'm sure in coding
Yeah, I ended up with a pretty even match-up. Our GP is only 20 points apart, G12 characters are 13 to 11, and neither of us has Revan or Traya yet.
so players who focused on different game modes being at a disadvantage to player who focused on being competitive in TW style of game play. I'm not sure how that is anything other than the way its supposed to be plain and simple.
no this is different than TW matchmaking. that is an issue of itself but mostly based around matching vs multiple players.
matching based on GP and other factors can work fine. and if they dont have teams or counter teams built for this style of game mode, thats their fault.
Matchmaking should've accounted for multiple factors than just base overall GP
EDIT: you have an olympic runner and a swimmer competing for a 100m race in this case. Just because you have two athletes that are 1st in their field competing doesn't mean its fair
I'd add "ownership of Revan" to that list. I don't currently have anything that can take a strong Revan team down, so if someone puts him on defense, I'm boned.
No one in their right mind would put these to differing runners in the same category.
So your example proves the point you are arguing against.
Just a suggestion: in my GP range, both sides post 6 D squads. For simplicity’s sake, let’s suppose we’ll both use 6 squads on offense. That’s 12 total squads, 60 total characters. Maybe a fairer way to do the matchmaking would be to look at the total GP of each player’s top 60 toons? Or something like that.
I do understand that people made decisions, only to be told of consequences after the fact can be frustrating though. but if my opponent deliberately ignored mods, why should he be paired with other who ignored mods? Mine arent godlike, but my opponent has a leia with 226 speed as his fastest toon. hes about 2.7 mil gp. So yes, id expect him to be paired poorly because they havent bothered to work on their roster
This is the best argument for the existing system. The only thing is that I think the point of the matchmaking should actually be to create a pairing in which both sides actually have a chance, and provide a challenge for each other. Instead, the system as it seems to be working is going to create a permanent class of winners and losers, and occasionally, almost by accident, create a fair pairing.
In ONE game mode. TB rewards you for leveling all characters and penalizes players that don’t. This is the inverse of that. Both types of players have a game mode tailor-made for their style of collection and focus.
It’s ok to have both kinds of modes.
the category is olympic runners. just like the category for this matching is players of SWGOH.
how each runner trains is how each player develops their roster.
if you want to be good at TW/GA you need to be team and counter team focused. if you do this the rest takes care of itself.
we dont know all the factors involved, we dont know if GP is anything considered, or if they use just character GP. so stating it is horrible is a little unfair.
EDIT:
Where? you added the link after i wrote this.
I will ping him for clarification on that. because overall post on GA, sounds different than that.
This is what i have seen about matchmaking. it sounds like they are using the TW matching system. just tuned to 1 player.
Edit: it is implied though
Umm... I think that "similar collection" part is broken.
I have seen some of the rosters of my guild mates opponents
total gp is very close
one has revan and traya one does not
you know 2 of the most important tw and thus ga charaters...
from what I have seen this looks like a straight up gp paring.
Yes it is a small sample size but looks like "similar collection" == similar GP
If we knew this game mode was coming yes, otherwise how is it anyone's fault , thet didnt prepare for something they knew nothing about.
There were no hints , no login toons that pointed to this. Introducing another game mode that punishes collectors in a collector game us just silly. Which is why i'll put one toon on defense and be done with it. Will not waste a second on a game mode that punishes me because of how i choose to play a game.
And lastly zombie was changed because they didn't want ppl gaining an advantage for not powering up toons , well you just created a game mode , that will stop the powering up of all non meta toons , to keep gp low to face much easier opponents. Does not make much sense.
And as far as i know total GP also includes ships even though none can be used. Which is another handicap to those who actually use and worked on a bunch of ships.
But you wouldnt force sprinters and marathoners to compete with each other, they have separate events, and never compete with each other, unlike this arena, so your analogy is not really accurate
Basically scale ship GP better, or match on two separate GPs if GP is the matching factor. Its absurd to know that having ships becomes a handicap overall.