please help guild officers manage their TW better.
1. for one, they should be able to forbid certain players from participating. (for example, those with really low GP, or those who have a history of signing up and never producing any banners, or those who have committed rogue actions)
my guild is around 100m. we end up getting almost 15 members who have such low GP, they are not ready/qualified. they only skew the matchmaking formula against our favor. we fight with one hand tied behind our back. because they sign up, but are unable to produce any banners at all... we'd love to just tag them as not allowed to participate, because their inventory isn't up to snuff yet.
2. for those new recruits who come along and ignore chat and place a bunch of weak squads on the front line defense. or those who just fail to read, and place a good team in the wrong section...
how about you let guild leaders/officers erase a bad squad placement, during setup phase. just an ability to reject a placement would be absolutely great.
3. i'm guessing its too much to ask to let the officers move squads around during setup..
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Replies
Your options are either talk to the person/s or remove them, that’s it, that’s all.
I was skeptical when our guild first got involved with Line and then Discord - but I wouldn’t have it any other way now.
And as the guys above have said, some people just aren’t compatible with listening to and following instructions. The devs won’t let you control how they play the game, so your only option is to make them play the game in someone else’s guild.
That's a good way to get it right and reach each player that don't read or follow orders. It's a warning by itself to them, the only thing you can do right now is to kick someone out of the guild and losing a player that's registered for TW. As an officer you are happy for every little piece of control, especially if you're the one who manages Territory Wars.
- Grand Admiral Thrawn
A. Select your members more carefully.
B. Educate new / inexperienced members.
C. Contact them in guild chat when they join. If they don't respond, let them move on to their next guild. (Minor accounts don't have access to read guild chat and banner messages).
It's all part of managing a guild to create the environment you prefer.
And after all it's a game you want to enjoy and not a job you want to be the HR officer for.
- Grand Admiral Thrawn
Managing your guild could save you a lot of frustrations during guild events later on.
Well, you can choose to manage your guild and recruitment, or you can choose not to and just let the guild evolve in whatever direction it evolves. However, not managing anything, and then still letting the frustration get to you, when some members don't perform well in guild events is a but silly tbh.
Letting people remove their own squads could be a great idea. It's not any different than retreating from a bad attempt in a raid. However, Letting some guild members remove other guild members' squads is a bad idea. If a member makes a mistake, it should of course be reflected in the overall result. It's a guild event after all. The whole guild needs to perform well.
An option for the people to edit their deploys may be helpful if someone made a mistake and want to correct it, for everything else it's just useless. We officers are doing everything for the guild but you can't see behind someones head. I'm so tired of giving new people a chance just to see they completely drive crazy and ruin the whole plan you spend your time for and destroying the fun for all other members too.
Even if you're the best operator in the world, if someone works against you and you can't do anything it's a big smash to the face. You're an officer for a reason and people trust you in your doings so it can't hurt to give us that option to reject deploys. If people don't like your ways they will tell the leader and if s/he don't care about it folks will seek another guild. You can't abuse that option or the whole guild will fall apart, it's about everything in life - trust and faith.
- Grand Admiral Thrawn
It sounds like they had all the help could ask to perform well. If they fail to perform well, it should of course be reflected on the outcome of the TW.
Be aware, that minor accounts are not able to even read banners or in—game chats.
that someone's head is still part of the guild intelligencia.
You will never be able to exclude another player from being able to play a game mode.
You will never be able to remove or change a players teams placed.
The best we can hope for is the ability to flag them and the person the ability to change them.
You don't see the big picture. It's not only the officers time and work they ignore, they're spoiling the fun for dozens of people in their guild. They could just not join TW but they do. And you can do nothing about it when you see that they're only leeching.
We see the results and we can't do anything when wrong deploys occure, that's the whole problem.
We know about this and we make sure that this isn't the case in first place.
They gave us the ability to kick people out of the guild but an option to correct wrong deploys is a step to far, i'll never understand such logic.
- Grand Admiral Thrawn
It's a guild event. Perform better as a guild, then.
Ok, so you DO have some criterias for accepting new members. Why not add some criteria for members, who want to stay members — f.ex. to follow the guild's strategies during guild events?
Are you making fun of me? Of course we have criterias for accepting new people, of course we're monitoring everyones effort. But if a new guy - even if s/he has the best roster in the game - just decides to do random deploys in her/his first TW after joining we can't do anything against it in this special moment. And "performing better as a guild" is a laughable joke, we need everyone in there if we want to win.
I don't know you or your guild but if 'Hey, do as you like in TW. We don't care.' is your or your guilds philosophy, i do understand your point of view. Otherwise i don't.
- Grand Admiral Thrawn
We're back to square one then. In my first comment, I suggested to educate your members. Hopefully their mistakes will happen this one time only. It's really quite simple.
Yes, and everyone's performance reflects on the guild's performance. If a couple of members perform bad, the whole guild performs a bit worse than you could have. It's quite simple. You just need to accept, that they are all part of your guild — skilled players as well as less skilled players.
My guild is quite a bit different than yours, it seems, and I'm happy it is.
- Grand Admiral Thrawn
You're missing my points:
It's a guild event. The result should reflect both the good and the bad performances of the guild members.
Of course you shouldn't be able to interfere with any other player's game play. I would support a suggestion to let players remove their own squads again. That's no different than retreating from a bad attempt in a raid to restart the battle with a new team (or the same). However, the OP asks for an option to let officers remove other players' teams, and I'm not supporting that. Not at all.
Added:
"OP also complained about guild members, who fail to communicate (failed to read banners/chat) and gollow instructions. In my first comment (which you responded to) I gave some suggestions for handling this."
If some player's performance undermines your guild's morale, then find a way to handle that situation. You have plenty of suggestions above. The rest is all up to you and your fellow guild members/officers.
And yes, we prefer an option where an officer can take control of it. What is an option to change your own teams good for if the guy we want to do so isn't listening. Kicking this guy within the TW is possible, yes. But the teams set can't be edited at all. What solution you have for this and i mean exact this problem? Right, none. We don't want this option to suppress people but for their good cause we want to save the whole TW and the experience for dozens of other guild mates. Is this really to much to ask for?
You disagree to give someone such power, i got that. But i ask you - What is the worst thing that can happen? The guy that have his/ her teams rejected could set them again and this time right or s/he can refuse to participate any longer and leave the guild. In the end the worst result - leaving the guild/ being kicked out of the guild - is the same. The only difference is that you had a second chance if such an option would exist. So how can you disagree to it?
- Grand Admiral Thrawn
you can kick these people from your guild, but then they just become a problem for the next guild they join. it is a cycle created because CG is doing nothing about it.
those problematic players WILL find a new guild, and CG is just pushing that problematic player onto that guild. and that's unfair.
i know a bunch of you responding could really care less... but maybe you should care, about things, even things that do not impact you directly... instead of having the "not my problem" attitude in life, which is selfish and allows civilization to fall apart.
Wow, the hubris is amazing
My advice to the OP to select new members more carefully and to make sure, that they communicate in guild chat will prevent the situation, he/she described, and hence still applies. You can take the advice as well, if you like, or you can leave it, but claiming that it doesn't solve the situation described by the OP is false. It may not solve the problem as you see it, but then simply ignore ot. It was given to the OP.
And I simply don't support your request, for the reasons already given.
Back to square one:
It's a guild event. That player is part of the guild. His/her performance should of course be reflected on the overall guild performance. You just need to perform better as a guild.
I see no problem here. The performance of each guild member influences the outcome for the whole guild. Nothing to fix. It's working fine.
Yes. ;—)
If officers are given such options, then the performance of some of the guild members is suddenly no longer reflected on the guilds overall performance. If you come up with a new suggestion, that solves this problem, you may have my support. Until then, you don't — wether you like it or not.
your education has failed you.
in this analogy, it would be you ruining it, not CG.
if you're going to dedicate time as a troll - be good at it or don't bother.