How many loadouts should a toon have? I am trying to familiarize myself with different mod loadouts for different toons but not quite sure how to set them up. My first thought would be to use a loadout for one type of mod for a toon (speed, potency etc.) But I'm not sure if that would be effective. Any suggestions?
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As dennish mentioned it isn't the most cost effective and I also believe it's better to have a larger selection of really good mods instead of always moving them around.
I make loadouts so I don't have to think every time. It's P1 of hSTR? Cool, I can pull my best mods that fit my Resistance team, run the raid, then put all my mods back, without thinking about any of it.
If I had all those mods on my Resistance all the time, my arena team would suffer, and if I didn't put those mods on my Resistance for the raid, they'd score worse.
Same thing with Legendary events. I'm not keeping my best mods on my Ewoks before or after the event, that wouldn't make any sense.
Not sure how you see it but it doesn't seem optimal to me. Credits are easy to come by after you reach a certain point in the game.