Grand Arena Megathread

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  • Gannon
    1475 posts Member
    No_Try wrote: »
    Gannon wrote: »
    No_Try wrote: »
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    No_Try wrote: »
    Gannon wrote: »
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    "The point is to see how you stack up against people who are roughly in your league as far as total resources spent in the game (I.e. GP), not to only face people with perfect clones of your own roster."

    CG's stated in the past that they don't want people to need to be penalized for having stuff leveled. For those of us here since the beginning, we're stuck with resources spent on outdated characters. As soon as CG allows people to remove gear/stars/levels from characters then it'd be about who has similar resources. As far as GP goes, it's not even remotely balanced as far as total resources spent in game. For example, a maxed out, zeta'd Ezra is 21168. My g8 CUP is 12800. 2 g8 old characters that were leveled for TB are not more resource intensive or valuable than one maxed meta character.

    As game designers they should be building systems that support the behavior they want in their player base. In the whole paper zombie fiasco they stated that it never their goal to punish people for leveling characters. This matchmaking system obviously does so.

    So you're saying you have only old bad characters at g12 out of 75 and your opponent that has 134 g12 has no old bad characters at g12. I call ****.

    You aren't being punished for leveling characters. In fact, this game mode rewards thise that go ahead and complete this process and get them to g12 rather than stopping at g8 to chase the next new shiny coming out.

    That's not what I'm saying at all and you know it. This game mode rewards people with lots of characters left at level 1, 2* after unlocking who take all their mods off of the bottom characters on their roster. Sandbagging shouldn't be rewarded.

    And if you both have old bad characters, then it's not mismatched. You can't have it both ways.

    Not sure why you repeatedly accuse me of making absurd arguments. This guy is a kraken, I don't know if he has any old bad characters. Even so, a fight where one player has 60 more g12 than another is clearly not an even match. No matter how many times you say it shouldn't matter that doesn't change the fact that the current matchmaking system is obviously exploitable.

    You can view his roster so you can see if he has good characters or not. I cannot. But you don't seem to understand that you can probably beat this guy with focus eben with his increased g12 because there is no way he can effectively use them all.

    I haven't addressed the "you can beat him" point because it's irrelevant. Almost anyone can beat anyone theoretically, assuming the disadvantaged player plays perfectly and the one with the advantage makes significant mistakes. They could just match people up that are the same level and you could still argue that it's possible. The point is that it's not a balanced match which is the ENTIRE point of a good matchmaking system. Arguing about the exact specifics of my intelligence, his roster, or whatever other nonsense you want to bring up doesn't apply. A good matchmaking system would lead to matches where the opponents are relatively comparable. I have a few more zetas, he has a few hundred more speed mods. Even pretending those are equivalent, he has 60 more good characters. That's bad matchmaking regardless of whether you think I should be able to one-shot the 11 best meta defenses in the game and beat him.

    You have the same gp. How you got it is irrelevant. You're equally invested. 👹
    Fair enough

    This would make sense if GP was calculated in a balanced way. Two g8 characters have a higher GP than a max g12+ gear/zeta character. That's not equal investment. It takes nothing to get a character to g8.

    I routinely kill g12 fully zeta'd teams with my g8 Kenobi on the line. They're not matching you with a carbon copy of your own roster, just equally invested players.
    Two g8s can kill one g12 if their kits are a decent counter.

    "equally invested" - by an absurd metric. A piece of g12.5 gear is 140 gp. A piece of g8 gear is 81 gp. Look at the investment it takes to get each piece - effort, shard cost, whatever. Two g8 pieces is never harder or more expensive than a g12.5 piece.

    That's because 12.5 gear is made up of many other gear parts, all adding their bonuses. Lol that argument makes no sense, it's a combo part so of course it'll add more gp. It adds more bonuses also

    Are you unclear on what I'm saying? Add a g12.5 piece and your gp goes up a total of 140 gp. Add a g8 piece and your gp goes up 81. Clearly GP is not an accurate reflection of investment. Also, look at the stats you get for a g8 piece or a g12.5 piece. Compare the stats of a g8 piece to a 12+ piece - not remotely close. If they balanced gp so 12 and 12.5 pieces were orders of magnitude more valuable than g8 pieces (and balance everything else) then it might make sense to do matchmaking by gp. They created this GP system before they ever used it for matchmaking, it's pretty clear they didn't thoroughly consider investment or value when determining how much GP everything is worth.

    And I think you missed my point, that 140 gp g12 piece was mostly made up of a g8 part, with a few more smaller components that add a lil more gp and a few more perks. The math adds up.

    You don't get points for all the components in addition to the main piece. What makes you think the math adds up? CG's never even claimed that their GP equation is balanced

    Which piece specifically are you referring to? I don't get what you mean. You're saying that a 140gp piece isn't higher than an 81gp piece? You just have those examples tho. I'm so lost

    Currently a g12.5+ piece is valued by their equation as being less valuable than two g8 pieces. Your explanation of equal investment makes no sense given that their GP equation does not attempt to accurately compare either the investment or the actual value of each piece. Yes, a g12.5 piece is worth more gp than a g8 piece, but by nowhere near as much as it should be based on what it adds to the character or what it takes to acquire.

    As someone posted above, an alternative to coming up with a decent matchmaking algorithm would be to take the time to provide appropriate values for skills, mods, etc instead of the arbitrary ones they originally used back before they even considered using GP for match making

    I think someone posted it earlier in this thread, but I think you need to go look at how the gp is calculated. May explain better for you.
    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/6k4vzn/the_new_power_calc_formula_for_characters/

    Yes, that is the chart I used. It's 140 for a g12 piece and 81 for a g8 piece. If you put a g12 piece on you don't get points for the components that go into the g12 piece - it's just a flat 140.

    140>81
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    "The point is to see how you stack up against people who are roughly in your league as far as total resources spent in the game (I.e. GP), not to only face people with perfect clones of your own roster."

    CG's stated in the past that they don't want people to need to be penalized for having stuff leveled. For those of us here since the beginning, we're stuck with resources spent on outdated characters. As soon as CG allows people to remove gear/stars/levels from characters then it'd be about who has similar resources. As far as GP goes, it's not even remotely balanced as far as total resources spent in game. For example, a maxed out, zeta'd Ezra is 21168. My g8 CUP is 12800. 2 g8 old characters that were leveled for TB are not more resource intensive or valuable than one maxed meta character.

    As game designers they should be building systems that support the behavior they want in their player base. In the whole paper zombie fiasco they stated that it never their goal to punish people for leveling characters. This matchmaking system obviously does so.

    So you're saying you have only old bad characters at g12 out of 75 and your opponent that has 134 g12 has no old bad characters at g12. I call ****.

    You aren't being punished for leveling characters. In fact, this game mode rewards thise that go ahead and complete this process and get them to g12 rather than stopping at g8 to chase the next new shiny coming out.

    That's not what I'm saying at all and you know it. This game mode rewards people with lots of characters left at level 1, 2* after unlocking who take all their mods off of the bottom characters on their roster. Sandbagging shouldn't be rewarded.

    I agree sandbagging shouldn't be rewarded. But the matchmaking isn't the solution to that. Tiered rewards that encourage you to grow your gp by putting you in a higher bracket would discourage sandbagging with much less effort than changing the whole matchmakimg system.

    But even as it is, most don't leave characters at level 1 because of ga. I leave useless characters at level 1 g1 because I want to have the credits for better mods or to level a good character later and the gear to gear a good character later. Eventually you realize that g7 level 50 characters add nothing to your ability to complete events. So you stop leveling useless toons.

    And mod stripping does not have a significant enough effect to drastically effect matchmaking. You may lower your gp by 50k by stripping mods but at 4.6 mil that's a rounding error.

    People who started when I did mostly have infinite credits, training droids and ability mats other than omegas and zetas. This is a strategy that I'm sure his guild uses in TW as well as GA to guarantee the best matchups for them. I'd bet his guild clears TB with full stars and that he doesn't miss out on any big deal characters. He's not saving resources, to have 137 g12 characters he must spend an absolute truckload of money on the game. Any weakness in his roster is intentional.

    not all late game players have unlimited credits. Training droids yes. But credits no. If you frequently buy mods to try and get a lot of good mods, it burns through a lot of credits pretty quick. I keep a stash of about 40 mil but that is hardly unlimited when mods go for 5mil + each and leveling them is a crapshoot. There's also the likelihood of an eventual level cap increase so I want a decent stash to level up to level 90 when that happens. It'll probably cost a couple million per toon to do so at least. So my 40 mil may get me 20 toons to level 90. I can see those wanting 100 mil or more saved. But I balance that with trying to get good mods.

    And you're not in a guild that can clear tb without further inflating your roster? At 4.6 mil gp, if you are in a guild that is made up of similar level players, that should be a walk in the park.

    And some spend money to win. Fact of life. I personally don't but can probably beat most whales at similar gp because I focus and have to make do with what I habe and the result of doing that is you get more skilled when you can't buy your way through everything.

    Once again, this is unrelated to the idea of whether the matchmaking is balanced. GP's related values are mostly arbitrary. This matches people on GP. Thus, the matchmaking is mostly arbitrary. Not sure why you are so adamant that CG's not smart enough to come up with a better system without investing a ton of resources.

    It's not arbitrary, it's directly dependent on the gear, stars, levels, etc on a character. It tells you their power.

    It's arbitrary as it doesn't take in consideration any meaningful metric both inside the tiers and in between properties. They could have given g1-1, g2-2 GP value...and that would also be on the same arbitrariness level.

    Don't they have different gp for different parts? What do you mean their properties?

    I mean Gear vs Levels vs Stars vs Abilities in terms of GP. Current GP calculation is crooked both in terms of each tiers GP value and in between comparisons of these properties.

    Oh ok, you and I discussed that in another thread. It balances out tho, sort of, with stars v gear (as far as most stats are concerned) the abilities really depend on each toons kit to figure if it's justifiable gp

    It doesn't really balance out. Yeah we discussed it and should discuss it further it seems as much of the community is still not aware what drives the GP wedge. The system needs to be impartial and a fair assesment of these values. When we look at it in bulk it becomes obvious that my g8 characters doesn't provide half the usage value of a fully maxed g12 toon. And no, we aren't battling it out as imaginary 1 vs 1 matches, that sheds no light to what's at hand.

    Anyway, I just won a GA due to this. I was quite outmatched by the way, especially in terms of our mods. 260 10+ speeds to my 110 10+s. I'm not arguing this should also be considered for matchmaking, just putting that out.

    My opponent has already beaten a Revan player who also has beaten both of his other 2 opponents. He was a competetive with unconventional teams. It's good to note during these 2 tourneys majority of my matches settled on banner counts where both sides cleans the fields, I guess that's a norm for this GP.

    n8lsj9asye7b.png

    I am aware this goes to primarily show how uneven the toons are created, but it also shows no amount of g8s could have beaten it, rest of his left roster which probably worth somewhere along 1M-2M gp is rendered useless for any practical purpose.

    By my esmitation a G8 (otherwise maxed) toon should have the %20 GP worth of a fully maxed g12 one. Currently it's close to %50 or even higher (12k to 22k on average) What's your estimation? Do you find the current values a fair assessment of their gameplay worth?

    I'll take that bait 😂
    I think g8 is roughly a lil more than half of the gp of a g12, usually. This makes perfect seems to me. If you stick one g12 against two g8s, the g8s would have slightly better gp and should win. Depends on the toons of course, but I could take any single g12 with two of my g8s.
    Point was that toons stats all go up with each star level, and also with each gear lvl. It's separate. A g8 7* toon with have nearly the same stats as a g11 4* toon. It's all in the gp calculation, but is clearly visible in the stats of the character.

    I don't know what characters you have at g8 but taking on a g12 Nest, Revan, Traya, Sion, GMYoda, KRU, Zylo, Bossk, Zaalbar, CLS etc with two g8s seems... unlikely.

    If it's 2 on 1, as they're half the gp of a g12, then yes I could do it. Basically make the best use their kit.
    I used a g8 gk under bast lead this GA, due to the extra survivability. Won against full g12.5+ with all zetas

    Again goes to show primarily how toons are not created equal or even close to it rather than the fairness of gp calculation just like my example.

    I don't think you could come up with a way to calculate gp that would account for all the nuances of a characters kit. Certainly not one that would solve all this match up is unfair complaints. And the more complicated it gets the more open to errors it becomes. It works ok as is.

    Heh you could think of one example of how we could quantify it and thus concluded it's fine as is since you can't come up with a metric?

    Here are two metrics for you, one based on stats, other resource:

    - Use current stat multipliers for gear tiers for GP value multiplier between tiers. Incredibly simple and I can't think of why it wouldn't be fair as that's exactly the power difference the toon gets.

    - Consider all the gear pieces that goes into a gear tier. Consider the value of each gear piece based on their map energy value and correlate. This is somewhat hard since it varies from character to character. It's not a big problem characters end up with a different GP as a result though (due to resource investment difference), that's already the case.

    I don't get what you mean by stat multipliers there. There are "attributes" but those are different for each toon aren't they?

    Counting gear pieces used would end with the same issues of counting toon gp. Worse tho in some cases, if it counts specific parts, cuz some need more of specific parts than others. Either way you'd have the same ppl complaining about all the gear they have on jawas and other lower gear tier toons, same as now.

    Awhile back we spitballed some different methods of matchmaking, and the pros and cons, but they all had pretty big cons. Like counting and matching based on all the toons in the top three gear tiers you've achieved, etc, etc.

    I think what we need is the actual breakdown of how gp is calculated, as I think the ones we've covered here are wrong, or there's other factors we didn't get the right numbers for.
    I'm sure, based on what I've seen in game, that it's more accurate than ppl give it credit for. Especially considering the stat improvements from stars and gear, separately. (Ex: a 7* g8 having the same unmodded health etc as a 4* g11)

    Who's complaining about their jawas? This is unrelated to the issue unless we are arguing toon worth, I'm not doing that. And I have the **** cloaked beasts geared too. But let's seperate our As and ****. One issue at a time. This one is a non-issue to me. A new whale roster will ofc get matched with an old roster and will be quite differently competent, no problems for me.

    There are stat multipliers currently determining how much the attributes scale with gear tiers. That was what I meant.

    We are talking about how GP should be calculated. I'm not saying GP matchmaking system should be discarded, quite the contrary.

    Current system is producing many decent results and also many obnoxious examples as has been illustrated. It can be made much much better by one single tweak: reassess GP. This is very low effort and of high value return for game design perspective.

    Edit: it's called stats in the game, you confused me :P

    Oh ok.
    So to be clear we're discussing gp and how it's calculated, not the matchmaking right?

    I agree they should either reassess gp, or explain it more clearly. I thought there was a part breaking it all down, but I can't find it anymore, just that year old one.
    As far as stat multipliers or attributes or whatever, I think those are different for each toon, but not positive. for sure they are greatly effected by star count, level, and gear tier from what I've seen. But I'm not sure what else goes into the gp calculation.

    So my question to you is, if they explain how gp is calculated, in a way that you could go back and reverse engineer it with your own toons, would that fix your issue with it?
  • No_Try
    4051 posts Member
    Gannon wrote: »
    No_Try wrote: »
    Gannon wrote: »
    No_Try wrote: »
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    No_Try wrote: »
    Gannon wrote: »
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    "The point is to see how you stack up against people who are roughly in your league as far as total resources spent in the game (I.e. GP), not to only face people with perfect clones of your own roster."

    CG's stated in the past that they don't want people to need to be penalized for having stuff leveled. For those of us here since the beginning, we're stuck with resources spent on outdated characters. As soon as CG allows people to remove gear/stars/levels from characters then it'd be about who has similar resources. As far as GP goes, it's not even remotely balanced as far as total resources spent in game. For example, a maxed out, zeta'd Ezra is 21168. My g8 CUP is 12800. 2 g8 old characters that were leveled for TB are not more resource intensive or valuable than one maxed meta character.

    As game designers they should be building systems that support the behavior they want in their player base. In the whole paper zombie fiasco they stated that it never their goal to punish people for leveling characters. This matchmaking system obviously does so.

    So you're saying you have only old bad characters at g12 out of 75 and your opponent that has 134 g12 has no old bad characters at g12. I call ****.

    You aren't being punished for leveling characters. In fact, this game mode rewards thise that go ahead and complete this process and get them to g12 rather than stopping at g8 to chase the next new shiny coming out.

    That's not what I'm saying at all and you know it. This game mode rewards people with lots of characters left at level 1, 2* after unlocking who take all their mods off of the bottom characters on their roster. Sandbagging shouldn't be rewarded.

    And if you both have old bad characters, then it's not mismatched. You can't have it both ways.

    Not sure why you repeatedly accuse me of making absurd arguments. This guy is a kraken, I don't know if he has any old bad characters. Even so, a fight where one player has 60 more g12 than another is clearly not an even match. No matter how many times you say it shouldn't matter that doesn't change the fact that the current matchmaking system is obviously exploitable.

    You can view his roster so you can see if he has good characters or not. I cannot. But you don't seem to understand that you can probably beat this guy with focus eben with his increased g12 because there is no way he can effectively use them all.

    I haven't addressed the "you can beat him" point because it's irrelevant. Almost anyone can beat anyone theoretically, assuming the disadvantaged player plays perfectly and the one with the advantage makes significant mistakes. They could just match people up that are the same level and you could still argue that it's possible. The point is that it's not a balanced match which is the ENTIRE point of a good matchmaking system. Arguing about the exact specifics of my intelligence, his roster, or whatever other nonsense you want to bring up doesn't apply. A good matchmaking system would lead to matches where the opponents are relatively comparable. I have a few more zetas, he has a few hundred more speed mods. Even pretending those are equivalent, he has 60 more good characters. That's bad matchmaking regardless of whether you think I should be able to one-shot the 11 best meta defenses in the game and beat him.

    You have the same gp. How you got it is irrelevant. You're equally invested. 👹
    Fair enough

    This would make sense if GP was calculated in a balanced way. Two g8 characters have a higher GP than a max g12+ gear/zeta character. That's not equal investment. It takes nothing to get a character to g8.

    I routinely kill g12 fully zeta'd teams with my g8 Kenobi on the line. They're not matching you with a carbon copy of your own roster, just equally invested players.
    Two g8s can kill one g12 if their kits are a decent counter.

    "equally invested" - by an absurd metric. A piece of g12.5 gear is 140 gp. A piece of g8 gear is 81 gp. Look at the investment it takes to get each piece - effort, shard cost, whatever. Two g8 pieces is never harder or more expensive than a g12.5 piece.

    That's because 12.5 gear is made up of many other gear parts, all adding their bonuses. Lol that argument makes no sense, it's a combo part so of course it'll add more gp. It adds more bonuses also

    Are you unclear on what I'm saying? Add a g12.5 piece and your gp goes up a total of 140 gp. Add a g8 piece and your gp goes up 81. Clearly GP is not an accurate reflection of investment. Also, look at the stats you get for a g8 piece or a g12.5 piece. Compare the stats of a g8 piece to a 12+ piece - not remotely close. If they balanced gp so 12 and 12.5 pieces were orders of magnitude more valuable than g8 pieces (and balance everything else) then it might make sense to do matchmaking by gp. They created this GP system before they ever used it for matchmaking, it's pretty clear they didn't thoroughly consider investment or value when determining how much GP everything is worth.

    And I think you missed my point, that 140 gp g12 piece was mostly made up of a g8 part, with a few more smaller components that add a lil more gp and a few more perks. The math adds up.

    You don't get points for all the components in addition to the main piece. What makes you think the math adds up? CG's never even claimed that their GP equation is balanced

    Which piece specifically are you referring to? I don't get what you mean. You're saying that a 140gp piece isn't higher than an 81gp piece? You just have those examples tho. I'm so lost

    Currently a g12.5+ piece is valued by their equation as being less valuable than two g8 pieces. Your explanation of equal investment makes no sense given that their GP equation does not attempt to accurately compare either the investment or the actual value of each piece. Yes, a g12.5 piece is worth more gp than a g8 piece, but by nowhere near as much as it should be based on what it adds to the character or what it takes to acquire.

    As someone posted above, an alternative to coming up with a decent matchmaking algorithm would be to take the time to provide appropriate values for skills, mods, etc instead of the arbitrary ones they originally used back before they even considered using GP for match making

    I think someone posted it earlier in this thread, but I think you need to go look at how the gp is calculated. May explain better for you.
    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/6k4vzn/the_new_power_calc_formula_for_characters/

    Yes, that is the chart I used. It's 140 for a g12 piece and 81 for a g8 piece. If you put a g12 piece on you don't get points for the components that go into the g12 piece - it's just a flat 140.

    140>81
    No_Try wrote: »
    Gannon wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    RuFiOHHHHH wrote: »
    "The point is to see how you stack up against people who are roughly in your league as far as total resources spent in the game (I.e. GP), not to only face people with perfect clones of your own roster."

    CG's stated in the past that they don't want people to need to be penalized for having stuff leveled. For those of us here since the beginning, we're stuck with resources spent on outdated characters. As soon as CG allows people to remove gear/stars/levels from characters then it'd be about who has similar resources. As far as GP goes, it's not even remotely balanced as far as total resources spent in game. For example, a maxed out, zeta'd Ezra is 21168. My g8 CUP is 12800. 2 g8 old characters that were leveled for TB are not more resource intensive or valuable than one maxed meta character.

    As game designers they should be building systems that support the behavior they want in their player base. In the whole paper zombie fiasco they stated that it never their goal to punish people for leveling characters. This matchmaking system obviously does so.

    So you're saying you have only old bad characters at g12 out of 75 and your opponent that has 134 g12 has no old bad characters at g12. I call ****.

    You aren't being punished for leveling characters. In fact, this game mode rewards thise that go ahead and complete this process and get them to g12 rather than stopping at g8 to chase the next new shiny coming out.

    That's not what I'm saying at all and you know it. This game mode rewards people with lots of characters left at level 1, 2* after unlocking who take all their mods off of the bottom characters on their roster. Sandbagging shouldn't be rewarded.

    I agree sandbagging shouldn't be rewarded. But the matchmaking isn't the solution to that. Tiered rewards that encourage you to grow your gp by putting you in a higher bracket would discourage sandbagging with much less effort than changing the whole matchmakimg system.

    But even as it is, most don't leave characters at level 1 because of ga. I leave useless characters at level 1 g1 because I want to have the credits for better mods or to level a good character later and the gear to gear a good character later. Eventually you realize that g7 level 50 characters add nothing to your ability to complete events. So you stop leveling useless toons.

    And mod stripping does not have a significant enough effect to drastically effect matchmaking. You may lower your gp by 50k by stripping mods but at 4.6 mil that's a rounding error.

    People who started when I did mostly have infinite credits, training droids and ability mats other than omegas and zetas. This is a strategy that I'm sure his guild uses in TW as well as GA to guarantee the best matchups for them. I'd bet his guild clears TB with full stars and that he doesn't miss out on any big deal characters. He's not saving resources, to have 137 g12 characters he must spend an absolute truckload of money on the game. Any weakness in his roster is intentional.

    not all late game players have unlimited credits. Training droids yes. But credits no. If you frequently buy mods to try and get a lot of good mods, it burns through a lot of credits pretty quick. I keep a stash of about 40 mil but that is hardly unlimited when mods go for 5mil + each and leveling them is a crapshoot. There's also the likelihood of an eventual level cap increase so I want a decent stash to level up to level 90 when that happens. It'll probably cost a couple million per toon to do so at least. So my 40 mil may get me 20 toons to level 90. I can see those wanting 100 mil or more saved. But I balance that with trying to get good mods.

    And you're not in a guild that can clear tb without further inflating your roster? At 4.6 mil gp, if you are in a guild that is made up of similar level players, that should be a walk in the park.

    And some spend money to win. Fact of life. I personally don't but can probably beat most whales at similar gp because I focus and have to make do with what I habe and the result of doing that is you get more skilled when you can't buy your way through everything.

    Once again, this is unrelated to the idea of whether the matchmaking is balanced. GP's related values are mostly arbitrary. This matches people on GP. Thus, the matchmaking is mostly arbitrary. Not sure why you are so adamant that CG's not smart enough to come up with a better system without investing a ton of resources.

    It's not arbitrary, it's directly dependent on the gear, stars, levels, etc on a character. It tells you their power.

    It's arbitrary as it doesn't take in consideration any meaningful metric both inside the tiers and in between properties. They could have given g1-1, g2-2 GP value...and that would also be on the same arbitrariness level.

    Don't they have different gp for different parts? What do you mean their properties?

    I mean Gear vs Levels vs Stars vs Abilities in terms of GP. Current GP calculation is crooked both in terms of each tiers GP value and in between comparisons of these properties.

    Oh ok, you and I discussed that in another thread. It balances out tho, sort of, with stars v gear (as far as most stats are concerned) the abilities really depend on each toons kit to figure if it's justifiable gp

    It doesn't really balance out. Yeah we discussed it and should discuss it further it seems as much of the community is still not aware what drives the GP wedge. The system needs to be impartial and a fair assesment of these values. When we look at it in bulk it becomes obvious that my g8 characters doesn't provide half the usage value of a fully maxed g12 toon. And no, we aren't battling it out as imaginary 1 vs 1 matches, that sheds no light to what's at hand.

    Anyway, I just won a GA due to this. I was quite outmatched by the way, especially in terms of our mods. 260 10+ speeds to my 110 10+s. I'm not arguing this should also be considered for matchmaking, just putting that out.

    My opponent has already beaten a Revan player who also has beaten both of his other 2 opponents. He was a competetive with unconventional teams. It's good to note during these 2 tourneys majority of my matches settled on banner counts where both sides cleans the fields, I guess that's a norm for this GP.

    n8lsj9asye7b.png

    I am aware this goes to primarily show how uneven the toons are created, but it also shows no amount of g8s could have beaten it, rest of his left roster which probably worth somewhere along 1M-2M gp is rendered useless for any practical purpose.

    By my esmitation a G8 (otherwise maxed) toon should have the %20 GP worth of a fully maxed g12 one. Currently it's close to %50 or even higher (12k to 22k on average) What's your estimation? Do you find the current values a fair assessment of their gameplay worth?

    I'll take that bait 😂
    I think g8 is roughly a lil more than half of the gp of a g12, usually. This makes perfect seems to me. If you stick one g12 against two g8s, the g8s would have slightly better gp and should win. Depends on the toons of course, but I could take any single g12 with two of my g8s.
    Point was that toons stats all go up with each star level, and also with each gear lvl. It's separate. A g8 7* toon with have nearly the same stats as a g11 4* toon. It's all in the gp calculation, but is clearly visible in the stats of the character.

    I don't know what characters you have at g8 but taking on a g12 Nest, Revan, Traya, Sion, GMYoda, KRU, Zylo, Bossk, Zaalbar, CLS etc with two g8s seems... unlikely.

    If it's 2 on 1, as they're half the gp of a g12, then yes I could do it. Basically make the best use their kit.
    I used a g8 gk under bast lead this GA, due to the extra survivability. Won against full g12.5+ with all zetas

    Again goes to show primarily how toons are not created equal or even close to it rather than the fairness of gp calculation just like my example.

    I don't think you could come up with a way to calculate gp that would account for all the nuances of a characters kit. Certainly not one that would solve all this match up is unfair complaints. And the more complicated it gets the more open to errors it becomes. It works ok as is.

    Heh you could think of one example of how we could quantify it and thus concluded it's fine as is since you can't come up with a metric?

    Here are two metrics for you, one based on stats, other resource:

    - Use current stat multipliers for gear tiers for GP value multiplier between tiers. Incredibly simple and I can't think of why it wouldn't be fair as that's exactly the power difference the toon gets.

    - Consider all the gear pieces that goes into a gear tier. Consider the value of each gear piece based on their map energy value and correlate. This is somewhat hard since it varies from character to character. It's not a big problem characters end up with a different GP as a result though (due to resource investment difference), that's already the case.

    I don't get what you mean by stat multipliers there. There are "attributes" but those are different for each toon aren't they?

    Counting gear pieces used would end with the same issues of counting toon gp. Worse tho in some cases, if it counts specific parts, cuz some need more of specific parts than others. Either way you'd have the same ppl complaining about all the gear they have on jawas and other lower gear tier toons, same as now.

    Awhile back we spitballed some different methods of matchmaking, and the pros and cons, but they all had pretty big cons. Like counting and matching based on all the toons in the top three gear tiers you've achieved, etc, etc.

    I think what we need is the actual breakdown of how gp is calculated, as I think the ones we've covered here are wrong, or there's other factors we didn't get the right numbers for.
    I'm sure, based on what I've seen in game, that it's more accurate than ppl give it credit for. Especially considering the stat improvements from stars and gear, separately. (Ex: a 7* g8 having the same unmodded health etc as a 4* g11)

    Who's complaining about their jawas? This is unrelated to the issue unless we are arguing toon worth, I'm not doing that. And I have the **** cloaked beasts geared too. But let's seperate our As and ****. One issue at a time. This one is a non-issue to me. A new whale roster will ofc get matched with an old roster and will be quite differently competent, no problems for me.

    There are stat multipliers currently determining how much the attributes scale with gear tiers. That was what I meant.

    We are talking about how GP should be calculated. I'm not saying GP matchmaking system should be discarded, quite the contrary.

    Current system is producing many decent results and also many obnoxious examples as has been illustrated. It can be made much much better by one single tweak: reassess GP. This is very low effort and of high value return for game design perspective.

    Edit: it's called stats in the game, you confused me :P

    Oh ok.
    So to be clear we're discussing gp and how it's calculated, not the matchmaking right?

    I agree they should either reassess gp, or explain it more clearly. I thought there was a part breaking it all down, but I can't find it anymore, just that year old one.
    As far as stat multipliers or attributes or whatever, I think those are different for each toon, but not positive. for sure they are greatly effected by star count, level, and gear tier from what I've seen. But I'm not sure what else goes into the gp calculation.

    So my question to you is, if they explain how gp is calculated, in a way that you could go back and reverse engineer it with your own toons, would that fix your issue with it?

    Well we are discussing how GP is calculated, because it has significant impact on GA is conducted. If it was just a number for chest thumping rights, I wouldn't care one bit.

    That year old topic explains it good enough to me. At least the part we have active control over. I think the numbers listed there changed a bit, but not the underlying logic or the multipliers at each step.

    You generally use a exponential function while doing these things. You just give a first step and exponantiate it, this also gives you the opportunity for any future steps. Currently that exponential for gear is extremely low not giving each step their due value. That's why we ended up comparing g8 to g12 values.

    G12+ disrupted gear tier logic though. G12 1-3 is very valuable, 4-5 is much more valuable than them. So it's probably better at this time to determine GP numbers for them by hand by certain criteria like gear piece value or something else.

    I'm not sure that stat exponentials are different between toons, probably only the initial values(at zero point upon unlock) depending on how they designed where that toon should excel at in terms of stats. If this is the case it's a universal value that can be used for gear tiers as well.

    I don't really care how they came up the method to calculate GP accurately as long as it's accurate in term of gameplay realities. I'm just accustomed with system design perspectives. If the current one was didn't have significant disparities I wouldn't even notice how it's calculated.

    To sum up current glaring problems with GP calculation:

    - Tier bumps within gear is much too low
    - Star levels are valued much too high compared to anything else that bumps GP
    - Ship GP contribution is much too high. Pilot gets calculated twice. Currently ships are underemployed where matchmaking is concerned. Their GP contributions should align with this fact. There is no future proof solution for this. Should be revised as the TW/GA design changes.
    - Everything else looks in line. i.e. zeta brings in about a significant bump over omega.
    - Maybe omega should be bumped up a good amount (moving zeta bump further) due to resources consideration as it's a much scarce resource. Almost as scarce as zetas and generally brings on about good changes, sometimes very significant mechanics along. This is not comparable to ability levels 1-7 which only brings stat bumps to kits.

    Dat's all :).

  • TVF
    24356 posts Member
    I still haven't heard why I took every single toon to min level 50, G6/G7, and level 3 abilities, and yet I've had favorable matchups (or at worst even matchups) in all my rounds, and yet somehow matchmaking is broken.

    Why is that?

    Guess I'm the luckiest person in the world.

    I also got 7* Chewbacca first time round. Weird.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • No_Try
    4051 posts Member
    edited December 2018
    TVF wrote: »
    I still haven't heard why I took every single toon to min level 50, G6/G7, and level 3 abilities, and yet I've had favorable matchups (or at worst even matchups) in all my rounds, and yet somehow matchmaking is broken.

    Why is that?

    Guess I'm the luckiest person in the world.

    I also got 7* Chewbacca first time round. Weird.

    I got 2 serious mismatches, why is that?

    I won one of them despite that, the other one is the only one I lost in GA. But that's besides the point.
  • No_Try
    4051 posts Member
    edited December 2018
    @Gannon see level 86-90 is already in there. That's why I think they are using exponentials. You can even calculate level 27.7947935679s value if it were to exist this way. The table is rounded numbers btw.

    6m28ttnxa03v.png
  • TVF
    24356 posts Member
    No_Try wrote: »
    TVF wrote: »
    I still haven't heard why I took every single toon to min level 50, G6/G7, and level 3 abilities, and yet I've had favorable matchups (or at worst even matchups) in all my rounds, and yet somehow matchmaking is broken.

    Why is that?

    Guess I'm the luckiest person in the world.

    I also got 7* Chewbacca first time round. Weird.

    I got 2 serious mismatches, why is that?

    I won one of them despite that, the other one is the only one I lost in GA. But that's besides the point.

    Is it?
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • Gannon
    1475 posts Member
    I would assume that parts of that formula of gp from where you got that chat are additive like ability levels, and other parts like the toons level, gear, and star count, are multiplicative. That's the only way I can see the gp system working properly.
    You can see in toons stats a noticeable difference when you upgrade a star level and separate boosts when you add gear (targets specific stats based on part).
    I'm not sure if levels affect stats.

    But it seems like gp only increases As the stats increase, and the amount of added gp seems to correspond for most upgrades I've seen.

    I'm also not positive about how pilots are factored. My pilots are all mostly low level, and their toon gp isn't any different from other toons are similar points. Is it counted separately in ship gp, or are my pilots not good enough yet?
  • No_Try
    4051 posts Member
    edited December 2018
    Gannon wrote: »



    I would assume that parts of that formula of gp from where you got that chat are additive like ability levels, and other parts like the toons level, gear, and star count, are multiplicative. That's the only way I can see the gp system working properly.
    You can see in toons stats a noticeable difference when you upgrade a star level and separate boosts when you add gear (targets specific stats based on part).
    I'm not sure if levels affect stats.

    But it seems like gp only increases As the stars increase, and the amount of added gp seems to correspond for most upgrades I've seen.

    I'm also not positive about how pilots are factored. My pilots are all mostly low level, and their toon gp isn't any different from other toons are similar points. Is it counted desperately in ship gp, or are my pilots not good enough yet

    Pilot GP is termed into ship GP as well. Star level bumps may be consistent but not when stars are compared to other properties. Too drained right now to illustrate that. You'll see that total contribution stars is comparable to total contribution of gear. What gear brings in is significantly higher though. We can see that with a 1* toon at g11 vs. 7* toon at g1.

    You are right, it's just a multiplication or addition, don't remember why I thought it was an exponential.

    Not sure completely. This data is out there. CG doesn't need to explain anything since it's displayed.

    pm: we broke the forums by chain quoting, it gave me this: "Body is 8 characters too long."
  • Gannon
    1475 posts Member
    No_Try wrote: »
    Gannon wrote: »



    I would assume that parts of that formula of gp from where you got that chat are additive like ability levels, and other parts like the toons level, gear, and star count, are multiplicative. That's the only way I can see the gp system working properly.
    You can see in toons stats a noticeable difference when you upgrade a star level and separate boosts when you add gear (targets specific stats based on part).
    I'm not sure if levels affect stats.

    But it seems like gp only increases As the stars increase, and the amount of added gp seems to correspond for most upgrades I've seen.

    I'm also not positive about how pilots are factored. My pilots are all mostly low level, and their toon gp isn't any different from other toons are similar points. Is it counted desperately in ship gp, or are my pilots not good enough yet

    Pilot GP is termed into ship GP as well. Star level bumps may be consistent but not when stars are compared to other properties. Too drained right now to illustrate that. You'll see that total contribution stars is comparable to total contribution of gear. What gear brings in is significantly higher though. We can see that with a 1* toon at g11 vs. 7* toon at g1.

    Not sure completely. This data is out there. CG doesn't need to explain anything since it's displayed.

    pm: we broke the forums by chain quoting, it gave me this: "Body is 8 characters too long."

    Yea same, I tried an edit and broke it and had to post without quotes. But anyway, yes the info we have is missing something. I mean, as I said before, you can achieve the same gp and stats using gear or stars, if one is higher than the other, but I'm not positive on how changed with both yet. Guess I'll math it out tomorrow.
    But from upgrades over the past day or two I can follow the gp progress as far as toons as concerned, and it seems to be working ok.
    But we'll figure it out together
  • So, I gotta be fair and report back.

    I managed to beat the matchup I was complaining about a few days ago.

    1bc6v85uw1gc.jpg

    I got lucky. The opponent got stuck on kru, bossk and nest teams early on meaning I knew I could afford to focus down one flank for a win.

    My next battle was a bigger g12 / g11 + g12 discrepancy.

    8anqn3f70zf5.jpg

    Now its not the revan, or the traya, or speed mods that are the problem. I beat both their revan and traya teams in that last match up. Its the fact that no matter how I defend or attack I eventually just simply run out of anything strong enough to do any further damage or try to hold on defence.

    This is why.

    We're being matched on total GP when only the top fraction of players total GP actually matters for the grand arena. The GP difference between my top 60 characters and the top 60 characters of the last opponent I recently faced was 1.02mil GP vs 1.54mil GP.

    That is what makes the match uneven, its that vast gulf in the GP that we can actually utilise in any way shape or form in the grand arena.

    This is not about who prioritised what in gearing and farming. I could NEVER have taken the same choices as this opponent in gearing those numbers of G12.

    Yes, this is my choice as a long time player staying with my guild where I've made friends and not abandoning it for sith raid riches sooner. Yes, I could have decided to not take some of my other toons to G7 or L85, but I levelled them months and years ago for territory battles for my guild, waaayyy before anything like this was ever mooted. I accept I don't have traya yet, that I don't have as much G12, but I still enjoy playing the game, with friends. Thus far CG has never said I've been playing the game wrong. I can still crack top 20 in arena, precisely because I am focused with my roster development.

    Now grand arena comes along and is meant to pitch players of similar levels against each other. Great. Except it doesn't.

    If we are serious about generating an exciting, balanced and even match up system, either there needs to be more nodes to allow both players to utilise the full depth of their total GP or, if we have limited node numbers that generates a game mode where the top fraction of toons matter then to create exciting, balanced and fair match ups we need to be matched on the basis of those top 60, 70, 100, etc, that matter.
  • Kriesha
    113 posts Member
    edited December 2018
    My thought after 2 (I dont think the 1 round things really count):
    1. Too long. Maybe people like setting different defenses or missed setting in the first place, but I personally would leave out the second and third set defense phase and just run with the initially set defense squads... This would cut the total time by 48 hours which would be pretty cool in my book.
    2. GP based matchmaking. Imho, GP calculation is a bad indicator of character strength. I would like to see some effort put into a better and more accurate method of determining matchups.
    3. Tie procedure. As long as we are using GP to calculate strength, it does not make sense that the higher GP person wins ties. I mean, should it not be the lower GP one, as they had a harder fight, presumably?
    4. No ship node in 3v3. Since we have to put up with them anyway, they should have been included. Maybe without reinforcements, to make it true 3v3.

    Just my 2c.
  • TVF
    24356 posts Member
    Sorry you don't like waiting 24 hours to attack but I want to be able to determine my defense/offense each round based on my opponent's roster. No thanks.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • No_Try wrote: »
    Gannon wrote: »



    I would assume that parts of that formula of gp from where you got that chat are additive like ability levels, and other parts like the toons level, gear, and star count, are multiplicative. That's the only way I can see the gp system working properly.
    You can see in toons stats a noticeable difference when you upgrade a star level and separate boosts when you add gear (targets specific stats based on part).
    I'm not sure if levels affect stats.

    But it seems like gp only increases As the stars increase, and the amount of added gp seems to correspond for most upgrades I've seen.

    I'm also not positive about how pilots are factored. My pilots are all mostly low level, and their toon gp isn't any different from other toons are similar points. Is it counted desperately in ship gp, or are my pilots not good enough yet

    Pilot GP is termed into ship GP as well. Star level bumps may be consistent but not when stars are compared to other properties. Too drained right now to illustrate that. You'll see that total contribution stars is comparable to total contribution of gear. What gear brings in is significantly higher though. We can see that with a 1* toon at g11 vs. 7* toon at g1.

    You are right, it's just a multiplication or addition, don't remember why I thought it was an exponential.

    Not sure completely. This data is out there. CG doesn't need to explain anything since it's displayed.

    pm: we broke the forums by chain quoting, it gave me this: "Body is 8 characters too long."

    Ok I'm not replying to all those posts. I went to bed and it grew by a page. But I'll put my position as I see it.

    So as far as I see the GP calculation. GP added for gear increases as the gear level increases. We determined that g12 adds about 6 times the amount as gear 8 and gear 12 characters have about twice the gp as gear 8 characters.

    You think it should be more weighted to gear and be something like 3 times. I get that and you are entitled to your opinion. I think the current weighting for gear is fair enough as is. Difference of opinion. So no point arguing that.

    The point I was trying to make is that, yes, they could spend a lot of time and effort revamping the gp or the matchmaking but the added benefit of that likely won't be worth the opportunity cost of more content or qol updates. They only have so much time after all.

    I don't think matchmaking is broken. Sure there will be some mismatches. That is bound to happen when every stat is grouped into a number and that number is used for matching. It is based on the millions of different ways that can potentially get the same number. But I think those instances are the exception rather than the rule.

    I would say that 95% of players get matched just fine because they have a similar mix between good characters and fluff. Or a close enough ine that the match is at least somewhat competitive. Then there are the extreme cases where a player has a ton of fluff and the opponent has almost none. It is possible that these get matched but since these two extremes are a small fraction of the player base and the odds of those two being matched are pretty low.

    Now with weighting gear more, that would probably reduce the gear discrepancies but it would likely increase the star discrepancies, the zeta discrepancies, the mod discrepancies, ect. But you get the idea.

    It wouldn't stop complaining about matchmaking is my point. It would just shift it to those that have a lot of gear 12 but neglected zetas or mods.

    Also I don't believe perfect matchmaking is desirable. You could make the algorithm consider a number of factors easily enough. GP, number of g12 within 5, number of zetas, number of +15 speed mods, ect. But if you only consider some factors, others still complain about why the one they didn't choose should be included and if you include too many, you have too few similar enough rosters to actually guarantee a match each time. Also matching you against a roster exactly like yours leaves no incentive for improvement. You'll have the same chance of winning no matter what you do to your roster. The current system encourages those with fewer maced out teams to max out their toons to become more competitive.

    So basically CG has a choice. They can spend the next year trying to tweak the GP/matchmaking algorithm only to still have complaints about it. Or they can leave it alone and spend that time and effort on other projects. I prefer the 2nd choice.
  • ArthurDent
    20 posts Member
    edited December 2018
    I can be convinced that GP alone is the ideal criteria, but still think some refinement is needed:

    1. In the GA we just finished, all three of my opponents had 100-120k more character GP than I had. There was no ship territory, so matchmaking on total GP was a bad deal for me. I still won one round and possibly could've won a second if it weren't Christmas and/or I didn't have a family. People say 100k is only 5 G12, which is only one team, but more likely it's 20 characters going from G10 to G12, which makes a big difference.

    2. Ship GP is overvalued, which means small fluctuations in actual ship utility will have an outsized effect on matchmaking. As an example, my Tie Advanced is worth 60k when Vader himself is below 25k. Giving Vader a G12+ piece benefits the toon a lot and the ship very little, but the existence of the ship means that GP is triple-counted (once for Vader, twice for Tie Adv).

    3. If an algorithm decided who to match me against using GP, then using GP as a tiebreaker is nonsensical. Least important point, probably rare and not a problem I've faced, but it could've just as easily matched me with somebody 2 points lower vs 2 points higher. If GP is a trustworthy metric of strength then lower GP should win as a reward for efficiency/tactics, but even that sounds like a bad idea.
  • ArthurDent wrote: »
    I can be convinced that GP alone is the ideal criteria, but still think some refinement is needed:

    1. In the GA we just finished, all three of my opponents had 100-120k more character GP than I had. There was no ship territory, so matchmaking on total GP was a bad deal for me. I still won one round and possibly could've won a second if it weren't Christmas and/or I didn't have a family. People say 100k is only 5 G12, which is only one team, but more likely it's 20 characters going from G10 to G12, which makes a big difference.

    2. Ship GP is overvalued, which means small fluctuations in actual ship utility will have an outsized effect on matchmaking. As an example, my Tie Advanced is worth 60k when Vader himself is below 25k. Giving Vader a G12+ piece benefits the toon a lot and the ship very little, but the existence of the ship means that GP is triple-counted (once for Vader, twice for Tie Adv).

    3. If an algorithm decided who to match me against using GP, then using GP as a tiebreaker is nonsensical. Least important point, probably rare and not a problem I've faced, but it could've just as easily matched me with somebody 2 points lower vs 2 points higher. If GP is a trustworthy metric of strength then lower GP should win as a reward for efficiency/tactics, but even that sounds like a bad idea.

    1. 100k difference could be 20 useless g7 characters as well. So it really depends on your individual rosters. In any event, unless you are a really low gp, it is likely 5% or less of your total gp, so not a huge concern.

    2. The best solution would be to include ships more in the future in ga. If ships are included then counting them more is irrelevant since it affects both sides fairly equally. Even so, it appears the mismatchs caused by total gp rather than ship gp are +/- 5% or so of character gp so not a huge issue since with proper strategy a 5% difference in gp can be easily overcome.

    3. They had to have something to break ties. And people will complain no matter what they choose. But with banner counts ties will be rare. And I guess the gp rewards the one that upgraded their roster more.
  • One question i thought of with this new round was a different kind of sandbagging...so if I'm not motivated by these rewards, what if i still register and lose all my matches, then theoretically my ranking will go lower (based on win loss record), so then that sets me up to have weaker opponents when the rewards do motivate such as stun guns/cuffs/eyeballs.
  • One question i thought of with this new round was a different kind of sandbagging...so if I'm not motivated by these rewards, what if i still register and lose all my matches, then theoretically my ranking will go lower (based on win loss record), so then that sets me up to have weaker opponents when the rewards do motivate such as stun guns/cuffs/eyeballs.

    There's been no indication of match records being saved to prevent players ever facing each other again. Intentionally losing wouldn't produce the result you're after
  • @CG_SBCrumb are you guys trying to ruin this game. More work for terrible rewards? These new rewards for the upcoming ga are a joke. More work for less po...just give us tw back and leave it alone if you guys r gonna just ruin it
  • Monel
    2366 posts Member
    I am indifferent. I dont care if there was ever another GA match again, but also wouldnt care if there was. GA is kind of like Squad Arena to me. I do it because it is in game and it provides rewards. I dont really care if you have a better team or if I have a better team. I am not playing you, so to me it's not pvp anyway.

    I know it's not possible because of the fact this game is more or less world wide, but in order to gain more interest from me it needs to move at a faster pace. I know the setup and attack phases are the same length as TW but in TW you are communicating with your guild. So even if I have set all my teams for defense I can still work with my guild to place the right teams in the right places. GA is just a hurry up and wait or wait and hurry up event.

    Like I said, not really complaining but also not supporting.
  • I like GA, it challenges your roster in a way you wouldn't imagine, and gets you know some underrated characters better. But the rewards for upcoming GA are seriously bad.. i know that the winning should support players on all stages of account development and that's what the GP brackets are for but being in the top bracket and getting this many useless items (meaning I have stockpikes of them) is really discouraging..
  • FYI..
    A new Grand Arena event has popped up...you have about 21 hours to sign up.
    PS 1st place gets 3 omegas plus other stuff.
  • I'm having a hard time planning ahead. When I check my opponent's inventory, I see what they currently have, not what they had when player lock happened.

    Example: My current opponent has a g12 Bossk with 2 zetas, but I faced a g12 Bossk with no zetas.

    Is there a fix for this?

    Doubt there will be a fix for this. U just gotta fly in blind.

    Mostly tho, u will just be happy tht they are less upgraded than what u thought they were.
  • I love the grand arena and hope they keep the 3v3. Not only is it like a new fun game but at my low GP it was hard enough to have enough defense squads and the attack squads...with 5v5 it would be nearly impossible.
    I have been very positive so far about this new format. But now I do have a bit of a not so happy situation.
    In the Grand Arena that just happened, I won ever match with nearly perfect flag counts, even though I was an underdog in every one. I was using a pretty cool strategy on defense. I won every battle the first try and always had between 53.(or 54?) to 51 flags from each one. I battled for 1st place against a much stronger opponent with triple the amount of zetas. Although I lost I felt I did quite good...I only lost by 1 flag. But then...I found out that I had been pushed down to 4th place...4th place??! I was battling for 1st, why wasn't I 2nd. This doesn't make sense to me. Is this normal?
  • I love the grand arena and hope they keep the 3v3. Not only is it like a new fun game but at my low GP it was hard enough to have enough defense squads and the attack squads...with 5v5 it would be nearly impossible.
    I have been very positive so far about this new format. But now I do have a bit of a not so happy situation.
    In the Grand Arena that just happened, I won ever match with nearly perfect flag counts, even though I was an underdog in every one. I was using a pretty cool strategy on defense. I won every battle the first try and always had between 53.(or 54?) to 51 flags from each one. I battled for 1st place against a much stronger opponent with triple the amount of zetas. Although I lost I felt I did quite good...I only lost by 1 flag. But then...I found out that I had been pushed down to 4th place...4th place??! I was battling for 1st, why wasn't I 2nd. This doesn't make sense to me. Is this normal?

    It's the same rewards so it doesn't matter. You've really come equal second. They put 2nd - 4th in order with who had the highest gp.
  • Ultra
    5981 posts Member
    In the Grand Arena that just happened, I won ever match with nearly perfect flag counts, even though I was an underdog in every one. I was using a pretty cool strategy on defense. I won every battle the first try and always had between 53.(or 54?) to 51 flags from each one. I battled for 1st place against a much stronger opponent with triple the amount of zetas. Although I lost I felt I did quite good...I only lost by 1 flag. But then...I found out that I had been pushed down to 4th place...4th place??! I was battling for 1st, why wasn't I 2nd. This doesn't make sense to me. Is this normal?
    Saw this posted on reddit where Crumb said he would try to get this sort of change visible in game

    vrmo59ybt2521.jpg

    Hope this helps
  • GA 3v3 was the worst game experience as a 4M GP players.
  • Princerhaegar4
    35 posts Member
    edited December 2018
    I've won all my GA so far that said, the rewards are lacking. This is a week long event. It takes time, planning etc. the prizes awarded don't equate to the time/effort one puts into GA. The next rewards are a step down to the previous rewards for GA. It feels like someone is cheapening GA and it was just released. crystals can be added to the 1st place slot, this would make it really competitive. This is a suggestion and by no means am I telling you what to do, but yeah it would make for awesome fierce competition if crystals were added.
  • ddlooping2
    999 posts Member
    edited December 2018
    Hey peeps :)

    Sorry if these questions have been answered before, it's a very long thread and search hasn't been much help.

    1) new GA : if I don't set Defense teams, will the ones I set during the previous GA be used?
    2) if yes, will the way the characters were modded also be applied or do I have to remod them?
  • 3 omegas, can't even upgrade a single ability with that
    LUL


    Might just set chars like GG and CUP on defense in the first round, do my Traya/CLS/GK quest battles and see who I get matched with in the 2nd and 3rd round. Won't waste my time for these garbage rewards.
    Legend#6873 | YouTube | swgoh.gg
  • Legend91 wrote: »
    3 omegas, can't even upgrade a single ability with that
    LUL

    You can upgrade a leader ability with 3 omegas.
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