So Han Solo, ROLO, Raid Han should always go first.
But this time, the whole empire team got to play first.
When rebels got to play, Han goes first, his basic attack is the only one available (like it should be).
And Vador keeps spaming his AOE, generally 3-4 times before culling blade.
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As with many events they use TM and will allow the other side to take turns first to help increase the difficulty.
Daring Attacker that stacks Criticals in his favor and always shoots first
For the Daring Droid they're programmed to go twice before you go once, regardless of your team's abilities. Just like how you can't stun R2 in the previous two tiers. Different mechanics for special events. This is nothing new.
Here is the description on the ability on which you are referencing, the one that has him taking a bonus turn but not shooting first.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/184144/han-in-mythic-t3
A lot of people agree on a lot of things here that are wrong.
He gets a bonus turn at the start of the round. However, so do all of the enemy toons in these events. Everyone gets a bonus turn, then once the bonus turns are done TM starts accumulating.
When there are multiple toons taking bonus turns at the start of a round then there has to be some way of differentiating them. In PvP it's random, in PvE it's generally coded so the enemy go first. That's one way the devs have chosen to make these events more difficult. If they didn't do this then they'd just tweak something else to make it harder, so it's probably best to stop complaining while you're ahead.
Discord: Iona Starbound#5299