Long time player that has enjoyed this game since I started playing a couple months after it was released. Your decisions with the last two legendary events to make them next to impossible have been terrible. Adding that to problems with the Sith raid and subsequent nerfing and it’s a really bad trend.
It just seems like the game developers don’t actually like th players and don’t want us to have any fun. With the legendary events, they’ve decided to give the game controlled team so many turns before the player even gets to go. It’s a slap in the face.
And it isn’t at all consistent with the approach to legendary events that preceded the Chewbacca one. Very disappointing and sapping my enthusiasm for this game.
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It doesn’t feel “fair” when they increase the difficulty by just letting the enemy get multiple first turns. It isn’t consistent with how the rest of the game plays. It’s a game, it’s supposed to be fun. These latest design decisions simply aren’t fun.
We’re up to 15 unlocks in our guild so far, all of them with lower gear than that and the same zeta.
For me, a may 2016 start, I like this event. It wasn’t a pushover, but it wasn’t unreasonable. The chewy event was crazy, but I feel they got this one right.
Yeah he's doing something wrong. I beat the event with g10 zchirpa, g11 zwicket, g11 scout, g12 elder, and g9 teebo. It took some effort but it's only day one and I got through without having to g12 everyone.
I would have had g11 chirpa but was short one eyeball and rng hated me today trying to farm it. But I beat it before rng let me have it so now the eyeball can go on ezra or whom everelse I choose.
After the Chewbacca event, I fully expected it to be an awful event. It just didn’t have to be. It saddens me that they’ve decided to go down this path of cheapening the experience of playing this game. Preloading turns for the enemy is cheap. In the highest tier of the smuggler event, they even let the enemy go before your zeta’d raid Han. It breaks the game mechanic and is cheap and “unfair”.
All in the name of creating an artificial challenge.
My only issue is the difference in difficulty between Chewie/3P0 and all the other legendary events. All the other Legendary events can be obtained(5 star unlock) by a brand spanking new player by the time they are about level 65 if they focused on the characters to unlock. I feel they can leave the events as they are, but change the name. When a new player who just completed a "legendary event" to get Palpatine unlocked and sees another one in C3P0 coming up and farms ewoks they will be SOL due to levels and gear. In their eyes it should be the same type of event but nowhere close on the difficulty scale. Now, if there were two classes of Legendary events, it would make sense.
Before Chewie, legendary/hero journeys were about that first time release panic farm. If you didn't get it the first time, you could get it the second time for sure, just get those stars. The gate was always shards vs time. That gate lowered as you could obtain those shards more casually the 2nd and subsequent time the event came up. With the two most recent legendaries, the gate is now gear. Which will never be lowered.
Edit:
Pet Peeve: There is no preloaded turn meter, they are just that fast. (and Han always shoots first)
A new player starting out, for example, doesn't have Ewoks or BH, yet they are expected to get them geared and even put zeta's on them to unlock these 2 newer toons, yet ALL the other legendaries can be completed without G9 toon or zeta's? It feels very inconsistent.
The realy gripe though is the complete lack of thought with who we up against. Chewy and Han again, same as the Chewy unlock. R2 as well. So we have Han going first again, then their entire team going, then their entire team going again and then you get to go. Hows that good development when you make people rely on RNG luck in order to win? All the strats in the world don't matter if EE is one shotted every time you reset right at the start. But eh, that's where they going with legendary events now, so I guess we just gotta put up with it.
I didn’t miss out on Chewy or C3PO because I’ve been playing long enough to have farmed and geared those factions enough to unlock.
Also, the turn meter gripe was valid for the Chewy event - that was ridiculous - but it’s not really valid for the C3PO event. Sure, Han shoots first, but there’s no way the entire enemy team goes twice before you do.
For the Chewi event it's about 300 speed to cut in after Shoots first but rather than focusing on modding for speed it's better to optimise protection and defence under a zeta Bossk lead or potency under a Boba lead.
For the 3P0 event it seems you need about 240ish on Paploo to cut in after Han's shoot first which is more manageable. There may be other modding strategies but I didn't look into it at all. If you have the right TM gain omegas and some good RNG on who Han stuns in the opening then you should easily get the TM train going even if you don't have Paploo fast enough. As your first turn give TM to Logrey using Paploo then give the whole team TM. This opening should give you enough turns to start the TM train and bring the match under your control. Stealth EE using wicket and kill Han/Chewi as early as possible clearing the taunt using Logrey or the mass assist ability (forget which one has that). It'll still be dependant on if EE is successful on a few revives but certainly manageable with less than G11 ewoks and Chirpa's zeta.
Regarding event difficulty I very much like that it's hard personally. If everyone has access to these new characters first time around and they are meta defining then arena would lose all of the tiny bit of diversity it currently has. Revan for example has about 50% of the top ten placings in the meta report.... That level of "diversity" is purely there because he was "limited release" for those that crystal hoarded or paid. Arena is pretty lacking in diversity as it is but imagine if everyone had access to Revan first time out. It would be mind numbingly boring doing mirror matches continually every day.
https://www.youtube.com/watch?v=BhsLmnz-rH4
In total i tried for more then 200 times, Tried variations with Teebo lead. Not a single change!!, all runs went exactly like the few runs i recorded..
@CG_SBCrumb Pls make this event a little bit less difficult and possible to achieve WITHOUT Logray and/or Paploo.
In the end of the day for the most off us this only brings us frustration.....
Gear does get easier over time as they add events that give you gear. G11 and g12 are easier to get than it was a year ago. So in another year it'll be even easier and we'll have g13 to be really hard to get to.
A basis on whether an activity is fun is how many percent of the player base is willing to go through this painful process again?
I would say none. Unless you're a masochist.
Also, this Ewok event was not nearly as RNG dependent as Chewie was. I did Chewie with zBoba, Dengar, Greedo, Ig88 and Cad Bane (3 g12s, g11 88, g10 cad) and it took like 600 tries. I did this ewok event with G9 Teebo Lead, g11 zWicket, g12 Elder, g11 Scout, and g11 Logray. Fewer gear levels overall, and it took like probably 10-20 tries to get a solid run in to win. Lower gear, fewer tries and a much more predictable battle than the Chewie event. And I didn't have the recommended lead for either event, but this one was far less painful.
@Boba_The_Fetter Read my comment just above yours. They didn't have pre-loaded turn meter in either the 3P0 event or the Chewi event. Complain about them being fast, having high offence/CC/CD or too much HP/amour if you think it's tuned at too high a difficulty. I just wish people would stop complaining about something that doesn't exist!
Check your mods then , cuz it’s not nowhere as bad as you claim.
Sorry but your gameplay is pretty bad.
Why when teebo die you just restart? He is not essential. You made lot of bad choices.
Min 6:06 why out of the blue you just hit han? Maybe chewie could be killed right there...
Other thing is sometimes you need to hide elder instead of using wicket's aoe because your elder often gets confuse and can't get stealth. Stack more tenacity.
Sometimes you use teebo first special without need of much tm.
So have a peek at my swgoh.gg and give me a hand?
https://swgoh.gg/squads/128865/
That is my ewoks right now.
@Darth_Arefu Nice link, that’s handy lol, Just looking at that, I didn’t look at the mods themselves, you need to speed up paploo and EE, those two need to be faster,
The part of the event that took me longest (using g11 zChirpa, g12 elder, g11 Paploo, g11 wicket, g11 logray) was ripping off my fastest mods from other toons and sticking them on the bears.
Once I’d done that, second attempt on full auto cleared 7* 3po.
Also, it’s been stated many times, they don’t have loaded TM. They are fast, yes, but they can only take 2/3 turns before you if yours are slow and / or get stunned / staggered.
On the other hand is the JTR event. Now this was terrible. All that wasted cantina energy for two toons I'll never gear.
I can't speak to the 'woks because I don't have them. That being said, I'm farming Wicket anyway so it's good to see he'll at least have a bit of utility.
I much prefer the new system.
Ewoks are good in tw and ga so they aren't a waste. They also do well in tb but since they aren't rebels, there are numerous non rebel teams that do the same and they don't help you field the two rebel teams plus platoons that are needed for some tb rounds.
So overall g12 muder bears aren't wasted.