To me, this layout was really lackluster.
Zero strategic implements, pretty lame rewards in my opinion (the credits from winning battles are probably better rewards) and since GA you do it 3 times in a row it becomes even more apparent how uninteresting this layout was.
With just 2 zones, all you do is just match your team's against each other and that's it. No deception, or hiding teams behind other teams. Just literally 6 fights.
If you have less offensive/defensive teams than your opponent, your only hope is for them to mess up.
If you have the advantage with a stronger roster, just pick the right counter and win. There's nothing else to it.
Please don't use the 2 zone horizontal layout again.
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This particular one is just nothing, no strategy at all.... hopefully they dont do this one again.
It’s a different challenge than the segmented maps where you can protect weaker squads.
Every GA is a puzzle with a different challenge is all.
My final round was against the one player in our 8 who had Traya. I was expecting to lose, but I managed to win narrowly by choosing my defensive teams well and planning ahead for my inability to beat his Traya team. He failed to take both of my territories and I took his ship territory, which was enough for me to net the win.
Having fleets be worth significantly more (1/2 of all territories, rather than 1/4) and having all defensive teams on immediate display was an interesting wrinkle to me, and I remain completely satisfied with the GA experience thus far.