I realize square circle diamond mods are common therefore easier in stages to farm the 5* versions. How about adding 5* stages for triangle arrow cross mods of everything. U don't even need to make individual stages for every mod u can do 1 very difficult stage for all cross/arrow/ triangle mods. 1 g12 stage rewards in mod battles rewards 5* triangle hp,def,crits,spd,pot,ten,off random selection rewards only triangle mods repeat for arrow and cross. Make it 20 energy per farm like hard battles. Do not individualize stages for every mod it will increase too many crit specific mods put every mod in as a reward randomize or lottery% the results hp def best % crits spd lowest %
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Example: the hardest one for me to get is a tenacity mod, tenacity primary cross.
If I could get some numbers like... 40% chance at a tenacity primary, 20% chance 5*, but guaranteed it’s only a Tier E? I’d take that.
But with drop rate being 100%, you also have 3 and 4 dot mods, making it just about as useless as before. It isn't a big deal to get a mod every time, especially when I land up selling most of them anyway because they're junk 3 and 4 dots.
You realize that prior to 100% drop rate, you still got three and four dot mods right. . , and there was a ton of outrage about xx sims and no mods dropping. .
Thanks tips
I remember it. But when I do farm mods, I tend to get a lot more of the 3 and 4 dots, with 5 dots being more uncommon and all usually are tier E. At this stage, I just try to work on the good mods I have by slicing them, and buy some from the mod store.
Anything else is trash
Thanks for the tip. I've thought about taking a risk on buying a mod with speed secondary, regardless of color. I'm sure someone will tell me I gotta spend my energy on mod farming, but I haven't figured out a good farming schedule.
If you're lower levels, or don't have the credits, then take 4dot but the same criteria - blue or above with a speed stat present of +3. Speed is key in all aspects of this game - a mod with none is useless. You'll spend more credits trying to level the mods you farm to get speed, then you would buying a few from shipments each week with guaranteed speed attribute
For sho. Thanks
My farm rate is way better than what I could afford from that , as long as I am not farming slicing mats
Not sure I agree with that last part, and triangles and crosses without speed sec can still be useful
Drop rates were 100% during the first few days of release
I’ve pretty much stopped farming mods because I find it laborious and I spend the energy on slicing gear instead. I will buy a mod when I see something in the shop that I want instead.
What I’d like to see is an “instant sell” button, or a way to flag a mod to easily sell later, when I get a mod I don’t want. Getting loads of health mods and then having to go through inventory to go to sell, or even worse sell first then go through those steps because the mod is in the inbox when I’m at the mod cap (argh!), is a pain.
A quick way to get rid of unwanted mods would also help with mod farming so that you can quickly sell those you don’t want. I might even start farming mods again...