Where has toon revamps gone?

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No_Try
2093 posts Member
When was the last time we got one? I guess we got foggy chasing one thing after another that both the revamps and requests for them seems gone.

Replies

  • The bounty hunters were revamped not too long ago. In place of reworks some factions have seen additions making older characters note viable. That works for me too-
    Most feel like an HK boost is right around the corner.
  • Ultra
    2552 posts Member
    What do you mean by revamps? We had Toon design revamp on November with Clone helmets. Last kit rework was I believe in September with Zam Wessel
  • Ultra
    2552 posts Member
    edited January 24
    Oh yes, HK and GG also got a slight model revamp and HK is definitely getting a rework next month or whenever DR is arriving
  • No_Try
    2093 posts Member
    Yes, I mean the kit reworks.
  • Ultra
    2552 posts Member
    Oh I didn't know we had a rework request section
  • Kyno
    20110 posts Moderator
    Ultra wrote: »
    Oh I didn't know we had a rework request section

    To try and not mix up current character startegy and "wish full thinking" strategy, we move rework and new character suggestions there.
  • No_Try wrote: »
    Yes, I mean the kit reworks.

    Outside of Bounty Hunters, there really were zero “faction passes” like they used to do.

    The EP/Vader update was really just adding 2 level 8 abilities to Palp and a unique to Vader.
  • No_Try
    2093 posts Member
    BrtStlnd wrote: »
    No_Try wrote: »
    Yes, I mean the kit reworks.

    Outside of Bounty Hunters, there really were zero “faction passes” like they used to do.

    The EP/Vader update was really just adding 2 level 8 abilities to Palp and a unique to Vader.

    Yeah, I forgot about the BH when I wrote the topic, but it really feels like it's been forever since it happened. And I don't expect things to become meta all of a sudden either.

  • Vertigo
    4321 posts Member
    BrtStlnd wrote: »
    No_Try wrote: »
    Yes, I mean the kit reworks.

    Outside of Bounty Hunters, there really were zero “faction passes” like they used to do.

    The EP/Vader update was really just adding 2 level 8 abilities to Palp and a unique to Vader.

    They tweaked Palp's kit as well though. They put the offense up buff on his aoe stun, and gave a health steal buff for his laugh. They also changed how shock interacted a bit with other characters. That and his zetas made him meta again for a long time
  • Feeling GA - and long term players who've leveled up this or that character for the last 3 years - are getting a little shafted.

    For that reason - reworking some of these old, collected, toons - making them viable - would go a long way with some of us in GA (and also TW, of course).

    Included old Jedi - never or barely touched and many others. Finishing, with a real leader, Geo's and Tuskens would be a great step.
    #AcolyteShootsTwice
  • Ultra
    2552 posts Member
    Ships 2.0 launched in May 2018 and that reworked every single ship (from stats to abilities) and was a massive undertaking. Its overshadowed because people only care about toon reworks
  • Dk_rek
    2365 posts Member
    Ultra wrote: »
    Ships 2.0 launched in May 2018 and that reworked every single ship (from stats to abilities) and was a massive undertaking. Its overshadowed because people only care about toon reworks

    That and no one cares because ther is 0 meaningful ship content
  • No_Try
    2093 posts Member
    edited January 25
    Dk_rek wrote: »
    Ultra wrote: »
    Ships 2.0 launched in May 2018 and that reworked every single ship (from stats to abilities) and was a massive undertaking. Its overshadowed because people only care about toon reworks

    That and no one cares because ther is 0 meaningful ship content

    I do care as I like ships, but 2.0 didn't make it better so it's hard to see ship revamps as a meaningful improvement.

    Why does characters need revamps? Because significant amount of power creep passed over them and the ones that were not good to begin with are just embarrasing now. Meanwhile CG has been good with the revamps they have done as far as I'm concerned, revamped toons became useful in some area of the game to a degree.
    Post edited by No_Try on
  • Or they can just releasing new toons sync-ed well with the old ones.

    Scoundrels for example.
  • No_Try
    2093 posts Member
    Phoenixeon wrote: »
    Or they can just releasing new toons sync-ed well with the old ones.

    Scoundrels for example.

    That will never save toons like mob enforcer or gammereon guard.
  • No_Try wrote: »
    Phoenixeon wrote: »
    Or they can just releasing new toons sync-ed well with the old ones.
    Scoundrels for example.
    That will never save toons like mob enforcer or gammereon guard.

    n4nvv3lx9i5t.jpg

    Sub juhani with GG.
    He's strong enough to last 1 battle.

    Bigz, mission and canderous formed a good team with GG under Qi'ra's lead before carth and juhani released.
  • Dk_rek
    2365 posts Member
    Phoenixeon wrote: »
    Or they can just releasing new toons sync-ed well with the old ones.

    Scoundrels for example.

    To use on what....??? Besides 15 seconds here and there... there is almost ZERO ship content. Smugglers run came out when.... and believe me is super appreciated but honestly is not fun...

    Where is content as players we need to demand some actual ship content
    z0tet7td1fx8.png
  • No_Try wrote: »
    When was the last time we got one? I guess we got foggy chasing one thing after another that both the revamps and requests for them seems gone.

    The revamps are purposeful. BH were done to fulfill their path toward Chewie. It is long-term fulfilling a strategy/business plan not just because the kit sucks.
  • Some common expectations this year:

    Rework of HK with release of Darth Revan. Possible rework of grievous with capitol ship.

    Rework of clones/galactic republic as new Clone Wars season is released.

    Release of major Resistance and FO toons come November/December as EP IX comes out


    I really like the way the factions are reworked to give them a specific “feel” and strategy. Debuffs for empire/Sith. Buffs/foresight for Jedi. Rebels tend to deal big damage. FO has advantage, Resistance has expose. I’d like to see more Bounty Hunters ignore taunt, I think that’s an appropriate and fitting attribute for that faction.

    I’d most like to see a Separatist Faction pass. How long’s it been since that tag was applied, two years? Yea let’s do something about that. I’d like to see them gain strength/stacking bonuses as battle continues, kind of like how they continued to gain momentum during the fall of the Galactic Republic. A war of attrition, if you will.
  • Jedi should get an ezier exit strategy from imperial retaliation called order 66
  • Toon reworks are easy. Take the TW bonuses, and make them permanent :smirk:
    #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere."
  • Mephisto_style
    2060 posts Member
    edited January 26
    Gannon wrote: »
    I would love to see Jedi get a reflect. Like, anyone with a saber could, in place of dodge, reflect enemy damage back at them.
    Cuz that's basically all they ever did..

    I totally agree. Though you would be making Yoda and Vader almost invincible in-game if this were as accurate as film.

    It is still a skill we should see, and honestly Jedi Consular, JKG, Kit Gusto, and Eet Kock could use it most.
  • Gannon wrote: »
    I would love to see Jedi get a reflect. Like, anyone with a saber could, in place of dodge, reflect enemy damage back at them.
    Cuz that's basically all they ever did..

    I totally agree. Though you would be making Yoda and Vader almost invincible in-game if this were as accurate as film.

    It is still a skill we should see, and honestly Jedi Consular, JKG, Kit Gusto, and Eet Kock could use it most.

    I like this idea. Devs could make a passive ability based on the defense rating which would make a good faction to put defense mods on.
  • Kgrobins5 wrote: »
    Gannon wrote: »
    I would love to see Jedi get a reflect. Like, anyone with a saber could, in place of dodge, reflect enemy damage back at them.
    Cuz that's basically all they ever did..

    I totally agree. Though you would be making Yoda and Vader almost invincible in-game if this were as accurate as film.

    It is still a skill we should see, and honestly Jedi Consular, JKG, Kit Gusto, and Eet Kock could use it most.

    I like this idea. Devs could make a passive ability based on the defense rating which would make a good faction to put defense mods on.

    IDK if we have had to watch Dooku do his little back and forth waltz for 3 years everytime we hit him I want to see a deflection and returned light blast. If we did a vote, LOL I am going to make that poll now.!
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