I can barely beat the first few levels of galactic war....ages ago I could clear it no sweat
In the squad arena....can’t get below 2,500 and in the past I was as high ranked as 1,500
What on earth is going on???
My main squad is as follows
- Kanan: 7 stars, max shards, attack’s/abilities all level 7, gear level 8
- Zeb: 7 stars, max shards, attack’s/abilities all level 7, gear level 8
- Ezra: 7 stars, max shards, attack’s/abilities all level 7, gear level 7
- Hera: 5 stars, attack’s/abilities all level 7, gear level 8
- chopper: 6 stars, attack’s/abilities all level 7, gear level 7
All of the above have max mods setup also....I am at a complete loss as to what I should do....I really used to like the game but it’s turning out to be impossible to win anything anymore
Appreciate some advise, thanks
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Replies
Better than spending 100K to catch up on a new account
Wouldn't actually recommend this, as I'm pretty sure it's against the TOS:
http://tos.ea.com/legalapp/webterms/us/en/pc
As others have said, other players on your shard have been expanding/evolving their rosters and moving on. Sounds like it's time for you to do the same. You'll find a lot of helpful advice on here on which direction to go in as a new player.
Thanks for the advise....will pursue this
Do not pursue this. Awful. Lumi is garbage and Phoenix need Hera lead, even tho they start sucking soon (except for ships and thrawn)
A Bastilla lead jedi team, especially with GMY, makes GW easy. Lumi isn't great but the others will make up for her.
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I really DON'T recommend follow this advise! Luminara, Ayala etc. are wasting of time and resources atm! It's very important to keep laser focused in swgoh....As a guy above said, check Warrior's pillar guide 2019 edition https://youtu.be/_lsh22p8CnE
Kanan 11k - Zeb 11k - Hera 10.5k - Ezra 10k - Chopper 9.8k (biggest to lowest in power). What I learned so far....if one of the toon got much lower power compare with the other 4, The opponent will kill that toon quickly and the synergy is gone. normally Chopper or Hera died first. So I always make sure every single toon power difference is not that much
I guess it depens on where op is at, but lumi still is awful. No way anyone with bastilla (zeta hopefully) is using Lumi. Jussst sayin. I mean, if for GW I guess maybe? but nahhh
And honestly, I have played for less than 5 months and am closing on a few G12 toons and have unlocked all journey toons now targeting C3PO (clearly Chewie is beyond me yet), so I would expect someone playing *for ages* at least to have somewhat comparable roster...
I find that progress hard to believe in 5 months as free to play. I'm 11 months in with couple $100 spent o n crystals and I'm at 1.7mil gp, five gear 12 (jkr,jtr,cls,bossk,thrawn). As ftp he's fine, no need to progress shame .
Pillars is a great setup
I posted this a long time ago, but that was before you could sim if you won enough GWs and long enough ago that a lot of characters weren't around. First off, before anything else, if you are able to upgrade abilities to Zeta level, then simply take Finn, slap a zeta on his Leader ability, pair him with Poe and Resistance Trooper and preferably two other Resistance characters and cruise control to victory. If not, read on.
Early Galactic War is pretty easy and you're going to win quite a few. But as your Galactic Power rises, you're going to face increasingly difficult competition and you'll start to lose a few here and there, then lose quite a few. Eventually your collection matures to the point where Galactic War becomes trivial again and you'll be fine. Luckily, the current threshold for simming GW is only 50 wins, so you might avoid that part all together!
The first thing you need to understand is how the nodes are populated. When I was actively doing GW every day the game took the combined Power of your top five characters and used that as the X value. Every node had a team with a Galactic Power based off of X. So if your five strongest characters were a total power of 100,000 (You'll be simming well before you reach this point of power, but I'm bad at math so I need easy numbers ) then the first team you face will be something like 50% of their GP, so a team of 50,000 GP. It scales upwards with spikes every three nodes. By the final node you're facing teams with 150% of your strongest five characters' combined GPs.
As I said, the early ones are easy because everyone only has a couple good teams at that stage, so you can take one team (Phoenix, in your case) and ride them from node 1 all the way to node 12. As the difficulty progresses you're going to face up against teams that outclass your one team, and that one team will lose its protection midway through, making GW very hard. The solution to this is multiple teams, because improving the Power of any character that isn't in your top 5 won't increase the difficulty of opponents you face. But it's not enough to simply have multiple teams, you need to know how to use them effectively:
Call your main team Team A, and your second team Team B. If you can make a third team, they're Team C. For the first node, use your Team A and try to win using only basic abilities, or specials with short cooldowns. Win as fast as you can to preserve protection, and try to monkey it so you have a lot of characters with strong Turn Meters at the end of the fight. For node 2, use Team B and do the same. For node 3 use Team C, and try to ride as far through the Galactic War as you can with Team C the rest of the way. If they die, switch over to Team B. If they die, go as far as you can with Team A.
The purpose of this is to conserve your main team's strength as much as possible for as long as possible so you can use it against the stronger, later opponents. Using Team A early just means you're going to lose protection and blow cooldowns. Moreover, if you monkey the Turn Meter correctly you'll be able to start each battle with several turns in a row, enough to cripple most teams.
Last thing to mention is strategic retreating. You can retreat at any time by tapping the buttons up in the corner, I haven't had to do it in a while so I don't remember the exact sequence off the top of my head. But when you retreat from Galactic War, it's as if that entire fight didn't happen. Both teams are completely reset. The random number seeding for this game is also such that if you do the exact same things in the exact same order with and against the exact same characters, the exact same results will occur 100% of the time. So if you do your first attack and it's dodged, you can retreat, reload, and try again using that same attack against that same character and it will always miss. But if you change anything--which ability you use, which target you use it against, etc--then the results will change. You can use this to your advantage to win a lot of fights that you otherwise shouldn't, provided you have the patience. A lot of people don't, I did, but now I just sim and everything is wonderful and I don't care any more