If we were to get double drop rates, particularly for mods gear, do you know how long it would take to get a single character up to XII?
That's right: months.
I cannot comprehend why it should take SO long to level up even just one character, and there are scores of them.
Even at double the current drop rate it would take years to level up everything, in fact you would never level up everything given new character and ship releases.
So why are drop rates so mind numbingly slow?
It takes serious, daily commitment to level just one: meaning a lifetime to level them all. Is this realistic? Fair?
One thing for sure, it takes SO long that I am on auto pilot now, the joy has long gone. I just finally unlocked JRT, and so? I literally do not care as she is old news now.
Revan? I am so far from unlocking him it is irrelevant.
The grind should never demotivate so greatly, but here, it really does.
Wake up Devs, this is work, not entertainment.
Kyno: Edited for clarity.
Post edited by Kyno on
I, however, am a collector and focus on shards over gear. (I get my rear kicked in PvP)
Kyno: edited for clarity
The key is to focus on a plan with a background of the next plan built in and keep moving forward.
Early game it cam be overwhelming and seem impossible, but many players have gotten to a happy medium with only the investment of time. The grind is meant to incentivize spending which will buy you time.
I personally agree that speeding things up a bit would make it more fun and I don't personally think it would have a huge impact on spending (I spend when I want to get things NOW so making the F2P route a bit faster wouldn't disincentivise me), but the way I view it at the moment is that everyone has to deal with the same drop rates. For me this game is largely about outcompeting my peers so the objective rate of progress isn't as important as how I'm doing compared to my shard.
Discord: Iona Starbound#5299
It would be nice if the real gear grind started at g10 and gear levels lower were at least functional.
There we go AGAIN, another guy pointing out that if EVERYTHING was maxed out the game would not be fun.
1. Yes, you're 100% correct that if EVERYTHING was maxed out you would most likely not have fun. I have my reservations because people do in fact keep paying to keep their accounts completely maxed in terms of gear and shards so they may know something we don't.
2. The OP isn't arguing that he wants everything maxed. He's arguing that the current pace is making it impossible to keep up. If it takes decades to max everything out that we currently have, given that future content will keep being introduced periodically, there is no possible way to catch up. You'll never have the ability to get the previous characters before you start grinding for the upcoming ones.
Nobody argues that the grinds should completely stop, the argument is that before you move on to the new grinds, the previous ones should be completed or left at a decent level. You're trying to take the OP's words out of context in order to prove your point but this attempt greatly exaggerates the point he's making. He's simply asking for a balance, not that everything gets handed to him.
He isn't setting a time line, he's simply implying that before you can move forward to the new grinds you should be given the ability to somewhat catch up to the previous characters and factions. Most people have come to terms that their clones/ Jawas/ Phoenix/ droids/ ect well forever remain g8-9 because they are forced to move forward to the most OP, new characters. Nobody is saying that it should take a year to max EVERYTHING out, but people want a chance to finish one grind before a new one begins
First, I'm confused whether you're referring to shards or gear.
1. Shards come easy. I'm probably 3 teams behind on gear that I'd like to g12.
2. Gearing is tough and focused. I gear 2 characters at a time. I'm way further behind on gear than shards- and with 26 g12 characters at 2.3m gp I'm lean.
3. I think the real issue is that they need to add a slingshot mechanic: make gearing old characters easier. Make it faster for new players to get 2 good teams.
4. This leads me to discouraging friends to join the game. It takes 6 months to get 1 good team. The game is terribly boring at the beginning and new players are almost zero benefit to any guild.
5. Mods are too OP. I've yet to lose at GA not because I have better teams- I'm simply faster. That's just weird.
6. Wait until g13 hits. I have 2 maxed out g12 characters and THAT takes forever.
He doesnt make any argument about keeping up. Hes asking why it has to be so slow.
But since you brought it up, keeping up with who?
New players are grouped together and only need to "keep up" with players who started at the same time.
Yes new players have to make choices, they need to pick if they should build up a new character or continue on planning on old plans. That's what this game is about, planning and managing resources to make the plan work, on top of that deciding when to finish or abandon a plan. They are not going to make this easy and they want to "reward" people who make better choices.
As said above thank you: I want to see a somewhat faster progression that takes out the tremendous grind it is. Grinding is natural, sure, but in 90%+ games I have played since getting 'hardcore' into gaming 20 years ago, even ones such as SWGalaxies could get you say 20% of the characters maxed out in 6 months hard playing. 6 months hard playing this game gets you two? Three? Characters maxed?
Yes, you invest heavily in one team for 6 months, only one of many, only ONE!
I have been in the Arena ranked between 350-550 daily the past year. Clearly I am not competing for the top 100: I just don't want to have to wait so incredibly long to see just one character get to gear 12. It's far too long.
The more new characters are released, the further and further I get left behind, leading to three or four times kicked from guilds as I can't keep up. Next it will be Revan: even next time round in a few months after this time round, I still won't get him. I am troubled with getting a 7* Bounty Hunter team, as well as.... As well as... Too many!
Devs: you are overwhelming us and are giving far too little, or far too much to cope with even if spending money too. How can this be entertaining?
There’s something of a vicious circle here. Guilds completing heroic Sith raid likely have more difficulty getting a toon to g12 than they do filling the gear slots when they are g12.
I promoted AA to g12 this morning, my 49th g12 toon, and instantly all 3 of the left hand side g12 slots had a green plus. I equipped one of them, but I think the other 2 are needed for revan so I’ll wait to see if they’re still spare after I unlock him.
Guilds not completing heroic Sith will likely find it far trickier to fill those left hand side gear slots, which sees them fall further behind the guilds that are completing it.
Basically, you are absolutely right...
CG is trying to convert as many players to paying customers as possible.
They can’t achieve this equally for all types/groups of players. If they make it easier for you, they lose out on players on the other end...
I would theorise that more competitive players are more likely to spend, and that you fall below the target audience
I think your numbers are a little off here, the game is 3 years old and veteran f2p have more than 30 characters relatively maxed (maybe not every piece).
The grind is meant to make choices harder, focusing on useful toons that will allow you to do more is a better choice.
This idea that you are falling farther behind is not real. You dont need then all, you may not even need some of the new ones, for a fair amount of time, if at all.
The grind is there to incentivize spending, and also reward it and to a lesser extent veterancy. They have also made the grind better over time, so new players that "need more" may not realize they are actually getting more, and with the right choices can be in a better situation quicker than we could back in the day.
For someone like me (who played that Star Wars force collection card game since its release), I am fascinated by the ability to try and focus my collection on characters I like and enjoy. I am mostly F2P (spent a bit on Mission shards mind ya) and am having a blast getting to focus my time into characters I am interested in and they still be viable in arena and raids and events and what not.
Granted I am a star wars collector in real life and the value of patience is not lost on me. Yes gearing takes time for people who do not want to pay, but remember this. Its not the destination that matters, its the journey there that is important.
First person gets to go wherever they want whenever they want, look cool, have fun.
The other person is walking until they finish building the car.
I think this is an area they could easily address. There’s no reason characters like Wedge and Lando shouldn’t be available to purchase in the stores. This would free up energy to focus on newer characters or gear. It’s not like those older characters are game breakers at this point.
I agree that sometimes things can slow down to a snails pace and that it can get frustrating at times - I missed out on Revan the first time and now I’m ready for his return only for him to no doubtedly be semi obsolete in a few weeks - but I made peace with that some time ago that without emptying my wallet and causing my wife’s head to explode with rage that I’m never going to be “right there” in amongst the competitive meta of the whales/dolphins with a decked out list full of powerhouse toons.
All of this is not to say that I haven’t had my greivences over the years or that your point isn’t valid however, for me I try to plan well, enjoy it the game the best way I can and give a thumbs up when the devs give us something juicy like double drops or freebies for their mistakes.
Good luck OP and try to embrace the grind 👍😉
GA, Arena, Raid scores say this is false
In arena you are only facing people who started at the same time as you. You are not falling behind those people just because you can't catch up with those who started years earlier.
In GA you are facing people with the same GP as you. When you are a newer player, your GP is low, and you are going to face people who have similarly low GP. You are not falling behind people who have been playing seriously for years. You might eventually be paired with people who have been playing casually for years, but you aren't behind them; if anything you should have an advantage since you had the ability to focus only on the currently useful characters.
Raid scores are a function of your guild. If you are in an appropriate guild with people around your level, you aren't falling behind them, as they are in the same boat as you. If you are in a guild with people who are far above you and are basically carrying you, then getting heroic rewards long before you would naturally obtain them ought to actually place you *ahead* of most of the people you are actually competing with.