Carbanti simulator

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1. Well actually insert your own favorite piece of gear

2. This game has two different communities: on one hand you have 3million+ gp veterans, who are the only one who benefits from newly released characters, and on the other hand you have new players who are never going to catch up on the legendary character grind.

3. Just keep your elitist head mellow for a second. I’m not talking at all about anything related to p2w character release schedule. I don’t care. I also don’t care for “i’m f2p rank 1 in both arenas” 200iq gods, because they of course has zero problems unlocking all the “legendary event characters” and gearing them up, but they are princesses in 20k peasant shards/servers.

4. Let’s cut to the chase.

Currently the most powerfull heroes/villains in the game are “event” characters, they are also the most difficult/resource intesive to unlock.

3 journey characters:
Commander Luke Skywalker
Jedi Training Rey
Jedi Knight Revan

7 Event characters:
Yoda
Emperor Palpatine
R2D2
Bb8
Thrawn
Chewbacca
C3PO

3 raid characters:
Han Solo
General Kenobi
Darth Traya

2 expensive store exclusives:
Hermit Yoda
Wampa(yes, you can galactic bounty him/her for 20shards a month, but you need thermal detonators and still top notch bounty hunters)

5. Keep in mind the newer the player the more marquees he/she missed out on, making it all the more painful.

6. There is a lot to talk about, but main issue I see is simple. There are more legendary characters coming and it is not at all easier to farm any old ones. what is even more brutal is the fact there are Return of the Jedi Luke, Darth Revan, next evolution of Rey on the horizon which will require the old legendary characters(Wampa and Hermit yoda included, which are a year+ long farm for a new player, they don’t complete Territory Battles with 47*).

7. I can understand elitist saying: i wOrkEd FoR iT i dEseRve bEtTeR. To you i simply say you have +25 speed 6 dot mods on 3 arena teams, you will never be dethroned by new players or even tickled. you will never face them in any aspect of the game: neither TW nor Arena. No one will match your 47* TB. No one will challenge your 3-0 GA.

At this point it would cost a million $ to reach 4-5 million gp from scratch

8. I just simply say, let new players have their Star Wars fantasy. Let them work toward next raid tier in reasonable time, let them unlock old school iconic toons and allow them to be excited for the release of new legendary events just like Return of the Jedi Luke, save them from the life of envy, don’t leave them in the bottomless void pit of dreams of the impossible.

9. You can only have so much energy each day, the gap grows and there are players right now who signed up for a 3 years old mortgage deal, where the unpaid interests grow faster than their energy/crystal income.

10. Im sure you can have heaps of fun playing on light side node 5c normal with your consular and clone wars chewbacca.

Than you

Replies

  • Chima
    113 posts Member
    I could not agree more with this post. I made a comment about this in another post (https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1768168/#Comment_1768168). It's pretty frustrating you see how far away you are from the others and how long will take your journey. Not because you don't have a plan, but because there's a LOT of random stuff involved.
  • Jarvind
    3920 posts Member
    I don't actually understand what the request is here, if I'm being honest. Nor why this is written as a numbered list when all the items basically say the same thing.
    u58t4vkrvnrz.png



  • I'm not sure what the argument is here either. Allowing easier access to characters and/or gear essentially negates the entire essence of this game. i.e to make money.

  • Liath
    5140 posts Member
    I don’t even understand the title.
  • theatomicpun
    492 posts Member
    edited February 2019
    I feel like posts like this assume that veterans of the game have had everything handed to them.

    I had to grind all of the same ways that you have to to get my legendary and journey characters/ships.

    I had to go through multiple guild mergers/shake ups to get to a place where I could farm HSTR.

    I started this game when there were no guides or videos on how to have the best start. I wasted a bunch of resources on characters that were useless. It is because of mistakes made by veterans that new players have all kinds of handy guides to make sure they are getting the most out of the game.

    The game is about resource management and long term focus. You want it for free? Grind it out. You want it now? Buy it. It is unfair to say that I have some sort of advantage, because I had to make those choices too.

    You can complain about the grind, but don't make it seem like those that have come before you didn't have to endure the same grind as you.
  • Ruark_Icefire
    856 posts Member
    edited February 2019
    I have been playing for only a year and have 1.5 million GP and I have every legendary/heroes journey character except Chewie(just need a little more gear) and C3PO. And yes I am F2P.
  • Kyno
    32087 posts Moderator
    8. I just simply say, let new players have their Star Wars fantasy. Let them work toward next raid tier in reasonable time, let them unlock old school iconic toons and allow them to be excited for the release of new legendary events just like Return of the Jedi Luke, save them from the life of envy, don’t leave them in the bottomless void pit of dreams of the impossible.

    Are you asking that they just change the game to be different for new players because they dont want to play the game that long to have th things that older player have?
  • Gwonk
    238 posts Member
    I'm not sure what the point of the post is. Is it "I don't have stuff and am jealous of people who do have stuff"?
  • The veterain players as you put it have played the game for 3 years + and have struggled to get where they are so why should new players be given everything on a plate that we had to struggle and fight for?
  • GW is much easier now and simmable, I don't know how much currency I missed out on in the early days that newer players will get because of this, I think it made the game better but as a vet I had it harder when I was freshly max leveled. They just put G12 salvage in the shard shop, before that they added g8-11 gear to the shard shop, now I get most of my stun guns there, no gear was available in the shard shop when I started just GG. Mod slicing now allows more potentially good mods to become potentially great mods. Next they will make the Rancor simmable and give everyone an even reward. The game devs have been making the grind slightly easier all the way along, small changes that don't really change the status quo for veterans, and do help all players new and veteran. My point is there has been many changes to improve quality of life and time expended in the game that allow newer players to advance a bit faster than everyone could previously. being able to gear up a bit faster, lets newer players get to those legendary characters more easily than I could when they were first released. I agree they should be making it slightly less painful, but the truth is they have been doing this all along.
  • crzydroid
    7252 posts Moderator
    Like others have said, I think "catching up" is a bit of a false equivalency. You won't be competing against veteran players as a new player. There's maybe a sense of having more characters, and the knowledge that you are waiting for certain characters makes the waiting seem longer. I played the game 2.5 years before unlocking Revan; new players who make Revan their goal shouldn't wait that long.

    And don't get me started on how many characters there are now that smash the tank raid that are obtainable within a few months of start. Our guild ground out that tank raid for a good 8 months before being able to do heroic; at one point several of the strongest guild members left. I didn't even START to farm GK shards until a year in, a good 10 months after he was released and I thought his kit was the coolest thing ever. Now it's easy for a new player with just one 7* to get into an HAAT guild and get those shards much sooner, because even lower end guilds probably have a lot of good tank characters that just weren't available back then.
  • Well I did have a 7* K2SO given to me for free. I wouldn't be opposed to throwing a bone to the newer folks and give 330 shards of a mediocre character out to everyone
  • I’ll take a 7* Lobot or Ururururururururughtjrrr. Hate that dudes name,.
  • Woodroward
    3749 posts Member
    edited February 2019
    This isn't a game that's meant to be "beat" in a few months.

    It's a game that allows you to make choices on what you want to do and in so doing can progress quickly or slowly in various aspects of the game.

    Sure, some people have most everyone 7* but they've been playing for 2-3 years. No one who has everyone has been playing for a short amount of time unless they spent a lot of crystals.

    To put it another way, it's not that older players are just given everything, they have everything BECAUSE they've been playing for a long time.

    In other words, you're putting the cart before the horse. The longer you play, the more characters you have at your disposal. That's literally the point of playing: obtaining and gearing characters, everything else is just a means to that end.

    If they just started giving new players all the characters for free, what would be the incentive for them to play? What would be the gameplay?

    I hope I have pointed out how your viewpoint on this is decidedly illogical.
  • I think OP is asking for a game model like SWTOR, the MMO. In that game its possible to reach the endgame content within 2 days if you're playing during the XP bonus times.

    I think OP wants everyone to be on equal ground at all times?

    I get wanting to help others and all but at some point you take away the point of the game and it starts getting really socialist.
  • Chima
    113 posts Member
    Kyno wrote: »
    8. I just simply say, let new players have their Star Wars fantasy. Let them work toward next raid tier in reasonable time, let them unlock old school iconic toons and allow them to be excited for the release of new legendary events just like Return of the Jedi Luke, save them from the life of envy, don’t leave them in the bottomless void pit of dreams of the impossible.
    Are you asking that they just change the game to be different for new players because they dont want to play the game that long to have th things that older player have?

    You must understand the main point on the post.
    Is not about receive for free. Is totally different when you start the game and there's nothing else to farm than CLS. Also, the game doesn't give to the new players any tip about how it will work and which choices the new player must do and you know it will impact months in the end. You could at least give for free the Marquee characters/ships that you gave FOR FREE to the vets. But you don't do it and give to us Chewie Clone Wars and a Generic Jedi.
    crzydroid wrote: »
    I played the game 2.5 years before unlocking Revan; new players who make Revan their goal shouldn't wait that long.
    Are you being silly just for fun? You had to wait because the character wasn't in the game yet. Not because there is a lot more to farm before you go to get him. Or because you have no clue that he is the TOP #10 arena. /facepalm

    You can think you are right, but for every single person I saw staring this game, they gave up because it's "too much". My facebook has a lot of friends that never hit 85.

    Thinking the game is friendly for new players is stupidity, simple like that.
  • I'm ftp and I get first on both arenas, and I worked for it so I deserve better. JK, I get what you're trying to say, but I just can't come to a solution. The only thing I completely agree with you on is the marquee character thing
  • Chima
    113 posts Member
    But wait, I think Kyno and crzydroid think the game is friendly and very helpful by giving clues about the meta or some directions where the new players must start. Since there are a LOT more to do than before.
    So, they start the game with their "Chewies", "Generic Jedies" and a "Crap Clones", and "Horrible Ewok".
    And then 28 levels LATER he will find the ARENA and will take a look at the TOP #10, just because this guy knows what he is doing.
    And then the new guy will think:
    "GOD ****! WHO IS REVAN?"
    This REVAN looks be the TOP man here!
    Where can I get him? Let me see: Revan > Find:
    8p1mngsxmsnk.png

    Amazing instructions guys! LOL.


  • Woodroward
    3749 posts Member
    edited February 2019
    I started this game with only a handful of character to use. If I automatically had every past marquee at 3* this game would have required way less strategy and planning. In short, it would have been no fun.

    The gist of the message I am getting from you is that the core mechanic of what makes this a fun game upsets you. That's cool. Not every type of game is for everyone.
  • Chima wrote: »
    But wait, I think Kyno and crzydroid think the game is friendly and very helpful by giving clues about the meta or some directions where the new players must start. Since there are a LOT more to do than before.
    So, they start the game with their "Chewies", "Generic Jedies" and a "Crap Clones", and "Horrible Ewok".
    And then 28 levels LATER he will find the ARENA and will take a look at the TOP #10, just because this guy knows what he is doing.
    And then the new guy will think:
    "GOD ****! WHO IS REVAN?"
    This REVAN looks be the TOP man here!
    Where can I get him? Let me see: Revan > Find:
    8p1mngsxmsnk.png

    Amazing instructions guys! LOL.


    That will literally never happen since people are in arena with people that started playing around the same time as you, and the majority of the characters needed for Revan aren't even available until much higher levels.
  • Chima
    113 posts Member
    Woodroward wrote: »
    I started this game with only a handful of character to use. If I automatically had every past marquee at 3* this game would have required way less strategy and planning. In short, it would have been no fun.

    So, you didn't get the marquee characters because wasn't fun to you? You waited until the marquee event ends and then you waited for the chars to be available and then got them 3*? Or do you think that let the marquee events active for new players as they did to you is unfair?

    The gist of the message I am getting from you is
    giphy.gif


  • Kyno
    32087 posts Moderator
    Chima wrote: »
    Kyno wrote: »
    8. I just simply say, let new players have their Star Wars fantasy. Let them work toward next raid tier in reasonable time, let them unlock old school iconic toons and allow them to be excited for the release of new legendary events just like Return of the Jedi Luke, save them from the life of envy, don’t leave them in the bottomless void pit of dreams of the impossible.
    Are you asking that they just change the game to be different for new players because they dont want to play the game that long to have th things that older player have?

    You must understand the main point on the post.
    Is not about receive for free. Is totally different when you start the game and there's nothing else to farm than CLS. Also, the game doesn't give to the new players any tip about how it will work and which choices the new player must do and you know it will impact months in the end. You could at least give for free the Marquee characters/ships that you gave FOR FREE to the vets. But you don't do it and give to us Chewie Clone Wars and a Generic Jedi.
    crzydroid wrote: »
    I played the game 2.5 years before unlocking Revan; new players who make Revan their goal shouldn't wait that long.
    Are you being silly just for fun? You had to wait because the character wasn't in the game yet. Not because there is a lot more to farm before you go to get him. Or because you have no clue that he is the TOP #10 arena. /facepalm

    You can think you are right, but for every single person I saw staring this game, they gave up because it's "too much". My facebook has a lot of friends that never hit 85.

    Thinking the game is friendly for new players is stupidity, simple like that.

    Marquees given out "for free" are the "reward" to players who have been playing. Not just vets, just anyone who was playing at that time. It's meant to reward activity.

    The game is friendly to all players, so is the community. There is a lot of information out there that with a little effort can be found. Part of the idea behind this game is the community aspect, players that get involved in the community are more likely to play longer.

    This game is a grind and is not for everyone, it's an unfortunate truth. That said, it is much easier to get stuff and get going than it was before.l, but that will not make this game for everyone.
  • I'm a 3 yr player that has thought about spinning up a second account just to see what the experience is today versus when I first started. Then I look at all the available characters and think "oh man, where would I even start."

    I understand your point. There are a lot of characters. More importantly, there are a lot of options. One wrong move could send you spiraling into the arena abyss and cause frustration that results in no longer playing the game.

    There's some generic advice I could give on progression strategies, but I'll save you the long version and provide the short. 1) stick to a plan. This game evolves over time and chances are if you invest in characters it will pay off in the long run. You can't meta chase in arena without spending money. So if you plan to spend, spend earlier. If you don't plan to spend, you'll simply have to wait out your shard's natural thinning out process to make arena more enjoyable. 2) there are a lot more useless characters today. Veterans had to farm Jawas for crit dmg mods and even Tusken Shaman was viable in tank raid because of how limited we were on powerful characters / team mechanics.

    So I think the question is, how do you provide a little farming assistance given the taller character mountain to climb? I personally think they should increase the drop rate of receiving a full character in bronziums. It does two things, helps newer players lighten the farming burden for missing out on marquees and provides veterans more shard shop currency. This way you can start getting shards for obscure TB platoon fodder and I can buy more stun guns. Win win.
  • Woodroward
    3749 posts Member
    edited February 2019
    Chima wrote: »
    Woodroward wrote: »
    I started this game with only a handful of character to use. If I automatically had every past marquee at 3* this game would have required way less strategy and planning. In short, it would have been no fun.

    So, you didn't get the marquee characters because wasn't fun to you? You waited until the marquee event ends and then you waited for the chars to be available and then got them 3*? Or do you think that let the marquee events active for new players as they did to you is unfair?

    The gist of the message I am getting from you is
    giphy.gif


    No, getting dozens of characters at once at 3* when I started the game wouldn't have been fun. It was only half fun because I got them over time. I mean how many people actually find marquee events fun? They aren't bad for release, but typically it's just a tease over something I'm not going to seriously use for around 6 months most likely.

    I feel you're being purposefully obtuse here.
  • I think newer players (like myself) have a big advantage because there is plenty of information on which characters are outdated and no longer endgame material. We don't have to farm, say, Luminara or Barris. Instead, we can go straight for Jolee. We don't have to waste resources on the Endurance or level Executrix beyond what is needed to farm zetas, and can instead focus on building a rebel fleet early on with an eye on Han's Falcon.

    Of course we, too, will eventually have an inventory full of outmoded characters and ships after a few meta shifts. But for now, we can pick what currently works best and avoid bloating our inventories with all the has-beens.
  • Chima
    113 posts Member
    edited February 2019
    Kyno wrote: »
    The game is friendly to all players, so is the community. There is a lot of information out there that with a little effort can be found. Part of the idea behind this game is the community aspect, players that get involved in the community are more likely to play longer.
    No, it's not. No one must go out of the game to find BASIC information just because your game design team is bad. Inside the game, you cannot find information about which characters are from journeys, events, which team you must farm to get them, which ones you will find only in certain raids. There's no information about the meta arena.
    If you want people planing give them the BASIC information and let the people find information about the best teams for raids or how to increases their damage. It's the kind of information you must find out of the game.

    Also, everybody knows that just a few percentage of the players go to forums and are part of the "community". But you know that since your poll to ban characters on the TW was a really bad move.
    Kyno wrote: »
    This game is a grind and is not for everyone, it's an unfortunate truth. That said, it is much easier to get stuff and get going than it was before.l, but that will not make this game for everyone.
    No it's not easier, is the same difficulty and the same lack of information, but 3 years ago you had nothing else to do instead of go for CLS. I'm not even sure if CLS was there at the start.
    Again, everybody can download the game, the way you talk looks like everybody know exactly what they should do OR everybody has a friend to give them all the tips, OR before the guy download the game he will first watch a bunch of videos on YouTube.
    Woodroward wrote: »
    No, getting dozens of characters at once at 3* when I started the game wouldn't have been fun. It was only half fun because I got them over time. I mean how many people actually find marquee events fun? They aren't bad for release, but typically it's just a tease over something I'm not going to seriously use for around 6 months most likely.
    I feel you're being purposefully obtuse here.
    Maybe new players can find marquee events fun since they have no characters at the start of the game, maybe they could expand the characters marquess for new players as tutorials, the same they do for Rebels, Empire, First Order, etc. I'm not saying they should give all at once, they could add it and give them clues that the Old Republic ones are important to unlock an Ancient character.
    For the ones are not marquee they could make new tutorials and let the people experience the squads necessary to unlock CLS/Thawn/Chewie/R2D2/BB8 and so on indicating where the guy must farm each one.
    Man, there are SO MANY WAYS to be friendly with the new players, keep them motivated and give them tips about everything. You cannot blame the people for the bad game design.
    we can go straight for Jolee. We don't have to waste resources on the Endurance or level Executrix beyond what is needed to farm zetas, and can instead focus on building a rebel fleet early on with an eye on Han's Falcon.
    That's nice someone one told you about it, since I'm 100% sure this information isn't inside the game.

    Anyways, I'm done with this, looks like I'm arguing with a bunch of 90 years old guys that cannot open their minds anymore and talk with people that have limited vision about the things make me sick.

    See ya!
  • Chima wrote: »
    no, it's not. No one must go out of the game to find BASIC information just because your game design team is bad.

    But Revan isn't a BASIC character. He has one of the most complicated kits in the game, most of which is locked until a decent gear level anyway. If you as a new player are aiming to get Revan, you're doing it wrongly. Plus, that scenario will never happen since None of these players will have Revan, even those using alt accounts. Most new players will find Phoniex and Bounty Hunters at the top, most of which are fairly simple to farm and understand.
    Chima wrote: »
    Inside the game, you cannot find information about which characters are from journeys, events, which team you must farm to get them, which ones you will find only in certain raids. There's no information about the meta arena.
    Aha! But thats not true when you think about it, isit? Some characters are clearly farmable, and those that arent arent farmable. And those from raids are clearly listed. The only ambigious ones are those from recent marquees and Hero Journeys.

    And regarding the arena thing, there are two main kinds of arenas. The one at the start and the ones at the end. Which do we show? Well, the one at the start is visible-its your leaderboard. And theres a reason why its built that way. Those at the top probably spent a large ton or know what they're doing. You'll be fine if you follow the classic Phoniex-Scoundrel Route.

    As for the leaderboard arena, thats kinda pointless to know. You shouldnt be managing 2 years in advanace, thats excessive. People are gonna see Revan or maybe Traya teams and most of them will go what the heck are these? And since the top metas are changing while the starters are mostly settled for now, thats misleading anyway.
    Chima wrote: »
    if you want people planing give them the BASIC information and let the people find information about the best teams for raids or how to increases their damage. It's the kind of information you must find out of the game.
    This isnt basic. Its also what guilds are for. Heck, this is spoonfeeding.
    Chima wrote: »
    Also, everybody knows that just a few percentage of the players go to forums and are part of the "community". But you know that since your poll to ban characters on the TW was a really bad move.
    Probably, but those in guilds from a large band, and very few guilds dont have at least 1 member on the forums.
    Chima wrote: »
    No it's not easier, is the same difficulty and the same lack of information, but 3 years ago you had nothing else to do instead of go for CLS. I'm not even sure if CLS was there at the start.
    1. He wasnt.
    2. No one knew about CLS arrival, and the fact that you had to use Old Ben and R2 (Maybe? I forgot) limited him a lot. To get R2, you had to get 5 Empire characters. There was a lot of speculation about it, and then the forums imploded. It was kinda funny tbh.
    3. We had a lot to do. Rancor was out at that time and Solos were still in progress. Plus, the meta was already starting to change at that point.
    Chima wrote: »
    Again everybody can download the game, the way you talk looks like everybody know exactly what they should do OR everybody has a friend to give them all the tips, OR before the guy download the game he will first watch a bunch of videos on YouTube.

    Most of them will? Heck, i knew to chase the leaderboard meta. Plus, its kinda of easy to tell how much you're losing when your whole shard swaps to phoniex, then rebels, or Nightsisters, etc. You'll learn once the first credit heist that you need scoundrels, etc. At most you ll miss every Event character except Chewbacca and C3P0 twice since those are relatively simple to get.

    Plus, you're missing OR goes the forums OR has a guild with at least ONE guy who knows how to play. Heck, with Alliances you can have mutiple guilds cooperating
    Chima wrote: »
    Maybe new players can find marquee events fun since they have no characters at the start of the game, maybe they could expand the characters marquess for new players as tutorials, the same they do for Rebels, Empire, First Order, etc. I'm not saying they should give all at once, they could add it and give them clues that the Old Republic ones are important to unlock an Ancient character.

    The First time the event rolls over? Most of the time you wont be able to get it anyway.
    Chima wrote: »
    For the ones are not marquee they could make new tutorials and let the people experience the squads necessary to unlock CLS/Thawn/Chewie/R2D2/BB8 and so on indicating where the guy must farm each one.
    Man, there are SO MANY WAYS to be friendly with the new players, keep them motivated and give them tips about everything. You cannot blame the people for the bad game design.

    R2D2 and BB8 are done!(Empire and First Order)
    Also, thats good game design that you stagger how much new players need to farm to the new players. It makes them play longer since they've already invested a decent amount into the game.


  • Chima
    113 posts Member
    edited February 2019
    .
  • Woodroward
    3749 posts Member
    edited February 2019
    Chima wrote: »
    Woodroward wrote: »
    Chima wrote: »
    But wait, I think Kyno and crzydroid think the game is friendly and very helpful by giving clues about the meta or some directions where the new players must start. Since there are a LOT more to do than before.
    So, they start the game with their "Chewies", "Generic Jedies" and a "Crap Clones", and "Horrible Ewok".
    And then 28 levels LATER he will find the ARENA and will take a look at the TOP #10, just because this guy knows what he is doing.
    And then the new guy will think:
    "GOD ****! WHO IS REVAN?"
    This REVAN looks be the TOP man here!
    Where can I get him? Let me see: Revan > Find:
    8p1mngsxmsnk.png

    Amazing instructions guys! LOL.


    That will literally never happen since people are in arena with people that started playing around the same time as you, and the majority of the characters needed for Revan aren't even available until much higher levels.

    Thanks for agreeing with me that the game isn't friendly giving any clue to the players about the end game or the options they should consider. At least now I have an "OLD SCHOOL" player saying the same thing I'm. So, tell me how the new players can "plan" and "manage" the resources and not compromises their time in the game? Is it necessary to have a bachelors degree or refer a friend to download the game? Or send to CG a 3 years plan? Or do you think they will think to look at a couple of Phoenix squad in the arena (as you well said) they will need Revan in the future? Or they must look for BH to get ships to unlock millennium falcon to be in the TOP #10 in both areas.

    Tell me.
    I'll tell you. I'll tell you that this game is about choices and if the game was telling you what choices to make, it wouldn't be much of a game. This is a strategy game. Some people like figuring out strategy on their own. Some want to be told. That's why there are online resources to help those who want to be told and not in the game itself (well the link to the forums is, which is plenty of reference).

    So please answer my question after the explanation: We spent years building up to having all these teams and characters. That was the fun of the game. That's the point of the game.

    If people could just jump right into endgame at the start of the game, where would the fun be?

    This isn't a game where you reach endgame in a matter of months. That's what the playerbase likes about it, it takes well over a year to get a mature roster, usually closer to a year and a half or 2 years. That's the fun of the game is that you can always find new ways to grow.

    New players start off in a much better position than the older players. Characters have a set release cadence. Every character is available to every player regardless of whether or not they've spent money. Mods and cantina farms require separate energy. Hard nodes have 8 sims a refresh instead of 3. Farming characters today compared to at the games release is literally a breeze.

    On top of this, New players aren't competing with older players so their level of progression vs. older players is an irrelevant comparison.


    Tell me, why are you playing this game when you find the very thing that is supposed to make this game fun (having to invest lots of time and work to get and gear characters) to be the opposite of that?
  • Kyno
    32087 posts Moderator
    No, it's not. No one must go out of the game to find BASIC information just because your game design team is bad. Inside the game, you cannot find information about which characters are from journeys, events, which team you must farm to get them, which ones you will find only in certain raids. There's no information about the meta arena.
    If you want people planing give them the BASIC information and let the people find information about the best teams for raids or how to increases their damage. It's the kind of information you must find out of the game.

    Please tell me what basic information is not available. Where to find Raven is not basic information.

    The best time for raids, is a personal/guild choice, you cant tell someone that.

    How to increase your damage, they added some additional introductions to mods. Anything beyond that is increasing the gear of your toons and theory crafting, no game is going to tell you the mechanics to beat something easier, that what players have to figure out. Again inviting player to expand to the more social side of the game and interact with the community.

    No it's not easier, is the same difficulty and the same lack of information, but 3 years ago you had nothing else to do instead of go for CLS. I'm not even sure if CLS was there at the start.
    Again, everybody can download the game, the way you talk looks like everybody know exactly what they should do OR everybody has a friend to give them all the tips, OR before the guy download the game he will first watch a bunch of videos on YouTube.

    It absolutely is easier, you can road map several events and legendary toons with many overlapping toons. When we started many of us needed to gear Eeth Koth to get GMY, he has warmed the bench ever since then. CLS wasn't around 3 years ago. I can understand it's hard for a player that wasn't here to understand but there is more places to get gear, credits, training droids, and ability mats. All of that coupled with access to more useful toons has really opened doors that you may have not realized were closed for many players for 1-2 years.

    No many players dont know what to do and they have to find a starting point, that is why the starter guilds were put in place to start easing people into things. Whether or not this is working is up for debate. There is much more to the community than the forum, I think your would be surprised by the number of people who are on discord, FB, reddit, and yes the forum. All of that together with guilds creates a great web of information that players have access to.

    But wait, I think Kyno and crzydroid think the game is friendly and very helpful by giving clues about the meta or some directions where the new players must start.

    We are both full time players and volunteer mods, not part of the dev team. We communicate with them to help get information out as best we can and use our knowledge to help the player base and direct them to where to get answers.

    No game gives you information about the META, that is the player base.
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