Galactic conquest mode idea

For guilds just like TW but an adaption,

Instead of the same maps each zone is a separate planet, and each planet having a zone for 1-2 fleets and 2-3 squads of 5 or 3 , each team is able to attack a planet to take it over, once it has been captured the team that took it over is then placed as its defence with who is left alive , you can then recapture the planet to regain the points.

Each planet would have its own bonuses for example:
Endor, forest planet ewoks gain 20% offence and 10 speed

Geonosis, geonosians and droids gain 10 speed, all geonosians have the shared ability in the masses if a geonosians dies while poggle is alive they respawn,

Nar shadar, all smugglers gain 20 speed and 60% counter chance.

Kamino , all clones gain 5 speed , offence tenacity, Crit chance crit damage, potency, counter chance, and defence clone sergeant has the clone battalion ability.

Hoth, rebels have 40% defence and 20% evasion
Empire have 20% offence and gain an ability aim for the shields reduce the max protection of all enemy’s by 15% cooldown 5

Tatoine, Tuskegee raiders and jawas and bounty hunters

Death Star empire and rebels

Yavin 4,
Rebels

Mustafar , empire and separatist

Each one has many many more opportunities and many more additional planets that I have most like
Koroban and so much more .

Please comment your ideas and your opinions of the idea , because it will enhance a mode in many different modes and give guilds who have stronger spread or specialised teams both have chances to win.

Replies

  • Is this like the old Star Wars Battlefront? I like the idea and would love to see something like this, but I don’t know how they would implement that into this game. What would stop 1 guild from conquering each planet in the first hour after it starts?
  • After thinking about my question more, maybe they could implement phases. They could limit each guild to conquering up to 5 planets per phase or something like that.
  • After thinking about my question more, maybe they could implement phases. They could limit each guild to conquering up to 5 planets per phase or something like that.

    That is a good idea, I miss the old Star Wars battle front as well.

    The phases could work but having a guild take over all planets in an hour would be hilarious for unbalanced play.

    Could put it like the TW style but only be able to take over certain planets in order so can’t go direct entry to the back but instead of having 2 planets at the front put more like 5 so can create more of a breach
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