question on if these improvements to the game mode Grand Arena on if from a programming perspective if these functions are possible with the way the game is currently structured. Hoping for a response from someone at CG but any programmer in our community works as well:
-Would CG be able to add a replay function for battles in GA?
-Would CG be able to make the game mode available to just start a GA whenever the player feels like playing the mode rather than have it be an event started by CG?
I’m sure there is a long drawn out technical explanation to this but just looking for a high level answer for those two questions? An example of these functions in other games that I can think of are Clash of Clans replay function in their wars game mode.
Thanks for all and anyone who can answer these questions!
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Here we are today and it's still not a thing, so their might be a technical reason they didnt do it, but we dont know.
Them starting it at a specific time and starting everyone at the same time, probably makes it's easier to lock in all the stats they do at player lock. It is also easier to make matches that way, rather then getting stuck with smaller sub sets of players.
Do you mean where you could watch the battles? The answer to that would be no, since the battles play out client-side, not server side.
I don’t mean to necessarily watch it live but at least watch a replay of the battle yes. Is that function not possible with the way the game is currently constructed?
How much time, effort and technical risk is involved are the real questions and it could be a lot more than you think.
We dont know, but it doesn't seem like it's going to happen, since they spoke about it a while ago,but never came out.
It's also not that it cant happen, just that it may not have been had the groundwork laid when the game was made, making it harder to add now.
One thing I was thinking, is they are not doing this to avoid massive amounts of whining about the crud AI etc
Watching your defenses would likely be a no. The battle runs on your opponent’s phone, not in the server. When he wins or loses, the phone sends the results (incl max prot hp wdv) to the server to record.