When a Leadership ability is used to apply a debuff to an enemy, I assume Potency is needed. But whose?
For example, Datcha's Decommission ability reads (at level 1): "Whenever an Ally damages a Droid, there is a 50% chance to inflict Defence Down for 2 turns."
Assuming the 50% chance is passed, whose Potency is used to calculate if the target resists? The wording of the ability doesn't say it's the Ally or Datcha who is trying to apply the debuff; it just says "there is a chance to inflict".
Compare that wording with Chief Nebitt's Raiding Parties ability (at level 1): "Jawa and Droid Allies ... inflict Critical Chance Down for 1 turn on a Critical Hit".
That wording is a bit clearer in that it says it's specifically the Ally and thus, I presume, the Ally's Potency is the relevant stat.
But the wording of Datcha's and others are not so clear. So is it always the Ally's Potency or does it depend on the Leadership Ability in question or what?
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I thoight it was the potency of the leader amd the assist is just an extension of leader for that event.
Should the leadership states that if is unresistable (like JTR expose) the whole check is overridden.
In any case, it first has to land (evasion check) and again is made with character attempting the action.
In fact, what happens is that the leader ability is copied to each character kit that it applies to at the start of encounter (be it an ally or an enemy) and stays there until the end of encounter. Even if leader is defeated, ability stays.
Also, I agree with the other guys - I think it's the assisting ally's potency.
Simplicity of their Leader abilties and also I assumed everyone would easily be able to check their own copies if they wanted to.