Suggested Visual Changes to the Game (See the Photoshop Examples!)

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  • I love your work! Thank you so much, it's beautiful pictures and ideas.
  • Clone helmets always seemed like an inconsequential request ... until now. Now I think they are great and should have always been in the game. Helmets for clones, please!

    I would also like the game to quit auto-arranging my squads. It was so much better when I could place my units where I wanted them in the line-up; now they just shuffle themselves all over the place in a seemingly random fashion.
  • Looks great. Please
    Make it happen cg
    Hodor
  • #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
  • It all looks really great. Please make it happen CG. I especially liked the Clone helmets idea, it looks much better than just their faces. If you're going to do a toggle though then why not do whole skin toggles for most characters. Things like a Padawan skin for Anakin (I know technically he's Jedi Knight but still) or a Phase I/Phase II toggle on the clones. You could even make it that you actually had to unlock different skins and that they give characters slight boosts in Speed, Health, Damage etc. Again I really liked your ideas, they're amazing.
  • Sman1138 wrote: »
    Just give this guy a job CG

    And a promotion. lol. @Sman1138
    The clones look infinitely better with the helmets on!

    It’s like they never even considered adding them. This man, not even an employee, just made it clear that helmets are superior in every way. The clones legitimately look so much better in your rough photoshop that the current bald dudes and buzz cuts look silly in comparison.



    HELMETS! HELMETS! HELMETS!
    B)

    I completely agree @Slothmaster :)
    #CloneHelmetsMatter

    zz68kks7nosf.jpg

    :sunglasses:
    Massive SWGOH Community On Discord - https://discord.gg/QWvTUBZ
  • @DarthRefundius a suggestion for more background skins. Since we're supposed to be playing table games in a cantina, I recommend a Mos Eisley skin, a fancy casino skin like Canto Bight from TLJ, and some cantina skins from KOTOR 1 and 2 and The Old Republic MMO. Think you can photoshop some of those?

    Drop the X-Wing Alliance hangar skin for ships and replace with a Coruscant cantina skin (maybe from Clone Wars) or Nar Shaddaa cantina skin from the MMO.

    Speaking of Clone Wars cantinas, there are a few around level 1313 that we've seen in the later seasons, and a unique one for clone troopers which would be pretty cool atmosphere here. Can you grab that too?
  • User Suggestion 1 by @Starquencher in this post
    @DarthRefundius Very nice work! A few other minor ideas:
    1) sprucing up the mod filters with their colors and dots, for consistency
    2) in a character's profile screen, incorporating the gear tier "wreath" from their small picture on the full character roster page
    3) in the Attacks and Abilities, and the Gear equipping screens:
    widening the text and equipment areas to eliminate scrolling

    Star1.
    Tier colors and dots added to mod filters screen
    Mod%20Screen.jpg
    .
    .
    .
    Star2.
    The background gear wreath was too dominating to be in focus with the hero so it was blurred with the background to allow focus on the important items but still allowing the player to appreciate the earned prestige.
    Gear%20Wreath%20Gold.jpg

    Gear%20Wreath%20Purple.jpg
    .
    .
    .
    Star3.
    Scrolling simply cannot be eliminated as some bodies of text will always be expanding. That said, the amount of scrolling can be reduced by only showing the upgrade requirements when the player clicks "Upgrade", then the text window shrinks to see what is needed. Once the player completes the transaction, the text window expands again and the "completed" check mark is displayed in a smaller fashion.
    Ability%20Upgrade.jpg
  • I like the ability upgrade thing. Also, if you're taking requests then what about having the stars more visible like the gear wreath. When you go onto the character currently they're kind of to the side and unnoticeable.
  • They did it!! CLONES HAVE HELMETS!!!!!!!!!!!!!!!!!!!!!!!!!!11 etc. etc.
  • I don't like having to click Upgrade to see what materials I need. I prefer as few clicks as possible
  • I had a thought, If you were having trouble making all the descriptions for attacks fit in the boxes could you make the boxes bigger. There might be reason that this wouldn't work but if it does well.....
  • This is fantastic. Good work! I'm all for it! Beautiful screenshots! I love love love the squad screens!
  • DarthKoon wrote: »
    I had a thought, If you were having trouble making all the descriptions for attacks fit in the boxes could you make the boxes bigger. There might be reason that this wouldn't work but if it does well.....

    I thought about simply doing this, but I was trying to find the most simple approach to the text box. I had to naturally assume that the Devs wouldn't want to make a bigger box for probably a myriad of reasons otherwise they would have. This rendering seemed like a nice compromise for them and us.
  • Fair Point
  • Rayley wrote: »
    Sman1138 wrote: »
    Just give this guy a job CG
    Totally agree. Hire this guy, he deserves it.

    Agreed
    Add a defense arena preference too, such as if-then statements so we defend, not AI
  • Why not add a sandbox mode as well?
  • Valaraukar wrote: »
    Why not add a sandbox mode as well?

    YES PLEASE!
  • Yerff_Caasi
    736 posts Member
    edited January 2019
    @DarthRefundius I've got a potential fix for the Buff overload problem that happens in Jedi mirror-matches. Have buffs appear in multiple rows, maxing at 5 across. So instead of 13 buffs looking like this:

    0000000000000

    It would look like this:
    000
    00000
    00000

    Would love to see how that looks!
    "Don't take yourself so serious; it's a game, have fun!" • https://swgoh.gg/u/yerffcaasi/
  • @DarthRefundius I've got a potential fix for the Buff overload problem that happens in Jedi mirror-matches. Have buffs appear in multiple rows, maxing at 5 across. So instead of 13 buffs looking like this:

    0000000000000

    It would look like this:
    000
    00000
    00000

    Would love to see how that looks!


    Was going to tackle this one, but thankfully they fixed this in the recent update.
  • mvs84
    33 posts Member
    @DarthRefundius

    Simply WOW !!! Amazing!!!

    0 -> Your design gives a thousand kicks to the current design. The colors, the distribution of the elements...
    A monthly background rotation would be great.

    1 -> I love this design. When a long tap was made, it could show a popup with the statistics of each character (attack, speed, health, protection...) and a button to access the profile (Current behavior of the long tap). The name of each character would be good, especially in the case of the Jawas.

    2 -> Great again. The "toggle" button is a very good idea. It should be for many characters to change their costumes. The distribution in columns of the gear parts is the best part. Leave more space for character animation.

    3 -> I like your design, but I only enter that screen once a day.

    4 -> As in point 0, a thousand times better than the current one. I like the idea of ​​showing the Hangar. It looks spectacular.

    5 -> Yes, yes, yes! We need this functionality. I've been thinking about it for years.


    After more than 3 years of play they should stop creating new characters and invest the money of the users in giving us this design. Technology advances every day, creativity must go hand in hand. The mobiles are better than 3 years ago, we have bigger screens, better resolutions ... I believe that any current mobile would support this quality design.

    The battle screen would also need a new design. Currently, the characters are very small. If you can make a new design of the battle screen, taking advantage of the new functionality to hide the buffs and debuffs, with a new perspective that allows larger characters, it would be great.

    As a final note, present my admiration. It is incredible that you have dedicated your personal time to make these designs free for them. Congratulations for your effort and I think they should take each of your designs and hire you to show them that things can be done better.
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