CG_SBCrumb wrote: »Hi Holotable Heroes,
We will be making some changes to Deathmark and how it interacts with the Taunt and Marked debuffs in preparation for Darth Revan, who will use the Deathmark mechanic. Currently, Taunt and Marked take priority over Deathmark, but Deathmark will be changed to have equal priority.
For example, in current battles, if you Marked one enemy and Deathmarked another enemy, you had to target the Marked character. After the update, you can choose to target either the Marked or Deathmarked character.
Please note that a character who “ignores Taunt” has always also ignored Deathmark and Marked. This will not be affected by the changes above.
Replies
If DR places deathmark on someone and then calls Sith empire allies to assist, it would be an instant kill.
Good point with the extra damage. I guess it is a good trade off.
Why in the world would I want a character to ignore Marked or Deathmark. Those are the targets, please go hit them, AI.
Extra damage and preventing revive.
At least thats how it works for DT afaik.
Actually Terminate prevents Revive, not Deathmark. Raid deathmark(phase one pit) cant be revived
Deathmark from DR will probably be a locked debuff.....sort of like how JTR inflicts a locked healing immunity debuff which can't be cleansed while other characters inflict healing immunity that can be cleansed.
I dont think we have a definition for Deathmark besides that. Are you sure it doesnt also prevent revive?
Both attacks prevent revive. I believe I've killed toons with deathmark (inflicted by Deathtrooper but killed by Snowtrooper or other imperial trooper) and NS was unable to revive those units
Terminate 3 turn cooldown
Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. If there are any defeated enemies, also inflict Deathmark for 2 turns, which can't be Resisted. Targets defeated by Terminate can't be revived.
The deathmark debuff itself says:
Deathmark Character loses 50% (0.03% for raid bosses) of max health when hit. Also works as a taunt.
That's probably right. It just seems from my old man memory that anytime any of my NS have died while death marked that they couldn't be revived. It's quite possible they were killed with terminate and I just wasn't playing close enough attention.
Well, there we go. Hopefully gaming-fans.com will update it quickly.
Also I just checked ingame and stealth seems to be a cleanse to deathmark.
Marked can be dispelled. JKR’s direct focus specifically says that the marked (and buff immunity, once you zeta it) cannot be dispelled.
So now that we’re clear on terminate preventing revive, I really hope DR doesn’t have an ability where he places deathmark then calls a group to assist. It could just be a game of who has the fastest DR.
I'm more concerned about faster bastila. If she corrupt-battle-meditation locks the opposite bastila, it's game over