It’s early, that’s true, but there are only 6 Sith Empire options, and it’s looking clear that JKR is still the best defensive squad, despite the fact that DR can win on offense.
So how do you solve a problem like JKR?
My suggestion is that perhaps we can’t expect the offensive and defensive meta to change - in tandem - with every new journey release. CG have set themselves an impossible task, and that’s becoming clearer with every new release.
Building on this, I propose that the problem is not necessarily JKR being (or continuing to be) the best defensive team, it’s that mirror matches are an absolutely soul destroying experience, and we all hate them.
The solution? Re-vamp arena to allow players to set a squad for defence, then use whatever team they like on offense. That way I can use my shiny new Darth Revan without having to worry about falling 50 places overnight, or getting knocked back while climbing.
This format also synergises well with GA, it’s just setting one defensive team instead of several.
For the icing on the cake, put in a Defence Log tab which details who attacked you, with what, when, and whether it was a win or a loss.
The game has changed drastically, the way metas are formed has changed, and the arena format needs to change accordingly.
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Re-vamp arena to allow players to set a squad for defence, then use whatever team they like on offense. That way I can use my shiny new Darth Revan without having to worry about falling 50 places overnight, or getting knocked back while climbing.
THIS THIS THIS!!!
Other games have a separate defense and offense, why not this one???
actually, as long as JKR is so fast, and can mark BSF, its game over for DR.
i submit that DR (or someone on his team) should have a passive ability that triggers at the start of battle, inflicting -50 speed onto the enemy leader, and persist until the battle is over.
Not for long......
If JKR is the best defensive team, leave him on the last battle.
Long live JKR meta. Can't see it ending before 2020
How could it possibly get "much more repetitive"??!?
Lol
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Jolee isn't the problem. It's Revan synergizing better with Jedi than he does with Old Republic that is the problem. Remove Yoda and Kenobi from the squad, and it's actually pretty reasonable, even with Jolee.
IF the target has deal damage to an ally this battle, Stun, CD increase, TMR and call all Jedi to assist for 50% dmg.
He makes the mirrors trivial on defense too, though. Love to climb over Revans with Chewie with my full Jedi team.
Precisely, everyone should do that. I target such teams whenever I can and rarely time out against them.
It is already in the Marvel Strike Force arena
With all of the passive healing and foresight it can be a nearly impossible task to kill an overly tanky Jolee, giving him all the time to repeatedly revive Yoda and GK.
I wouldn’t agree that nerfing the c out of him is the right choice, but perhaps more ways to prevent reviving. A leadership that prevents revives would a welcome addition.
I love this idea and have been a proponent for a while. Would be fun an interesting to see passive stats from arena!
Funny, but if you know how to mod your team correctly it is also good on defense. I take top rank daily, and rarely fall below 30-35 overnight.