Hey I just fought droids in TW, and their abilities worked flawlessly, so, I then went in with droids on offense, and all of my droids died without triggering the bonus damage equal to health. Is this ability misworded to where the damage doesn't happen when a droid dies and instead only when a droid dies to the 15% chance to implode? Is anyone else having the same problem, can we get clarification that it is WAI?
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Depending on your opponents, they might a crazy amount of protection compared to health so you might not even see a difference
I'm the officer responsible for TW strategy in my guild. I built my entire strategy based on this ability actually working. We set defenses assuming this would work. We placed more on defense than we normally would, assuming that Droids would help break through the Revan wall.
This ability is not working as written, AT ALL. I had 3 droids killed by Revan and none activated the massive damage. I think that it is somehow programmed to function ONLY on the 15% chance and not on being killed by normal damage. Using low-health droids as sacrifices does not work.
I can't tell you how disappointed I am. I crafted truly original defensive squads, theory crafted truly original offense compensators for leaving our best squads on defense, sent out 15 billion reminders because this ability was going to so dramatically change the nature of TW offense. And now this: we're left with nothing to burn through the Revan wall because sacrificing droids does not work.
Will my guild get credit for the win we could have had? Or will the guild that (i've looked at their 3 first territories now) did nothing at all to adapt to the new abilities win because in their laziness they didn't read what EA/CG put out and do the thinking and theory crafting and guild-communication that is supposed to be part of the game?
How will I ever get my credibility back with my guild mates? Is that something that can be purchased for 400 crystals?
I cannot tell you how upset I am. This could have been truly, truly different and exciting because of that, but instead all the people who care about the game enough to read what you write on the forums are getting hurt.
This is one terrible move.
I know what I encountered might actually be possible, but Vader killed both my R2 and BB8 with his Force Crush. 2 insta deaths in one attack, while it only has a 15% of happening.
Needless to say, I lost that match...
Are you telling me a Nest can one shot my full protection/health g11 IPD right at the start of the battle? Cause after IPD explosion I don't see any protection/health change to the Nest (she is the only one left)
please go on this link, and click on "me too"
I sent three slow Droids in against a Revan team and, as you'd expect, all three of my Droids died before they even had a turn. One of them did the bonus damage upon death, the other two didn't.
It appears to just not have been programmed properly.
Nope, no such thing at all
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/201231/unstable-batteries-not-working-as-intended/p1?new=1
Sorry for the confusion.
So for all Droids EXCEPT B1, the bonus damage is only supposed to happen when they die from Unstable Batteries?
But all the B1 Battle Droid, it does the bonus damage whenever it loses a stack?
And that was the intention all along??
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/200677/territory-war-abilities-april#latest
I'm guessing he made his post when looking at the in-game description 4 days ago rather than being communicated what the bonuses do