Same, except I think Wicket was G10. Basically they just need to survive the initial barrage. After that it's not too bad as long as they're modded decently well.
Same, except I think Wicket was G10. Basically they just need to survive the initial barrage. After that it's not too bad as long as they're modded decently well.
I used Chirpa with zeta lead and logray at g9, and wicket, elder, paploo at g11. I tried to mod paploo for health and prot, and got wicket, logray, elder around 90-100 speed from mods.
I got him with gXI Wicket and Elder, G10 zPaploo, and G9 Teebo and zChirpa. Make Paploo as fast as you can (~220 before his passive), then Elder. Make sure Wicket's modded for crit damage (including triangle) and as much speed and offense as you can.
Putting the zeta on Paploo made the difference. calling to assist with Wicket healed 15% of zPaploo's health and protection and procced taunt. Teebo's TM control and buff removal was useful, although Logray would have been better.
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Same, except I think Wicket was G10. Basically they just need to survive the initial barrage. After that it's not too bad as long as they're modded decently well.
How did you mod your ewoks with that much gear?
I gave to them my fastest mod sets.
No zetas.
Putting the zeta on Paploo made the difference. calling to assist with Wicket healed 15% of zPaploo's health and protection and procced taunt. Teebo's TM control and buff removal was useful, although Logray would have been better.