I was thinking if I should put that on the forum, but hell, let's see more character nerfing to only sustain the kotors team as the rulers of swgoh. Consider this team:
(replace B2 with IG88 - I switch them sometimes for testing
)
Yesss it does what you all think...almost. There's a stupid bug that doesn't let grievous take his bonus turn and it behaves erratic, but see for yourself. Look what happens in first movie (0:26) and second (0:31) - enemy moves regardless of GG's bonus turn (he has full TM and cooldowns reset, but still the enemy move first? Why?? No idea, maybe kotors should move first). Stupid, but even with that bug it works...somehow.
And now there will be a future nerf, that IPD doesn't work on toons that has "Rev" in it's name
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The proper order should be bb8, t3, gg, ig88, ipd kills someone, gg moves again and cleans the party. As in third movie.
https://youtu.be/dB2VvQ-CCTYhttps://youtu.be/OE2M10WkoAchttps://youtu.be/9_UYaXGeZH8
Actually I probably know what's happening. The GG gets TM through hitting Target locked enemies, and that prevents him from bonus turn and resetting his cooldowns, but why the enemy moves before GG that I can not explain. If not for the bug, this team would be also viable for JKR.
If any had problems with gg not resetting cooldowns bump the thread below in bugs section. Thx:
https://answers.ea.com/t5/Bug-Reports/Imperial-Probe-Droid-fill-ENEMY-TM-and-does-not-reset-GG/m-p/7799141#M25403
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I tried a few battles but one managed one win through mostly luck I think...
I love the idea though!!!
It looks like it works pretty awesome if your IPD is still at a low gear level
Don’t give them any ideas
*hotfix incoming...
Due to Grievous's unique, dark side droid allies suffer damage equal to 8% of GG's max health. Protection unlocks after G7, IPD can self destruct when not at full health. Not having any protection (G6 or below), you make sure that IPD drops below full health after Grievous's turn and so it can self-destruct.
While this strategy requires a "paper" toon, they might let it slide. It's very circumstantial, quite a few players already passed the G7 mark on IPD.
Edit: As for why you need IPD to explode as early as possible, DR lead is the type of team that really gets going after the first few moves. If you can't cripple the team in the first turns, it burns down your squad rather quickly.
Its nice that we have a counter to drev though... i think it'd be the nail in the coffin for most droid users if cg touched sep droids for the worse or buffed Malak so we cant beat it. I can see them changing this interaction though, due to ipd being under geared.
And that only took them a year too..
This isnt a pure Drevan counter in my opinion by the way. The droids with bb8s will be faster than pretty much any meta teams, and all this takes is to make GG go earlier than IPD and boom you can instakill 1 enemy immediately.
Then they better nerf badstilla, because against a CLS team the zeta'd version of her is actually worse (because she feeds them tm)
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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