I hope this question can be answered by the dev. team.
Can it clear what we get if we spend X-dollars or share the general earnings the game expects/needs? A pay scheme expectations for the power/competitive folks, for the long time causal loyal players, for free to play players that will shell out on special occasions, or players that will always be free to play. I believe you have customers in each segment and if the right set of expectations are set for each you shall be reward with your goal of increased revenues.
As a Disney game, I find it hard to recommend my kids and younger relatives to play this game and enjoy it.
For example, if you spend around X , then you will likely do well in X events and place in the top.
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The answer is simple, all of it.
Some players benefit more from shards, others from gear, and other could find an advantage in farming refreshes, or mods.
Since there is no single path to spend and get an advantage that suits everyone, there is no single answer.
There is also the fact that you dont have to spend at all and can play this game with no issues, and always be able to get everything in game without any $$ spent.
There are many packs put there that are a direct purchase, but those are usually situational and are not going to be a real advantage for everyone.
For these reasons and others, the dev team cannot answer this question for you.
Players may be able to give you some general amounts to do well in X event, but they would need to know where you currently stand. (Players are at all different areas of the game, which is another reason it's hard to quantify an advantage)
player a could spend 10,000 crystals on trash toons
player b could spend 2000 on top tier toons.
player a would have more GP
player b would likely do better in arena
player a would have a bigger collection, player a might also snag a legendary. ie he had g12 separatists useless in arena but managed to get padme
player b would be more useful in top tier raids
success is relative, and there's also a huge element of RNG especially with mods .
This. The decisions each player makes have a very large effect on how successful they are in the game. An f2p player who makes great decisions and understands the strategy of the game could easily be more successful than a spender who makes very poor decisions about how to use their resources. EA/CG can't control or anticipate how well you will manage your resources, so there's no way for them to give an accurate estimate of how much benefit you will get from buying X amount of crystals unless they tell you exactly how to spend those crystals and how to use the team afterwards. Even then, if you don't know the effective strategies for each team and game mode then you won't achieve the same level of success as someone who does.
Kids don't care as much about winning as you think they do. They want to use the characters that they like from the movies or TV series because that's who they like. They're not concerned with keeping up with the meta or how long it'll take them from starting to farming Traya.
Let them play and find enjoyment whatever way they want, which won't be the same as how you find enjoyment.
This game is a gambling enterprise.
It's a casino.
I spent $30 to get the veterans to 7* to get JTR in October as opposed to waiting 3 months for her. She profitted me well more than $30 worth of stuff just by making me a top 3 str finisher for my guild. Or by making me able to 3* all light side battles, all the mod battles, etc.
I spent $10 on enfys nest to go from 3* to 4* to buy the Marquee pack, to still have her at 5* right now cause I only recently was able to start farming her. Sure, I love her as a toon and she's won me some battles, helped me some when I did that, but clearly far worse ROI compared to vet han and chewie, objectively worst toons.
I used to buy a $20 crystal box every month or so because doing 3 cantina refreshes and 3 regular energy refreshes would out spend my crystal income by like 50-100 crystals a day. That gave me freedom to farm things a little faster, get a full g12 jkr team, that bumped me from top 200 to top 50 in arena, which then changed me from net negative to net positive on crystals a day (that and stopping refreshing cantina as I ran lower on needed toons), so that I don't need to buy the crystals as much/often (and now using my net profits to buy gear or shards or more refreshes here and there).
There's no magic or predescribed way to spend on this game. So no magic $$$ to guarantee success either way
Except Carrie. She pretty much confirmed 5k a year is what they expect
Just save up 100K crystals. You'll be ready for whatever meta they throw at us
Just disable them from spending money from the game. This game is very pricey, and kids shouldn't be spending their allowances on it because they will get very little returns and go broke very quick.
Its not a good place to teach them the value of a dollar
No she didn't.
Or... and hear me out, it's just a game. You dont have to spend anything but patience. It's your choice to spend cash. Especially if you know the odds are not in your favor. The difference is if I lose $100 at a blackjack table I am out $100. If I buy $100 gear, via shards, I still have use for it for as long as this game exists. Even if you compare the character shard packs as the gamble, which I agree that is, it is still not Vegas because every pack contains something. Almost every bet in Vegas has 0 return.
maybe you should go read that again, because that is absolutely not what she said.
Correct. She said 4-5k would be the potential cost to get "caught up" to launch shards if starting from scratch. Not that they expect everyone to do this nor do they require it.
Me too!
Because I've spent zero on coke.
But what about Coke Zero?
TL ;DR - whatever you spend will never be enough.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Sorry, but no. $4-5k to catch up IS her expectation. That’s what she said. She said nothing about potential. That’s her expectation. Not a requirement. But, her expectation. Read her post again. That’s what she said.
She used the word "expect" in the same way as "if you go outside while it's raining without an umbrella I'd expect you to get wet", rather than a manager telling a team "I expect you to exceed all targets this week". It was incredibly obvious too, but folk who had already made up their mind she's inherently evil and bad at her job just let that cloud their ability to understand very plain English.
If people typically do something, it can be expected that people will typically do that thing. In this case, Carrie stated that she expects people to pay $4-5k to catch up. That is likely because people typically spend $4-5k to catch up. (I assume that they have data that confirms this.)
That said, there was no mention of potential cost, or any expectation that every player spend that much. That is what I was replying to.
And for the record, I do think that Carrie is bad at her job. But that doesn’t change the fact the she said what she did. Nor does it change the fact that those expectations are likely accurate.
She didn't do that. She said she would expect that some people would spend some money on a game in which people spend money, after she was asked if she thought people may spend money in a game in which people spend money.
That’s not what was said.