I say the arena is still totally fixed. For five battles I’ve intentionally matched my opponent character for character with higher level and geared characters. For example my last battle was an 82,000 point team versus a matching 70,000 point team. Dooku , palp, maul, Sidious, trooper. Letting the game do all of fighting for me I was solidly beat with zero kills. As I said five seperate tries with five separate matching teams over the last week and pretty much the same thing happens. I say when it’s apples to apples it’s rigged, change my mind.
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You have no mind to change.
Removed unnecessary insult ~Rtas
Get revan, youll see why.
I agree. I've wiped teams that out geared me but had vastly inferior mods. Gp wise they had a 10k advantage but because of poor mods they were easy kills. If you're +/- 5 speed on all the toons where speed matters with both using mod sets that provide some benefit (rather than an ad hoc collection of mods that give no set bonus) then the 10k advantage is more meaningful.
I'd also agree you need a larger sample size than 5. The sample size is still within the realm of just rng (you can in theory flip a coin and get heads 5 times in a row). I'd say you need at least 50 matches, ideally 100+ before you can rule out rng.
Lol Jedi revan mirror matches. I'll hit auto and win or time out. If I fought the exact team manually...I may lose.
On games like this the enemy AI will have have boosted crit and accuracy.
It's nothing new and has been the way games with pvp work to cancel out the advantage you have by you not using AI to battle.
The developers never admit this but then on most games people dont even realise so tbh the devs dont get asked much.
It is clear he forgot to take into account speed.
Tabub, I can make 1 far more dumb.
Might be a fair point, but power by itself is a meaningless number. As others have said, mods make a huge difference. At the least to compare mirror matches, you should have the comparative speed, offense, crit chance, prot., And health for each character as well as if there are zeta differences.
There are 8 players in your group and rewards are based on how many rounds you win. That’s it. If you go 2-1 you get the rewards for the 2nd-4th bracket. Whether the game calls you 2nd or 4th (which is just another tie broken by GP) is irrelevant because the rewards are identical.
AI is mainly stupid and cannot take full advantage of character kits or enemies that should be cleared before others.
And, from my experience , it uses different algorithms on attack and defense
IKR. I've been wanting to make a thread that requests during autoplay for Ewok Elder to get a text bubble that pops up reading, "Why my staff no work?" when he tries to revive someone that can't be revived. It's probably the dumbest part of AI.
n values have no value. What herasy you speek?
2. speed and mods
3. Not my experience so far (my gp 3,6) 3 years of playing...
Asking for trolls to stop trolling on the internet is like asking Donald Trump for his tax returns.
By default on offense, when you click auto the AI will use targeting and all attacks will be directed at 1 character. This targeting will priorities 1st the character that was selected when auto battle is clicked (which is the leader when you enter battle and don't select someone else) then once the targeted character is defeated targeting will proceed to leader -> front row left -> front row right -> back row right -> back row left. This progression is disrupted by taunting tanks but will resume once the tank is defeated, targeting will not switch from the tank until it is defeated however whether it is taunting or not.
If you click the targeted character, while on auto, targeting will be disabled and the offense AI will use the same heuristics as the defense AI to select targets. Non-targeted AI initially chooses target randomly (apart from characters with specific targeting such as the Revan brothers). Once with each subsequent attack there is a probability (unknown to me but ~20 to 30% in my experience) that the target will randomly change to another random enemy.
When using auto it's normally advisable to use targeted auto battle but be careful to select yourself the best character to target. If you don't choose wisely which character to target then the defense AI with it's untargeted attacking could very easily have the advantage. If you deselect the target while using auto you will have a more fair comparison (but always the slight advantage as you have to choose who your first target is when you turn on auto battle).
In addition, abilities that target characters on your own team will use heuristics such as "lowest combined health and protection" or other metrics to determine which character to target. If you are modded or geared differently to the opposition team these abilities will be used differently. It is in your control how you use this to your advantage / disadvantage.
Finally, can I suggest you and your opponent switch to palp lead? It's much better than Dooku's when running sith
Best of luck!
Did you factor in turn order? Makes a big difference with certain team comps. Basically decided DR matches at this point, along with a little bit of RNG.
Dooku, Palp, Maul, Sidious, Trooper - you don't have a dispel there so if they have a faster trooper with high tenacity that resist shock and you have a slow trooper with low tenacity that gets shocked, it's very easy to see how that matchup goes sideways given that the AI will largely be executing the same actions in the same order.
There are so many complicated interactions between teams and actions within a team, that making a blanket statement like "arena is fixed because my AI controlled team doesn't beat their AI controlled team" is basically meaningless. There was one opponent in a JKR mirror I could always beat on auto, and one I could never beat on auto in the old JKR mirror. Why? Because...turn order. AI is running all three teams the same way, turn order and speeds matched up in my favor against one opponent and against me in the other.