Most of my rounds are just a battle of patience. Going first is hugely disadvantaged because the opponent can calculate what they need to beat you. The aim of GA is to gain as many points as possible, not just get enough points to win. The battle of patience is strongly affected by what timezone you are in. Those who are asleep during the end of the round are disadvantaged as they cannot play the patience game.
Just to give an example; I see my opponent has failed multiple times against my Darth Revan, meaning they are not going to clear that zone. I can calculate and choose to use the Tier 1 teams I have prepared against Darth Revan (such as Jedi Knight Revan or Commander Luke Skywalker), on other teams to ensure maximum banners. If I couldn't see their progress, or their failures against my Darth Revan, I would use those teams to try beat the opposing Darth Revan. This has two outcomes; one is that I beat the darth revan and get more points, or two, I lose to Darth Revan, and get less points. There is a risk vs reward decision making that is taken away if you know your opponents progress.
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Why shouldn't you be able to see if your troops got attacked and destroyed, that absolutely makes no sense at all. And it's part of the tactic to change your attack plans when you see your opponent struggling, there is no reason in playing risky if you don't have to.
If you can't play the waiting game you need another plan, simple as that. War isn't fair and it doesn't care if you're sleeping.
- Grand Admiral Thrawn
You pretty much stated it yourself why it's bad. You can change your tactic if you see your opponent struggling, and do not need to take risks BECAUSE they acted first.
I think such claims are pointless without knowledge of real stats. It can work both ways - if you successfully use risky but high reward tactic you can put some additional pressure on opponent and force him to take greater risks.
But maybe it's worth a question in upcoming devs Q&A session - if both GA opponents attacked, is there any statistical difference in win % between those who attack first and those who attack second? "Both attacked" is important part because often people just don't care to attack in obvious mismatches.
Peace is a lie, there is only Passion.
Because time was a key factor in every war too and still is. This may be a game but it's inspired by mass fights with countless dead bodies in the end which is called 'war'.
And yes, i said you need to change your strategy if you can't wait. So just go first and wipe the board, that's taking the pressure to your opponent. So is attacking first and discouraging your opponent unfair? Like the same unfair of waiting and changing your plan when he struggles? Nothing is fair unless both decide to not join GA, that's the single fair thing you can get. Everything else is just battling, fighting, winning - called war.
If you know how points are calculated you can count them by yourself if they are hidden, that would make no difference at all when you still can see the troops progress. So the only effective way is to hide points and progress. Imagine you have to fight a TW this way, not seeing if the enemy guild attacks at all. This would be madness and discouraging for your guild and it's the same to you in GA.
- Grand Admiral Thrawn