Please change the way you score attacks. I suggest score for damage dealt or opponents killed. It’s almost impossible to hold people accountable for not attacking.
If anything, the player having teams with multiple defenses should get extra score, not the one scratching one or two toons without pulling of a win.
Individual scores don't really matter. It's a guild event. The first two defense of a team reduces / removes the opponents rewards for victory in first or second attempt.
Please change the way you score attacks. I suggest score for damage dealt or opponents killed. It’s almost impossible to hold people accountable for not attacking.
If you are trying to track a guild members participation in TW set every zone to Prohibit Engagement and then track how many rogue actions everyone has. It's what our guild has been doing for about a year now
"Who's the more foolish? The fool or the fool who follows them?"--Obi-Wan Kenobi
Replies
Individual scores don't really matter. It's a guild event. The first two defense of a team reduces / removes the opponents rewards for victory in first or second attempt.
If the defensive team is not defeated, the attacker should not earn a single banner. Only victories should reward banners.
The work-around is to prohibit engagement in all zones. Then check the number of rogue actions.
If you are trying to track a guild members participation in TW set every zone to Prohibit Engagement and then track how many rogue actions everyone has. It's what our guild has been doing for about a year now
A successful defense is a victory though.