Why isn't there a nice bonus for having a complete squad synergy. Like all sith, all clone, all Jedi, all night sister.
I see a lot of squads that may be close to being complete, like 4 Jedi, but then have GS or fotp or ig86 thrown in.
Shouldn't a squad that's complete get a little extra advantage? Maybe something based on the star rating of the lowest star in the group?
Also, why not location synergies? Imperial star destroyer? Empire bonus. Endor forest? Ewok bonus. Coruscant? Jedi bonus.
These next level of synergies may keep the arenas more interesting instead of 90% of teams using different combos of the same 12 characters.
Just a thought.
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I understand they already have leadership abilities that only affect a certain faction. But if you have a complete squad like an all sith team.
Darth sidious
Darth maul
Darth vador
Count dooku
Savage oppress
There should be some added bonus so that they could actually compete against a mixed team which I think we all can say is superior at the moment.
Right now, the mechanic is kind of boring. Who wants to live in a galaxy where a genosian soldier can mean defeat for the above all sith team.
An example is providing a set bonus that provides a small bonus at 3/5 and a larger, typically separate bonus, at 5/5.
That's a pitty, I have the complete squad, but no way to run in arena or GW.
I think that may be a little too much. I wouldn't want it to make the complete teams invincible. Then all we'd see in the arena is the 1 most powerful team.
All I want is to bring balance to the force. Is that so much to ask? Lol.
A modest speed, health, damage bump for having a complete set would be enough to make them competitive without being unbeatable.
I mean, it could be w perfect implementation, and it would be awesome. Or we could have a horrible overbalanced situation where f2p all make a nightsister team and all the p2p make a super Jedi team, and anyone not in those factions can cry in a corner.