Since mod slicing became a big thing with powering up toons pre gear 13 I've been actively trying to slice my best mods on my most frequently used toons. However I've been noticing that the stats on any mods I've sliced barely increase by 1 point. I'm talking speed secondaries and other stats. I dont understand why that with all the trouble of farming the materials when I finally get the chance to 6 dot a mod it barely improves. It's gotten to a point where if the mods look good when leveled up I'm afraid to bother slice them knowing that it will all be for pretty much nothing beyond a lousy 1 point boost. I've had better luck when mod slicing was first introduced but it's like the process has become pointless
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Most other stats increase significantly few exceptions including primary protection.
You will always get a +1 speed increase when slicing a mod when slicing a mod from 5A to 6E (3% increase)
^ this. If you aren't happy with just getting the +1 speed secondaries from going from 5A to 6E, then I would advise just saving the materials. Just know that +1 speed could mean all the difference, and the other upgrades are huge for the most part when making that jump. But it is up to you to make that choice.
Edit: In addition, the huge boosts in % increases (offense, defense, health, and protection) are going to play a huge factor when you G13 the character as well. I've seen a couple of 110,000 health General Grievouses running around in my shard. Very scary.
Not always?