I run a full energy sim on MK V (5 dot) mod challenge. I usually get 2 or mor 3 and 4 dot mods. Then to top it it off, the 5 dot mods that show up are multiples of the same thing ie 3 circles, 3 squares, etc.
Make it so the results will be a minimum of 1 for each slot the characters have. The a couple duplicates will do no harm.
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But I agree about 3 and 4 dot mods. They have no viability since mod energy was introduced. The same goes for receiving 3 and 4 dot mods from events. They are only useful to be sold for few credits - but you can actually go and buy 4 dot mod in store for ~1.5M
I would like to see some stats about what percentage of mods used by players are 4 or 3 dot mods and how many endgame players are using 4 or 3 dot mods.