Kit Rework: CT-7567 "Rex"

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CG_SBCrumb
685 posts EA Community Manager
edited August 2019
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UNIT NAME: CT-7567 "Rex"
ALIGNMENT: Light
CATEGORIES: Light Side, Support, Leader, 501st, Clone Trooper, Galactic Republic
Clone Leader who fiercely supports and protects his 501st and Clone Trooper allies

Old Text Highlighted in Red
Updated Text Highlighted in Green

ABILITIES:

Basic: Impeding Shot
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FINAL TEXT(OLD): Deal Physical damage to target enemy and remove 25% Turn Meter.
FINAL TEXT(UPDATED): Deal Physical damage to target enemy and remove 25% Turn Meter. Grant Potency Up for 1 turn to a random 501st Clone Trooper ally who doesn't already have it.

Special 1: Form Up (Cooldown 4) (Previously Squad Discipline)
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FINAL TEXT(OLD): Dispel all negative status effects on all allies and grant them Tenacity Up for 3 turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount.
FINAL TEXT(UPDATED): Dispel all debuffs on all allies and grant them Tenacity Up for 3 turns. Clone Trooper allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each debuff dispelled this way, and other allies gain half of these amounts.

Special 2: Aerial Advantage (Cooldown 4) (Previously Subdue)
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FINAL TEXT(OLD): Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Maximum Health.
FINAL TEXT(UPDATED): Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Max Health for each turn a Clone Trooper ally has taken during this encounter. This ability starts on cooldown.

Leader: Brothers in Arms

FINAL TEXT(OLD): Clone allies gain 20% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount.
FINAL TEXT(UPDATED): Clone Trooper allies and 501st allies have +20% Max Health. This increase is doubled for 501st Clone Troopers and halved for other allies. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount.


Unique: Captain of the 501st

FINAL TEXT(UPDATED): (ZETA) All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.

If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.

Replies

  • EventineElessedil
    6171 posts Member
    edited August 2019
    CG_SBCrumb wrote: »
    Special 2: Aerial Advantage (Cooldown 4) (Previously Subdue)
    FINAL TEXT(UPDATED): Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Max Health for each turn a Clone Trooper ally has taken during this encounter. This ability starts on cooldown.

    Well that seems like a GIANT buff. Rex is going to do some serious damage.
  • Ultra
    11449 posts Moderator
    Fantastic.

    Rex gets to keep his old lead, his new animations are excellent, can finally kill enfys nest (Aerial Advantage is so good!)
  • EventineElessedil
    6171 posts Member
    edited August 2019
    And who is that hiding off screen to the left? Let the guessing games begin.

    Edit: it's just Fives, he's got a new pose to go with his new kit.
  • Damodamo
    1574 posts Member
    @EventineElessedil yeah I just literally spat coffee reading that one..
  • And who is that hiding off screen to the left? Let the guessing games begin.

    It's 555, that screen shot is Cody, Rex, Fives, and Echo... unless I'm missing a screen shot?
  • It's fives, nothing to speculate
  • Need clarification on Brother in arms as it's worded terribly. It kinda reads like this
    501st & Clone Trooper gets 2×(20%+20%)
    Clone Trooper gets 0.5×20%
    501st gets 0.5×20%
    Other allies get 0.5×0%
    ?
  • And who is that hiding off screen to the left? Let the guessing games begin.

    Edit: it's just Fives, he's got a new pose to go with his new kit.

    Looks like Fives.
  • Ultra wrote: »
    Fantastic.

    Rex gets to keep his old lead, his new animations are excellent, can finally kill enfys nest (Aerial Advantage is so good!)

    I'm not sure they can Kill Nest yet.... if the troopers health pools are still fairly low they might not get enough turns to over whelm her will they? I never use troopers so this is a real question.
  • Jarvind
    3920 posts Member
    Did anything change on Form Up other than the name? I read it like five times and I can't see what's different other than it says "Clone Trooper allies" instead of just "clones," and "debuff" instead of "negative effect."
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  • Jarvind wrote: »
    Did anything change on Form Up other than the name? I read it like five times and I can't see what's different other than it says "Clone Trooper allies" instead of just "clones," and "debuff" instead of "negative effect."

    Doesn't look like it. Something similar happened with Anakin's rework. They just changed some of the words and grammar.
  • Thank you CG for not nerfing Rex! Always been a great plug n play n I'm sure I wasn't the only one nervous about this!
  • Poor Cody left out in the cold...... :)

    Shaak Ti, Fives, Rex, Echo, Ahsoka team could be interesting. Lots of health increases and now a taunter with 2 ways to achieve it (either through Shaak Ti or through Cover Fire). There could even be some scope for a GK, Barriss, Echo, Fives, Ahsoka defensive team
  • So Rex keeps his old lead which won't get nerfed!?! I have to give major props to Cg for not nerfing it since they've been blowing up most of the tm gain leads and if they wanted to mute it now would've been the time to do so, but they didn't and instead let him keep his plug and play viability he's always had and that gets them some major respect from me, good job on the amazing kit you lot!

    Also Rex getting a usable jetpack is hella amazing and a major plus for the animations not gonna lie
    Lets be honest, Lego Star Wars the Skywalker saga is going to be more polished, fun and overall better than Swgoh could ever be
  • Ultra
    11449 posts Moderator
    Ultra wrote: »
    Fantastic.

    Rex gets to keep his old lead, his new animations are excellent, can finally kill enfys nest (Aerial Advantage is so good!)

    I'm not sure they can Kill Nest yet.... if the troopers health pools are still fairly low they might not get enough turns to over whelm her will they? I never use troopers so this is a real question.
    They get a lot of turns but lack the DPS to kill Nest

    If Nest does kill a clone, Fives would be defeated instead and give his speed and other stats to Rex anyways
  • Brother in arms is worded terribly. Come on CG, you already have conventions for this kind of stuff. I read it and have no clue what the end result is.
  • Ultra
    11449 posts Moderator
    wildfire wrote: »
    Need clarification on Brother in arms as it's worded terribly. It kinda reads like this
    501st & Clone Trooper gets 2×(20%+20%)
    Clone Trooper gets 0.5×20%
    501st gets 0.5×20%
    Other allies get 0.5×0%
    ?

    If only Clone get +20%
    If only 501st get 20%
    If Clone and 501st get 40%
    If none of the above get 10%
  • Minowara wrote: »
    Brother in arms is worded terribly. Come on CG, you already have conventions for this kind of stuff. I read it and have no clue what the end result is.

    Yeah, that’s not worded well at all. I’m assuming the correct interpretation is:

    Clone+501st = +40%
    Clone or 501st = +20%
    Other = +10%

    ?
  • GJO
    172 posts Member
    Wow, an instakill who doesn't work on Malak!!! How predictable.
  • HK22
    644 posts Member
    edited August 2019
    My biggest concern that Rex's leadership was going to be nerfed, but it wasn't. I grant you two-quarter portions of respect for each CG employee currently active in your team.
  • FINAL TEXT(OLD): Deal Physical damage to target enemy and remove 25% Turn Meter.
    FINAL TEXT(UPDATED): Deal Physical damage to target enemy and remove 25% Turn Meter. Grant Potency Up for 1 turn to a random 501st Clone Trooper ally who doesn't already have it.

    I'm guessing this is for his TM removal and fives' speed down . It's the little things in life :)
  • Jarvind
    3920 posts Member
    Minowara wrote: »
    Brother in arms is worded terribly. Come on CG, you already have conventions for this kind of stuff. I read it and have no clue what the end result is.

    Yeah, that’s not worded well at all. I’m assuming the correct interpretation is:

    Clone+501st = +40%
    Clone or 501st = +20%
    Other = +10%

    ?

    To be consistent with existing leads that benefit allies with multiple faction tags, it should be:

    "Each Clone Trooper ally and each 501st ally gains 20% max health. Other allies gain half that amount."
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  • Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
  • Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?

    It starts on a cooldown. like Malak, or Nihlus. It can get broken, but no more than either those 2- in fact malak still has the more powerful one since if he gets down to 50% health he immediately loses the cooldown and can do 100% max health+ heal himself
  • Jarvind
    3920 posts Member
    Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?

    I mean, Malak can already deal 100% health damage multiple times in one fight. Doesn't seem that outrageous.

    This is just power creep in action. They have to give new or reworked squads these monster "trump card" abilities, otherwise they just won't be relevant.
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  • Nauros
    5429 posts Member
    Why bother writing out Aerial Advantage instead of just saying "defeats a character"? It's gonna deal several times their max HP by the time it gets off CD, so there will be very few cases when the target survives. Anyone besides Nest where it's even possible?
  • Travesty
    64 posts Member
    edited August 2019
    Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
    Read again, it's 25% for each turn each clone ally takes. So assuming all 4 clones take a turn for 4 turns, that's 16 x 25% which would be 400% of that target's health. I'm pretty sure that would one shot Nest even with prot stacks.

    Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.
  • Nauros wrote: »
    Why bother writing out Aerial Advantage instead of just saying "defeats a character"? It's gonna deal several times their max HP by the time it gets off CD, so there will be very few cases when the target survives. Anyone besides Nest where it's even possible?

    Exactly. By the time it's off cooldown it will oneshot anyone, and compared to Nihilus, Rex's skill has only a cooldown of 4 (maybe even less because of Rex's new unique?). Nihilus has a higher base cooldown and requires debuffs on the enemy team to get to his annihilate faster which is also not always easy. Malak does do 100%, that's true, but it's Malak. Arguably the hardest character in the game to unlock (lots of players didn't even get him this time around), while Rex has been an easy farm for ages. Just seems a bit over the top to me. But that's just my opinion. You guys might think otherwise.
  • Treeburner
    773 posts Member
    edited August 2019
    Travesty wrote: »
    Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
    Read again, it's 25% for each turn each clone ally takes. So assuming all 4 clones take a turn for 4 turns, that's 16 x 25% which would be 400% of that target's health. I'm pretty sure that would one shot Nest even with prot stacks.

    Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.

    Yeah that's assuming you don't run them with a shaak ti lead which even after the reworks is still the best for clones . otherwise it's 12×25% =300% still beast though

    Edit .if Rex is effected by his own unique that reduces 501st clone Ally's cooldowns by 1 at the start of their turn then it could be much less than 300% when the cooldown expires
  • R2E2s
    43 posts Member
    If they are clone trooper and 501st wouldn’t the health be +60%? They get 20% for being a clone trooper and another 20% for being 501st. It says it’s doubled for 501st wouldn’t that mean 501st would get 40% and then they would get 20% for being clone trooper.
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