Square Always offense. Diamond always defence. Circle is protection/health. Cross is health/protection/offense/tenacity/defence. Triangle is offense/Crit dam/HP/prot/Crit Chance arrow has others but all I care about is speed
Square Always offense. Diamond always defence. Circle is protection/health. Cross is health/protection/offense/tenacity/defence. Triangle is offense/Crit dam/HP/prot/Crit Chance arrow has others but all I care about is speed
Square Always offense. Diamond always defence. Circle is protection/health. Cross is health/protection/offense/tenacity/defence. Triangle is offense/Crit dam/HP/prot/Crit Chance arrow has others but all I care about is speed
Just to add to the list. Triangle - defence, cross - potency, and the arrow stats are - offense, defence, health, protection, speed, accuracy, and Crit avoidance.
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Depends.
Just to add to the list. Triangle - defence, cross - potency, and the arrow stats are - offense, defence, health, protection, speed, accuracy, and Crit avoidance.
There's some decent mod101 posts over on swgoh.life and gaming-fans website. If you just search google for mods Swgoh it should pop up.
https://gaming-fans.com/star-wars-goh/swgoh-101/swgoh-101-comprehensive-mod-guide/swgoh-101-mod-guide-shapes/
Left Side Mods are very simple, only 1 (or 2 for circles) primary stats possible.
Square is always Offense %
Diamond is always Defense %
Circles can be Health % or Protection %
Right Side Mods can be the 4 above but also have 2-3 other possible stats.
Arrows = Speed, Accuracy %, & Crit Avoidance %
Triangles = Crit Chance % & Crit Damage %
Crosses = Potency % & Tenacity %
Accuracy, Crit Avoidance, & Crit Damage are ONLY in those 3 primary areas & can't be secondaries ever.
The rest can be both Primary or Secondary but not both on the same mod.
Also the "Raw" stats of Offense, Defense, Health, & Protection can only be secondaries.