Hi Holotable Heroes,
We have a second kit to reveal today, the ARC Trooper! ARC Trooper is coming to the game in a future update but will appear in the Clash on Kamino event. This powerful Clone Attacker can command a Blaster Turret on the battlefield and will enable you to field all 501st Clone Troopers with General Skywalker! Stay tuned to the forums for which Update ARC Trooper will join the Holotables.
UNIT NAME: ARC Trooper
ALIGNMENT: Light
CATEGORIES: Light Side, Attacker, 501st, Clone Trooper, Galactic Republic
Powerful Clone Attacker that can command a Blaster Turret on the battlefield.
ABILITIES:
Basic: Crossfire
FINAL TEXT: Deal Physical damage to target enemy. If they had no buffs before this attack, deal 30% more damage.
Special 1:Assign Command(Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy. Give Command to target other Clone ally until they are defeated or until Command is granted to a different ally.
Command: The Blaster Turret assists whenever this character uses an ability during their turn
Unique 1: ARC Arsenal
FINAL TEXT: (ZETA) ARC Trooper has +35% counter chance. ARC Trooper always has Command and summons a Blaster Turret to the ally slot at the start of the encounter and when he is revived. The Blaster Turret will assist when ARC Trooper attacks out of turn.
Unique 2: Blaster Turret
[Basic] Shattering Blast: Deal True damage to target enemy and dispel all buffs on them, which can't be evaded.
[Unique 1] Summoned Object: This object's stats scale with the summoner's stats. This object can only be summoned to the ally slot if it's available. This object can't be summoned in raids. This object can't be revived. If an effect counts defeated units, this object doesn't count. When there are no other allied combatants, this object escapes from battle. A unit can't be revived if this summoned object exists in their slot.
[Unique 2] Object Properties: This object can't be targeted, is immune to damage and effects, and does not take a turn. When there are no allies with Command, the Blaster Turret is destroyed.
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Replies
I'm confused by the bold part. General Skywalker prevents revives, and who is going to be reviving him? Is this the part added by the Zeta?
Probably not with the release of General Skywalker, cause his lead prevents all revives
Do you mean if they both have the zeta? Assuming thats what the zeta part is of arc troopers ability and so are trying to summon at the same time?
That’s exactly what I mean. If they are the same speed and both have the zeta what happens?
Under another lead he could be revived by Fives.
Maybe hmmm. Kix and for the Crit chance I have a feeling that will be Jesse (likely attacker) and hardcase most definitely and attacker.
One will summon their “ally”, then the other will go, see that the ally slot is occupied, and do nothing. Which one will go first is the only question (other than what are you doing putting GBA and arc trooper on the same team), and will likely be determined by a coin flip.
I dont think you need the zeta to get the summon for the arc trooper and the beginning of the round, cause GBA's summon is a playable toons, but this is just a cannon that assists. Also GBA has an ability that summons the brute but the ARC ability is just to change Command
Fives's ability works like Jedi Knight Revan's Savior ability. The "saved" character doesn't die.
Seps have enough balance, bring on the clones!
You're absolutely right. There are just over 100 7* GAS in the wild. Nobody else will care about Arc Trooper, why buy another 501st character when the leader of your squad is useless at 5*?
I'm not going to buy, but I will gear Arc quickly if possible. I love Clone Troopers, whether theyre good or not.
"Useless."
Ha.
Why not if you have extra to spare?
Arc trooper probably ended in single node again, which takes forever to farm.