The team is getting ready for the Q&A at 12:30pm PT today. We've got a bunch of questions that we answering already from the survey so post your questions in the thread and we'll try to answer as many as we can live!
EDIT: We are getting start in about 20 minutes. EDIT: The team has answered a ton of questions that I still need to post and many of stayed extra long today. I won't be gathering any more questions from the thread at this time but most answers live shortly! EDIT: Alright folks, I'm going to wrap up. I've added more responses to each of the categories. Thanks for coming folks. I'm sorry we didn't get to every question!
Q: Guilds may be great for big groups of friends but I am a solo player. How can I get raid only gear if I am the only member of my guild producing raid tickets and/or taking part in raids and/or territory battles?
Q: Are we getting any closer to having a more organized way to farm gear? Still waiting for that QOL update where we can choose "favorite" gear to farm it without going through character interfaces.
Q: Would it be possible to pick between both old TB's while still alternating LS & DS Geo TB? The content is very old at this point, but our guild still doesn't have the Probe Droid across the board (and I don't believe anybody has a 7*). We've graduated to DS Geo TB, but we've been able to alternate between standard Imperial DS TB and Geo. Now with the release of LS Geo TB we're losing the opportunity to alternate DS TB's and we've got no further use of the LS Rebel TB, and are probably years away from doing LS Geo TB. We feel like we're being forced to pursue a game mode that we're finished with at the expense of having to later choose between 2 we really want to participate in.
Q: In a past interview CG_Tophat commented "Interesting. Wonder what that could mean" in regards to Echo's basic getting buffs with Crit Damage Up. Now that all the 501st are out and we're moving past the Clone Wars, could we get more clarity on what that means since he has no Crit Damage Up synergy with clones or 501st?
Q: Why do you not utilize the in game inbox more? I feel as though the best way to communicate to your players are in the actual game. I know you guys put out push notifications but often times i am clicking through dailies and miss the message with no way to look at what it was (update coming, new pack, etc.) Can we get all updates as an inbox message that we can manage? Is it possible to see dev posts from the forum as well or at the least a notification that there is a new post?
Q: Will we get any info on the neutral tag anytime soon or will y'all be removing it? If y'all still got plans for it, i think my man Hondo Ohnaka would be great for the tag since he doesn't really care for any specific faction as long as he gets paid handsomely and he will double cross you to save his butt. Could make his kit have it where he gets effects depending if paired up with light or dark side characters?
Q: During GA, the person going second has a clear advantage knowing how many points they need to achieve and planning accordingly. Are there any plans to consider hiding the opponents progress during the attack phase - or at least hiding the attempts and score??
Q: What is happening with the beta testing program? Is it still running? What is the future?
Q: When are we going to get a public test server? With this many characters/ships and all the complexities of various kits, etc., this game is in dire need of a public test server so all the variations of strategies get tested ahead of time. Most of the recent bugs that have caused events to be cancelled or rescheduled would have certainly been exposed through a public test server.
Q: What are your personal biggest problems with the game, and are those being fixed?
Q: What is your new years resolution (game related and otherwise if you'd like to share)?
Q: What are the plans for SWGOH beyond Episode IX? What new updates can we see in early to mid 2020?
Q: Could you share a little more of the 5-year plan and how it could handle the current rate of power creep?
Q: Will you be looking to add more simple but effective characters that are more readily available on release - TFP, DeathTrooper, Starck, Kylo Unmasked are all great examples. It’d add more diversity and would allow FTP players to progress characters quicker?
Q: Will there be a Darth Revan event this december? I hope so, a lot of use were hoarding mats for him! Thank you.
Q: When previewing DS Geo TB, you guys provided insight into how you expected guilds to perform (i.e., X GP should get Y stars). Between now and the relaunch of LS Geo TB, can you provide similar insight into what your expectations were/are for guilds (even on a comparison to DS Geo TB)?
Q: When DS Geo TB was introduced we were given a very clear expectation of what the entry requirements were and how many stars we could expect to get. Why was that not done for LS Geo TB? Many of the flames could have been suppressed on Reddit and here on the forums if that one step had been complete
Q: Will you address guild sandbagging in TW? Guilds having 225+GP facing 204GP guild because they use alt accounts to make 600 tickets and TB battles but don't participate in TW's. How is there not a failsafe for this?
Q: When Imperial Retaliation was launched, the shard rewards for ROLO and IPD were increased from 1 to 2 per victory, too compensate for only getting to do the TB half as frequently. Will Wat and KAM missions be treated similarly?
Q: To all the devs. First of all I want to say how great the idea is to develop the feature with the "journey guide". This Feature will be friendly to longtime players like me (2 year GoH experience) and new players. For a f2p gamer it's getting more and more frustrating to be successful in both arenas. Squad arena is allready a lost place for f2p. Fleet Arena becomes more and more difficult with both GK Negoiater and GG Malevolence Capital Ship. Are there any ideas to implent another crystal income i.e. GAC? Are there any plans to develop new tier in the challenges? In my opinion it's time to get access to new tiers with gear pieces like stun guns, stun cuffs and more carbs or golden eyeballs. I must farm Brut Alpha (last star) and was happy to finaly farm Mats for relicts. But now I must farm the ARC Trooper. Are there any plans to find other location to farm relic mats? ?
Q: To Data Analyst Cyanides: Which "numbers" was a nice suprise i.e. how many player unlocked General Skywalker or the teams who reached near end of the DS Geo TB? I wish a lot of fun and looking forward to enjoy many years with this great project. Keep up the great work Best regards?
Q: Hey there Devs, would you consider removing the non 5 dot mods from the Mod challenges as a QoL update? They are inferior since the introduction of mod slicing.
Q: Are the GAC rewards still in line to what is expected?
Q: Can you please update the types of gear snd the amounts of certain gear that we can request/donate within the guild? These have remained the same for the last few years and the game has progressed since these levels first were introduced. Thank you
Q: At one of recent Q&A you mentioned a plan to ease up the gear crunch was that forgotten or being planned?
Q: With the release of the Journey Guide, how will that change how often we see mythic events like daring droid or pieces & plans?
Q: Are we safe to use championship tokens (currency) or will there be a super powerful (exclusive character) released there that we'll regret if we don't hoard for (ie GAS & DM -- making GE store useless)?
Q: In comparison and contrast to models and skins from the Star Wars movies and TV or animated series, which theme do you like the most? For example, in the prequel movies, an original model of B2 Battle Droid seems compact and has one wrist blaster built on its left arm. Later in animated series, its body is bulkier than the original ones from the prequel movies and armed with two wrist blasters on both arms.
Q: Would you be willing to create a section on the forum to display art created by the development team? I love the portraits, but it would be cool to see a gallery with larger versions of them. I’d also love to see some of the event art that only appears once in the game and then is gone forever. The artists put so much work into the art, it seems a shame for it to disappear. Maybe you could add concept art as an unlockable in game for quests or events? Anyways, awesome work art team! Keep it up!
Q: This is a minor complaint but nonetheless, I felt like it had to be stated. The lightsaber hilts on these characters should be switched. The hilt Jedi Knight Revan uses in-game is the one that should be/was in KOTOR red and used by Darth Revan and vice versa. I know this is a small complaint but with the addition of relics and them emphasizing the weaponry, they should change it. Always bugged me.
Q: @CG_??? - ArtDude, Why was JKA and GAS looks’ changed? What prompted the change in the first place? Is there a way GAS can have JKA’s look instead?
With JKA, initially it made sense to be consistent and update his face, so we made that decision. However, we had a character that people heavily invested in for years and we realized that changing his visuals dramatically was obviously causing friction so we reverted to the look that players were familiar with. I actually liked the new character icon I made for him so it made me a bit sad to revert it, but hey, it happens.
Q: Question for the art designer: would you consider changing the relics for certain characters to make them more relevant? For example, Darth Revan, Jedi Knight Revan, and Darth Nihilus should all have their distinctive masks for their relic instead of a lightsaber. And Hera’s kalikori is a lot more relevant to her than a little blaster.
Q: CG_ArtDude: How long does it take to put together the artwork and animations for a new character/ship? 2- CG_ArtDude: Have any characters been more challenging to do, artistically? 3- CG_ArtDude: Does the artwork ever influence a character's kit?
No part of the process takes longer than a week (modeling) and some just a few days (animation, VFX) but an extensive review process makes it more volatile. On average I'd say a new character takes about 3 1/2 weeks. Ships are fairly straightforward since they don't animate like traditional characters, Capital Ships are challenging though, getting the Malevolence to look good in a 3D space where the scale couldnt possibly be 1:1 and getting it to fit all aspect ratios and whatnot brought a number of significant technology challenges to the table.
2- B1 Droids were pretty challenging, so was the Droideka. Those respawn animations on the B1 might look simple but trust me, that took significant effort. For the Droideka, getting the rolling animation looking good and deciding when and how to use it can add significant time and research because more people start getting pulled into the process. Characters like the Terentatek, Reek and Nexu are challenging for more traditional reasons because everything needs to be done from scratch and, for a live game that updates very frequently with a small team, we really rely on a strong pipeline that allows us to get a running start on characters. Making giant monsters sure is fun, though, so I hope we get more use out of them soon.
3- Yes, the art team can influence a kit, we are close with our design team and share intent and ideas often! Ki Adi Mundi and General Anakin are good examples of this."
Q: Great to have the opportunity to speak to one of the Art-Design Devs. First of all I'd like to express how much I love this game. To the Art/Dev. Are there any ideas you really love? Which Design project (i.e character design, world design) is your favorite one? Who got the great idea for the beautiful background graphics "Concord Dawn"? If you got unlimited resources, what would be you greatest idea to develop? Thank you again for you art/ideas. I really love the art style and want to show respect for this work.
I will say that Fulcrum Ahsoka's lightsabers are my absolute favorite. Planet wise Cloud City and Coruscant hit me just right but I'm also a sucker for the Star Destroyer on Jakku, that sense of scale is one of the things Star Wars has always done so, so well.
Regarding Concord Dawn, that's from our Sr. Environment Artist, he's amazing, has been on the project since day 1, is a huge fan and is always on the lookout for places around the Galaxy to be represented in our game. Concord Dawn in Rebels gave us ample opportunity to make a really cool space environment and I love that it still resonates with players. I really, really want to come up with more striking space environments like that, I think the one we just did for Kamino was pretty cool!
Unlimited resources are not a thing in videogames and anything I say will be taken as a hint for future content so I'm not gonna go there. Somebody should make a Star Wars fighting game based on Bushido Blade though, like, come on, it makes itself.
Q: Mr CG_ArtGuy!! Just the person I was looking for! Love that New Hope Luke portrait, but since he’s obviously staring up at the twin suns wondering where Biggs’ portrait is, I have to ask, when will we get a Biggs Darklighter portrait in game? We need this! Please! Thanks for all the awesome art in the game so far!
Q: Can you share your favorite non-SW art you've worked on?
Q: What is one piece of artwork that you made for the game that was never used and you wished they used it? Can you share it with us??
Q: Do you do character models / animations too? What's your favorite character animation? Personally, I think Sion's Held by Hatred is one of the best and most authentic to his character ?
Q: What is one artwork you are most excited to work on??
Q: What is your favorite art in the game by you or anyone else?
The Aurra Sing Event Art by Garret, our senior artist, is so.dang.good y'all. He makes awesome art on the regular and we take it for granted but I really love when he gets to play around with the non-obvious characters
Some of our character models I think are really well done. The Terentatek, Reek, Nexu and Acklay really allowed him to make some cool stuff and we're looking forward to the next batch of characters he's making now!
The first time I saw one of the cinematics I did (the much beloved Chewbacca cinematic, if I'm reading the internet right;) with audio by CG_AU-D10, I was floored! Seeing something that you have made, by and large, in your head, get the audio treatment all of a sudden made me feel like I actually -was- working on Star Wars.
Environments, the entrance to the Sith Temple for the Sith Raid was something that didn't look like we should be able to pull off in our game, hell speaking of lighting, that ship hangar on Yavin IV is one of my absolute favorites.
Animations, those Darth Revan animations are sick. The way Malak feels like hes about to kick your **** feels really, really good. The VFX when Echo's grenade hits? Oh man, super cool"
Q: Are you also in charge of level design / backgrounds for fleets and squad combats?
Q: Are you open for an art request? Can we get Mob Enforcer slapping CUP in the face as a portrait in-game?
Q: Yo, Art Guy, we've received the 4th Anniversary portrait and the FO portraits from the GAC, but why no Jawa portrait? Crumb said the time isn't right for it last Q&A, but I think it is?
Q: Man City or Liverpool to win the Premier League?
Q: Yo, Art Guy, we've received the 4th Anniversary portrait and the FO portraits from the GAC, but why no Jawa portrait? Crumb said the time isn't right for it last Q&A, but I think it is.
Q: Q to CG_Artdude: Beyond the voices of the well-known actors from the movies (eg. Vader "Nooo") did you create all the sounds by yourselves, especially the death screams?
Q: I drew you a unicorn. You can use it for whatever you want. In return i would love to have some Shaak Ti shards or a Ingame-title for everyone called "You are amazing!"?
Q: The Mandalorian. I have spoken.
Q: With the Journey Guide allow players to go back and redo events for fun? I'd really like to enjoy all the hard work that was done in creating Rey and Luke's Hero Journey and the Journeys for the Revans. Also we would previously be able to do mythic versions of some legendary battles and get rewards, will we have access to those all the time now? Since we will have the journey guide with all old events available to newer players, can older player be able to access these events again to test out squads if they want to try the difficulty of the event? Similar to marquees when they have 5 attempts per tier but apply it to these legacy events.
Q: Why don´t you do update characters of certain factions. Because most of the time we know the top 5 toons of the faction. A good example is First Order. Almost everyone uses KRU, Kylo Ren, FOX, FOst and the officer. Why don´t you improve others like Phasma and Pilot, and nerf e.g. FOX. This would shake up the factions and allow more theorycrafting. (Even small changes like Damage/Health buffs or nerfs are great)
Q: Whatever happened to Arcade / Mythic Raids? The whole scoring system was a neat idea and interesting take but its been a year since all that stuff was datamined to be a work in progress.?
Q: Plans on making more assault battles so that we eventually have one for each faction?
Q: Why are there no mythic events for the newer legendary events? Like the padme event. I like the mythic events because you can replay those events after you completed them.
Q: Now that summoning characters is a feature is there any plans to rework characters to use this feature . Like Ezra summoning loath cats or space whales?
Q: Kind of a general question, but what kind of content can we expect to be coming up soon? Is it safe to assume it will all be based on our current trilogy? As far as art goes, how much time roughly is spent on designing event banners and such??
Q: Do you plan on adding a General Grievous portrait( without malevolence)? it seems odd that he doesn't have one, not even as a feat reward
Q: How many character are being released for The Rise of Skywalker? Will there be a variety of release styles -- Marquee, Galactic Chase, Legenday, Hero's Journey -- for The Rise of Skywalker?
Q: With the new trilogy Sith Trooper being mentioned in the recent road ahead post will the Sith Trooper currently in game be renamed? Example: Sith Empire Troope?
Q: With the Negotiator and the Malevolence, we now have two more capital ships in our rosters. Do you plan on having a more steady release schedule for capital ships in the future or will it be quite awhile before we get more?
Q: What happened to the Mace Windu rework?
Q: You guys mentioned working on new content tools to churn out content faster, any update on when that will be complete?
Q: It's been going on for over a year now, when will you fix the bug where the game freezes and buttons disappear? I almost lost a perfect record in GAC this time around due to a game crippling bug that you can't fix.
Q: Did you ever fix the Fives bug? Or does he still need to be in the 5th spot?
Q: With the release of Malevolence and LSTB, people will now have to make a choice on 7 star'ing Negotiator vs unlocking Malevolence. Is there a timeline for fixing the "unending loyalty buff duration is not refreshed when reapplied" bug which currently plagues Negotiator fleets? It GREATLY diminishes Negotitor fleet strength currently.
Q: Are you going at some point to fix the problem of wat shards not being provided to many guilds despite the fact we completed multiple missions? Are we ever going to receive those missing shards?
Q: If we find an inconsistency in a hero ability description (i.e., an ability description reads that it inflicts a debuff before doing damage, but in reality it does damage before inflicting the debuff), how do we report that as an issue to be fixed?
Q: I have asked this question in the last 3 Q&A’s and you have never answered this question that so many want an answer to. Quality of life seems to have totally fallen off the radar. When are we going to be able to simulate the tank and sith raids. It is ridiculous that we have continue to complete these raids and it creates totally unnecessary tension in a guild by people fighting for the best slots. Second, mods are my biggest frustration of the game. I have farmed mods nonstop since the rework but have not once gotten a mod with a secondary speed greater than 21. A circle secondary speeds greater than 15 are exceedingly rare. This is a great frustration of many negatively affecting our experience in the game. It’s so bad it is like CG is deliberately punishing the players. This is a major quality of life issue. Stop ignoring these important questions. Thanks
Q: Can you add a feature where officers can remove squads from territory wars?
Q: Hi. Will there ever be an feature to "refund" a zeta or a whole character/rooster (giving back gear credits, droids and ability materials) since there is a big focus on making your account as "thin" as possible for best Grand Arena Championships results?
Q: With the new hyperdrive bundle coming to advance players to level 85 what will be done to assist new free to play players. It seems that if this is added with the current pace of leveling it will create a far larger barrier of entry for new players then ever before due to allowing anyone who pays for the bundle to get months if not more ahead of a new player who cannot. I know ultimately f2p games need to bring in new spenders but if the actual f2p community is driven out in the process it's still bad for the overall health of the game.
Q: When we receive the in-game message that our guild has started a raid, can we, instead of the "go" button, get the option to simply join the raid?
Q: Why do you have to sign up for each phase of GAC? I played the first, second, and third phases, of course I want to play the fourth. Even if you sign up for the first phase you should be automatically entered in to each successive phases. I missed out on getting kyber for the first time because of this stupid setup
Q: Can you redesign the mod search tool so I can search my mods based on speed? Like speed 3-7, speed 8-12, speed 13-18, speed 19+, i.e. There are so many speed mods and hard to keep track them all. And no one is farming 1-4 dot mods. Will be easier to get rid of them totally. All I am asking is please make the mods easier to find and use
Q: QoL questions! 1. When can we expect a Squadron button like the Squad button? Lotta ships now to put into different teams and this would help a lot in saving time. 2. Can we get more simming of existing events, especially ones that have multiple waves (Secrets and Shadows, Rebel Roundup, etc.). Like if we beat them 5 or 10 times, or earn 3*, can we sim them in the future? Thank you!
Q: When are we getting more quality of life updates? There's a bunch of requests from Guild officers that we really need!
Q: Can there be a way to leave and rejoin GAC or otherwise decide when to lock your roster?
Q: When one of your characters has an ability that is stacking, please can you add something to the battle UI (possibly over the skill in the bottom right) that shows how many stacks it has accumulated?
Q: You’ve stated that the difficulty will not be rolled back after this TB (sic) and that it is to stay the same, can you provide some information as to what’s coming to help level the playing field. Players are worried that this new addition will be hidden behind some massive paywall that will weaken the total community by player retirement.
Q: Are you able to share specific details of how pilotless ships will scale in relation to matching the power of traditional relic 7 pilots?
Q: With relics you have also introduced Archetypes. Do you plan to use these Archetypes in the futur or were they just template for relic stat boost?
Q: Will it be different if i upgrade a mod with speed sec stat today or tmrw ? or once the mod earned, then the whole upgrade is fixed already, no matter when we max them the end result will be the same ? ty
Q: When one of your characters has an ability that is stacking, please can you add something to the battle UI (possibly over the skill in the bottom right) that shows how many stacks it has accumulated?
Q: Do the Malevolence spawned Vulture Droids scale their stats with the capital ship or our own Vulture Droid?
Q: The Vulture Droid ship has the ability to buff immunity for 2 turns in the Discord Missile, however, ships that are summoned and replaced do not have the ability to apply this debuff. Is this inability to apply buff immunity purposeful or is it something that will be readjusted in the next update?
Q: I love KAM and how he will make some of the unused Jedi viable with his “Jedi Console” unique ability. My questions are about that ability. It says “At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense. Galactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.” A- When does the 10% of their max health converted to offense? At the start of their turn? At the start of the battle? Before/after any max health bonus from a leader? If at the start of the battle that means that health up would also be factored in? or any kind of max health reduction right? B- It looks like to get the 10% health/offence addition you do NOT need to have a full Galactic Republic Jedi team. Is that right? thanks
Correct, you do not need to bring a full Galactic Republic Jedi squad in order to gain the offense boost.
Q: In what order are pre-battle bonus stats calculated? For example health % with Padme lead and R2’s number crunch. Which one kicks in first?
Q: Is the ARC Trooper’s Turret’s damage based solely on his Gear/Relic level, or does it look at his stats like Offense? I ask because this might affect how I choose to Mod him (Offense or Critical Damage Primary on Triangle for example)
Q: Are TB droideka's hardcoded to target Jolee like JKR targets Traya first?
1. When are we getting battle logs, inter-guild GAC and Relic Abilities?
2. Can we get relic tiers on the HUD in battles? You can't tell the relic levels of an opposing toon when looking at screenshots or video clips
You mentioned reducing TB to 24 hours to schedule more events, are you planning on having a new type of event for the 3 days TB isn't running? A TB followed by TW each week (resulting in 4 TB/TW each month)? Or something else? When can we expect the 24 hour per phase change to take place?
QUESTIONS FOR RagingSpaniard (Miller is not the art guy my bad)
1. What is one piece of artwork that you made for the game that was never used and you wished they used it? Can you share it with us?
2. Do you do character models / animations too? What's your favorite character animation? Personally, I think Sion's Held by Hatred is one of the best and most authenthic to his character
3. Can you share your favorite non-SW art you've worked on?
4. What is one artwork you are most excited to work on?
5. What is your favorite art in the game by you or anyone else?
6. Are you also in charge of level design / backgrounds for fleets and squad combats?
7. Are you open for an art request? Can we get Mob Enforcer slapping CUP in the face as a portrait in-game?
--- NEW CONTENT ---
1. You guys mentioned working on new content tools to churn out content faster, any update on when that will be complete?
2. One of the impediments was the approval process, are steps being taken to smoothen and quickly get things approved?
3. Whatever happened to Arcade / Mythic Raids? The whole scoring system was a neat idea and interesting take but its been a year since all that stuff was datamined to be a work in progress.
4. Thoughts on players launching personal individual raids scaled per player instead of guild? Allow players to raid at their leisure rather than fixed set times decided by the guild as a whole
5. Any plans on adding mythic events for Padme, Chewie, Falcon, C3P0 events?
6. Plans on making more assault battles so that we eventually have one for each faction
Just going to drop my 2 cents on the justification given
I know that part of the reason for difficult content is players churn up content faster than y'all can make, but the solution to make content that can't be cleared until whenever you decide in the far off future isn’t a good one.
Players waited half a year for this territory battle, there were months of hardly any updates. A lot of delays and anticipation only to be told we can’t compete or play. I would recommend going back to the drawing board and developing new solutions instead of deflecting the blame on players
DS TB did it right, now requiring 2~3 timed the GP to complete isn’t a viable end game goal
I cannot get excited for the next raid knowing that it’s not meant to be tried or challenged for another year or two and hope the raid is tuned to be completed by a guild with maxed out character progression at the time of raid’s launch
Furthermore, you’ve stated that the difficulty will not be rolled back after this TB (sic) and that it is to stay the same, can you provide some information as to what’s coming to help level the playing field. Players are worried that this new addition will be hidden behind some massive paywall that will weaken the total community by player retirement.
And if you'll allow me ask a second question: Are you going to release a new progression item soon to deal with the new TB difficulty?
When one of your characters has an ability that is stacking, please can you add something to the battle UI (possibly over the skill in the bottom right) that shows how many stacks it has accumulated?
2. How can you justify making LS geo so difficult that maxed out teams can't clear the 1st wave on day 1?