Are any other guilds out there having “the talk” about switching to Hoth for next TB? Sacrificing GET2 just to prove a point to CG that the LSTB is not entertaining content based off of a comment made by CG TopHat saying they will be monitoring player participation and may intervene if stats show they should?
I’m a pretty open minded fella, but doesn’t the mere fact that these discussions are going on at this time mean there could be relevant reasons to alter the content just a bit?
Or is it just me?
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Most compeitive guilds will do Geo TB anyway, the first to max both capital ship clearly having an advantage in most areas of the game, so you are really only sabotaging yourself.
I do like DS Geo TB. I think CG got that one right. Challenging but you can make a bit of progression each time, which encourages participation. It's the best game mode, IMO (anecdotal observation).
1. LS TB is NOT FUN, this is fact (maybe in 1 year it starts to get interesting)
2. but already with 1 star you get more GET2 tokens than full clearing hoth TB (which in my guild only can happen with 100% participation, so no guarantee to get there in hoth each time)
3. given that, i think we'll stay with LS TB
It's somehow sad, we go ahead doing something we do not like & enjoy to earn more GET2, but i don't see that we switch back to hoth...
We will likely do 1 Hoth battle just to take the achievement for all stars. Then reevaluate. Perhaps theory crafters have come up with a way to make your toons survive long enough to actually take a turn or 2
I think you are wrong on multiple levels.
First of, rewards can easily be better on Hoth than on Geo. Probably if you are able to max Hoth then you really dont have a choice. Otherwise i think Hoth is absolutely reasonable.
Indeed you are denying some MK2 tokens, but you gain additional MK1 tokens which could be crucial for Malak, or GAS. So you might gain the upper hand in SA while being at disadvantage in FA.
And then i did not talk about fully crafted gear etc.
Second, I think this would make an impact if everyone did it. I dont think it will ever happen, but i do state you are wrong about not being heard.
Thirdly, we have a 140M guild, and the moral was frighteningly devastated. As an officer I will bow to the will of the majority but I am heavily against returning to LS Geo. (Imo the warnings were incorrect, the bare minimum should be 150 mil to enter)
- Grand Admiral Thrawn
Regarding gear, you are comparing G12+, finisher and relic pieces to borderline hAAT-tier loot.
To be clear, I'm far from enjoying the difficulty if LS Geo, I'm not advocating for it and wouldn't mind if we only had DS for another couple of months, but considering how severely TW performance impacts the decisions of bigger guilds (see r4+ Bistan and SRP) I see no chance of convincing everyone to sit one or more TBs out.
The choice is between getting a few tokens for ships vs a ton for Malak/GAS and actually being able to play vs just deploying, this is an easy one.
Same here. 221m gp. If we are getting 9-11* on ls, we are better off there even though we would be at a net loss over ds geo.
I don't think purposefully trying to send a message will work if you are at a loss making that choice merely since we are also all competing against eachother.. Even if my guild doesn't enjoy ls geo just like everyone else, the choice is down to math.
I totally get the reason CG implemented the difficulty. Endgame content. Love it, love the idea of it. But when it loses the spirit of the game (enjoying Star Wars game content) so much so that what I can only estimate as a large portion of the player base (using my guild alliance of 14 50ish player guilds) is taking votes on which to do, something needs to be altered or at very least reconsidered heavily.
In terms of "fun" there's not a lot between the two for me personally. For Geo i can atleast try to get some extra points for my guild, for Hoth i just skip most combat missions because we will get max stars anyway.
The least that we can do in return is to completely invalidate all of their development hours by choosing Hoth.
But it would take a significant number of guilds doing that for CG to even notice.
From a rewards perspective though, you would have to be fairly low GP for there to be any benefit to do Hoth vs LS Geo, from a rewards perspective at least.
As it stands it feels like it this bit of new content is miles out of reach of many players - even those with years of playing the game.
Problem with that is there are people who actually want to play the game and have fun. I know that is a foreign concept for certain people... At least when Hsith came out, our best teams weren't being decimated. As poor of a comparison as it is, Fully developed teams were able to actually do something. With this TB, hearing about R7 teams getting destroyed, with no way to strengthen characters is demoralizing. Why play content where your teams one spent actual money on get destroyed? I don't see that as an incentive to spend, more to quit. That is the difference between now and all the other times challenging content was released. We actually could still gear/ mod or try different team compositions. There is none of that here.
I need GET1, what is the equivalent amount of stars from LS Geo compared to Hoth, which includes rewards also from specials? 10*? 15*?
Getting 10 is not probable for a guild of 200M GP.
This is what bothers me also. They have given us content that cannot be properly enjoyed for who knows how long, a year maybe?
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/220270/maximizing-stars-in-republic-offensive-tb-10-stars-190m-guild
"best" teams were being absolutely wrecked by hsth. hsth led to many many guilds breaking up/merging/etc. It's been a few days since dsgeotb started and people are already coming up with strats to get more stars with teams people wouldn't/didn't think of at first. I'm def not saying it isn't tuned too hard at all, but I think we forget how devastating hsth was when it first came out. Soon more people will find things like the pao/chirrut/han p3, the resistance strat for p1, deathstorm etc. Again, to be clear, it's insanely difficult as is, just saying that other raids were never "fun" until we got good at them. imo, at least
Go back to when the Sith raid was released, there was the same sentiment about fun. It is a fair comparison, because at that time there were specific teams that were needed to even finish the raid, it didnt matter if you had maxed teams if you didnt have the right ones certain phases would hold you back from completion.
I was very careful to speak only to rewards, because as we all know, we all have different perspectives on what is fun. No one can tell others what is fun, we can only speak to our own perspective.
7900get1 800get2 500crystals for a full clear of ls hoth. granted you would be giving up some get2 bc of geotb rewards for get2. Since we don't really know how much harder (somehow lol) p2-4 are in lsgeotb, it's hard to say how many stars a guild would get, but judging from early results I would think 7-8 would be a maybe for many 220m guilds which would be 3800/3300/250(averaged). With people hoarding for GAS I think it can make sense to do hoth at least until more is known about geotb strats/achievable star levels, especially considering all the possible rewards from SM etc in hoth when maxing.
The link above seems to suggest 10* for a 220M guild.
3-4x get 2
And better prize box possibilities
Yes this does effect GAS timeline with the lower GET1, but still seems like the better long term thing (again, only speaking to rewards) IMO.
But the fact that the teams needed, if they didn't perform well, could be worked on. The fact that R7 is the highest one can go with a team, and those teams are destroyed on day 1, with them being maxed and nothing to add gear/ relic or mod wise makes it different. Rewards are ok, but the point of a game is to PLAY it. LS geo tb is unplayable, even for those players with max relics and mods. That is what makes geo TB different. People can't play it, enjoy it, or even work on teams to do so.Even the right teams don't do well in LS geo, so it kinda doesn't matter if the rewards are better for most people, if they can't get the stars to get those rewards. More or less a carrot in front of the donkey. CG should fix it.