All of it; zetas, tokens, gear, shards....
This provides incentive for guild events and allows character progression to occur at a rate where customers/players can enjoy game play.
Mk 5 stun guns require carbs. Carbs are provided through challenges. Kyrotechs are replacing stun guns. The value from 3 kyrotechs earned by completing daily's doesn't equate to how many carbs we are getting. You made the gear crunch worse. How did this ease anything?
This is why people complain. We can all see what you are doing.
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They dont want you to max all the characters.
They want to maximize revenue until the game invariably dies.
Unique Assault Battles for every faction with the top rewards being the rarest gear. This rewards a broad roster and deep investment as CG likes. It also rewards those weirdos with G12 Tuskens or Jawas.
A longevity battle that runs once a day or once a week that gives a better chance at rare gear the more waves you make it through.
Both half baked. Both better than the OP since they both require some sort of additional effort by the player.
#1. I really like that UAB idea. Like, Looky here, we got Stun Guns & Mk12 Pieces for FREEE, Just gotta have a team of XYZ.
#2 Longevity sounds like G-War pre-85 Sims. Not a bad idea either.
Actually kyros and carbs are pretty on point with each other because you get Kyros everyday and carbs three times a week
Not really, you get 21 kyros a week. At minimum you get 45 carbantis from the challenges. And if that 21 kyro it splits between 2 different pieces. Not saying I dont appreciate the kyros, I do. But saying they are on point is just flat out wrong.