The Mandalorian

Baby_Yoda
1435 posts Member
edited December 2019
Mando: Neutral, Bounty Hunter, Scoundrel, Mandalorian Guild, Mandalorian

(Synergizes with Mandalorian Heavy Mercenary, Mandalorian Soldier, Mandalorian Assassin and Baby Yoda.)

Basic: Deal true damage to target enemy, inflict daze for 1 turn and if target enemy had taunt deal damage equal to 10% of targets max health.

Special 1 (FlameThrower): Deal physical damage to all enemies, inflict burn and exposed for 2 turns. If the leader was the targeted enemy deal 25% max health damage to all enemies.

Special 2 (Cooldown 3): This ability starts on cooldown. Deal massive damage to target enemy and call all allies to assist dealing true damage.

Leader (This Is The Way): At the start of battle, if all allies are either Mandalorian, Bounty Hunter or Baby Yoda gain 10% speed. And gain 3% offense every time an enemy assists.

Whenever an ally is critically hit immediately gain critical hit immunity (Is applied before assists) for 1 round.

If a Mandalorian Guild ally has taunt no other allies can be targeted.

Unique 1 (The Mandalorian): Mando is immune to health reduction effects and whenever an ally is defeated Mando gains 50% turn meter and his next attack will be a critical hit.

Unique 2 (The Kid): If Baby Yoda is in the ally slot, Mando gains 15% turn meter and whenever Baby Yoda is defeated Mando regains 100% of his max health, takes a bonus turn and his next turn will be a critical hit. (Ignores critical hit immunity)


Add Baby Yoda
Post edited by Baby_Yoda on

Replies

  • Dial back the leader ability, the speed is ridiculous
  • Baby_Yoda
    1435 posts Member
    edited December 2019
    Lysandrax wrote: »
    Dial back the leader ability, the speed is ridiculous

    Lol k 2.5% seems more forgiving
  • Baby_Yoda wrote: »
    Lysandrax wrote: »
    Dial back the leader ability, the speed is ridiculous

    Lol k 2.5% seems more forgiving

    Not really, the way it is worded and with the team you suggest. All 4 mandalorians are assumedly bounty hunters as it typical of them. So the % gets applied for being both by both, so thats 10% speed being applied to themselves. 40% in that team. Thats +100 speeds you're dealing with, it's not feasible.
  • Lysandrax wrote: »
    Baby_Yoda wrote: »
    Lysandrax wrote: »
    Dial back the leader ability, the speed is ridiculous

    Lol k 2.5% seems more forgiving

    Not really, the way it is worded and with the team you suggest. All 4 mandalorians are assumedly bounty hunters as it typical of them. So the % gets applied for being both by both, so thats 10% speed being applied to themselves. 40% in that team. Thats +100 speeds you're dealing with, it's not feasible.

    Oh I gotchu, I intended to word it as if the ally is any one of those 2 factions the 2.5% speed boost is applied
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