Solution

With the Turret kinda messin up GAS' unique with the crit immunity I believe one of these should be the solution

A, the turret is destroyed once ARC trooper is defeated.

B, The turret is destroyed when ARC trooper & all allies with Command are defeated

Or C, The turret is destroyed if all clone allies are defeated.

Replies

  • Nauros
    3544 posts Member
    B is how it's supposed to work according to description. I think the problem happens when G$ has command.
    Revive the stores, the game needs it.
  • Nauros wrote: »
    B is how it's supposed to work according to description. I think the problem happens when G$ has command.

    Yea that's why I made option C.

    I was too lazy to erase it lol.
  • I'm pretty sure Skywalker can't get command. I haven't encountered the issue yet because I either win handily or lose badly, but I think the problem is just that the turret remains the whole time so any of the 3 suggestions should be fine.
  • vincentlondon
    4250 posts Member
    edited December 2019

  • In his defense, what toddler doesn't cause chaos?
  • Tiig
    187 posts Member
    1) G$ can’t get command
    2) turret disappears when last person with command dies.

    Does that deal with issue, because that’s how it currently works....
  • Tiig wrote: »
    1) G$ can’t get command
    2) turret disappears when last person with command dies.

    Does that deal with issue, because that’s how it currently works....

    Turret doesnt go away when GAS is alone
  • The turret randomly stays and goes as best I can tell. Sometimes it disappears when everyone with command dies, sometimes it doesn't. I imagine Fives' revive mechanic is what is messing with it but who knows.
  • Kyno
    25044 posts Moderator
    Please post all discussions about bugs and issues to Answers HQ.
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