What Kinds of Data do Guild Officers Want?

Replies

  • Mik_Prat_Rel
    153 posts Member
    edited February 2020
    It would be nice to be able to disallow an individual from joining a TW due to past non-compliance. Right now, the only option for penalty is to remove them from the guild, when excluding them from a couple wars might do the trick. Ok, that’s an ability request, not data, but there it is anyway.
  • Giving officers such abilities would definitely be helpful, though. For instance, directing deployments in TB...we just had an otherwise-good guild member get confused and deploy to the wrong place, probably costing us a star this TB. It would be nice if we could direct deployments with something stronger than "please deploy here" or "please DON'T deploy here."

    On the subject of officer-abilities, it would also be nice to have some token loot that officers could give out on a weekly basis to good performers. Nothing gamebreaking...maybe even just some new titles or profile pix for the recipients.
  • I would like to be able to send a message to a guildmates inbox and be notified when he read it
  • WhoDat
    55 posts Member
    edited February 2020
    How about:
    Donate requested/received vs donations given compiled on a rolling 7 day & rolling 30 day & lifetime

    Rolling 7 day tickets !!

    List of *not* signed up for tw

    Tb attempted & squad used
    Tw attempted & squadS (ATT vs DEF) & result
    Tw defenses (total win / loss) & squadS (ATT vs DEF) & results (if won or x/y **x units defeated / y units remaining**)

    Total participation statistics.... tw / tb / raids / tickets

    Tb participation - who HASNT
    Tb squad AVAILABILITY statistics...
    Squad deployment Open needs 6* Traya... who has one that is: platoon assigned / available / deployed / used in battle
    Tb FLAG WHICH platoon Squads to fill.. ie fill targets on squad 2,3,5,6 rouge & cross on squads 1,4 !!
    Tb stop actions, deployment / battles, that will star a territory (PREVENT a 1 Star) forfeiting points that would otherwise close the territory next round

  • What I realy needed in the past is:

    Who has what Char is pretty usefull.
    An overview of every members GP
    Who attacked in a war without killing
    Who attacked in a war without points (but with killing)
  • What I realy needed in the past is:

    Who has what Char is pretty usefull.
    An overview of every members GP
    Who attacked in a war without killing
    Who attacked in a war without points (but with killing)
  • Give the Guild leader of officers the ability to mass deploy the last hour of a territory battle. Ships as well as north and south territories.
  • Not sure if this has been mentioned or not.

    1. A "Note Board" function in the Guild Manager area.
    A place where you can lay out instructions for Deployment &/or Team Building.
    Set it up like the Squads/Mods areas where you can click to add on different tabs for other topics.

    2. Ability for Officers to Pick Up & Move TW Teams if they were placed incorrectly.

  • Info youd need to manage easier everything

    TW officers:

    - TW remove wrong teams or mandatory characters per area / * & gear or GP limits to deploys

    - TW points you have "lost" out of max and same for opp. Would give idea are you ahead or not. TW points "scored" is pretty useless as advance is different. Maybe score per area shown on main map

    - TW number of 1st 2nd and 3+ wins for both, number shown on area

    - TW messages saved over TWs and accessible during setup

    - TW lock zones completely, timed lock that open at time X or when another area is cleared

    - TW: ability to lock autoforfeit if no opponents are killed. VERY frustrating that you need to forfeit or use airplanemode + terminate if get locked up to keep team not turn metered up.

    - TW: key stat speed shown on team. Annoying to scroll through teams.OR team you checked last pulled top of list and locked for you for a while.

    - TW Number of attacks (along with banners) done

    - TW separate fleet and toon wins / deploys /

    - TW check team(s) used to defeat team

    TB: officers

    - Timed lock of areas or conditional lock of areas that you cant go past. Conditions x stars or x points even better
    - instructions and focus on plats on plat level, lock plats on platoon level
    - Messages saved over time, autolocks and focuses saved (lock combat missions default, focus plats default)
    - Separate fleet / toon GP and wins, show GP left per player not GP used
    - TB review
    - TB platoon viewer per critical toons (who cares if you plat insignificant toon that guild has 50 but if you plat drevan and malak it makes difference)


    General:

    - tickets day week month year, viewable by missed tickets instead of gained to make easier to see whos missing tickets. Ability to set "on vacation" tag that can be restricted by officers with options (x times per time for y lenght with Z reduction of target tickets)
    - Guild target tickets could be other than 600. If your guild target 500 tickets youd be reported for any day u miss 500.

    - message to group X (not joined raid, tickets not maxed, not joined TW)

    - Guild message possible to trigger on X (TB star, area opened automatically, TW X area cleared)

    - Different officer tags, possibly with different rights. Either manageable by guild leader or preset (for example like raid leader, Defensive coordinator (tw), Offensive Coordinator (tw), Offensive coordinator (tb), communications officer (can set guild msg), Admiral (TW/TB ships coordinator), General (TW/TB toons coordinator). Maybe flavor tags that guild can earn or just change (Supreme lord is way more fun than guild leader, you get the idea. )

    - Different tags for members without officer rights at least few for ideas for either (https://starwars.fandom.com/wiki/Military_rank)

    -D
  • 1. A way to make squads and see hoe many people have certain squads and or characters ready.

    2. TW order System where you can set squads as an order.

  • TW and TB ship stats separate from the rest
  • Split of GP deployed into fleet and ground per phase will be very useful. Percentage of total GP deployed (also fleet/ground) per player per phase. Locking of platoons.

    The numbers of territory points currently shown are bragging rights and useless. By converting into percentages, it helps to get people to see if they have finished doing their stuff for the day.
  • How about a push notification in the app that notifies players when they've received an Inbox message. In case you have to reach out to someone in-game to remind them to do their last minute deployments.
  • I'd like to see the same GAC battle history come to TW
  • For TW
    Battle log from offense. who attacked? what did the use? what died? did they retreat or leave turnmeter?
    leadership lock, or char lock for zones in defense
    gp minimum for zones in defense
    remove unwanted teams from defense

    !!!Make zones 25 if 40+ players are joined in one of the guilds!!!

    For TB
    officer deploy of all un-deployed gp
    stats 1 day review
    combat specific data, not just Phase2 player 1 did 3 combats out of 5 combats

    Chat
    make evry chat line as link. eg new player joined guild -> go to profile,

    Profile
    have remove button on profile if in same guild, for removing unwanted members faster

    Guild
    sort guilld members by name
  • Like others have said please separate ground and fleet combat missions in TB.
  • For TB split out ships and squad stats so we can see who has what left to do

    Also show us total undeployed GP for both ships and squad for the guild.
  • Like to see a more detailed TW sign-up process that would require each player to indicate their intentions before being allowed to join.

    Must choose:

    1) OFF ONLY (user & gp totals)

    2) DEF ONLY (user & gp totals)

    3) AS NEEDED/ORDERED (user & gp totals)


    "Join" button stays greyed out until player chooses an option.
    Vega Skyrim
    Officer, knights who say neigh
    Ally#: 361-967-226
  • jstehly
    108 posts Member
    I would like to know who attacked who in Territory Wars. This would be really helpful in ID'ing players who are selecting poor matchups. You also can't really tell how much someone participates during the attack phase if the only stat available is how many banners somebody wins.
  • Is there a way to see what ship reinforcements were selected by fellow guild members in TW?
    As far as I can tell, you can only see the starting lineup.

    This would be useful information for guild officers to have.

  • A TB review and a better way to track everyone’s participation
  • It would be nice to be able to disallow an individual from joining a TW due to past non-compliance. Right now, the only option for penalty is to remove them from the guild, when excluding them from a couple wars might do the trick. Ok, that’s an ability request, not data, but there it is anyway.

    It would be nice, but the dev's aren't going to let us ban people from playing the game, even if they don't participate.
  • jstehly wrote: »
    I would like to know who attacked who in Territory Wars. This would be really helpful in ID'ing players who are selecting poor matchups. You also can't really tell how much someone participates during the attack phase if the only stat available is how many banners somebody wins.

    What we do is prohibit action and see who doesn't have any violations. Not perfect, but a decent trick for now.
  • jstehly wrote: »
    I would like to know who attacked who in Territory Wars. This would be really helpful in ID'ing players who are selecting poor matchups. You also can't really tell how much someone participates during the attack phase if the only stat available is how many banners somebody wins.

    What we do is prohibit action and see who doesn't have any violations. Not perfect, but a decent trick for now.

    But that doesn't tell you who did it if they're screwing up an attack in the proper territory.
  • Jack1210 wrote: »
    jstehly wrote: »
    I would like to know who attacked who in Territory Wars. This would be really helpful in ID'ing players who are selecting poor matchups. You also can't really tell how much someone participates during the attack phase if the only stat available is how many banners somebody wins.

    What we do is prohibit action and see who doesn't have any violations. Not perfect, but a decent trick for now.

    But that doesn't tell you who did it if they're screwing up an attack in the proper territory.

    It doesn't tell the team they used. I was just offering a tip we use for participation. It shows who has violated the prohibition.
  • 20 reasons to edit swgoh for year 2020:
    1) individual invitation for many people (not the howl officer guild) to the guild chat
    2) editing offense and defense squads/teams in territory war
    3) offer tactics that can be safed in territory war
    4) how often Raids (3 Raids) are opened a week, a month, a year.
    5) reduce the participants from 25 to 15 or 10 because low level guilds should get a chance
    6) for guilds: we need more guild member. We are twelve ppl and invited many friends but they just revoke our requests. We also got a channel to introduce our guild better for everyone.
    7) Guild event calender to set that every Friday at 8 pm following Raids are opened (tickets minimum incl.) and just not to open them if the we got enough tickets minimum.
    8) More Guild bonusses for Raids (Gear level 7-10): We need a high amount of gears to gearing chars up to level 13 and after that to relic amplify better to level 7.
    9) Guild story/introduction with max of 1000 words, not just limited to 200 words.
    10) more advice for territory battles or announcement to solve missions to gain shards for Wat Tambor and so on - many guild member forget to solve this mission in tb.
    11) Territoy battles: officer deploy of all un/deployed gp
    12) stats for defensive and offensive battle logs in territory war
    13) more gifts from swgoh - like: Star Wars Day (4 and 25 May), birthday of swgoh,
    14) legendary events (based on storyline): blue shadow virus event, imperial day,
    15) battle events based on story: Battle of Endor, Mandalore I and II, Geonosis I and II, Ryloth I and II, Jakku, Lothal, Yavin IV, Hoth, Coruscant (BBY 19),...
    16) guild member battle (intern guild): guild member 1 vs. guild member 2 or team 1 vs. team 2 (in same guild)
    17) reduce exchange time should be decreased and amount increased: low gear from 24 to 2 hours (grey) - amount: 20 not 10, green: 4 hours: 16 not 10, blue: 6 hours: 12 not 10, epic: 8 hours: 10 not 5, legendary gear just maximum 5 within 10 hours.
    18) Guild exchange: include gears for relic amplifieres in the exchange
    19) increase the final daily bonus from 27 to 100 crystals a day.
    20) Resell the training droids.

    Nothing anymore :)
  • a tool to agregate TW and TB participation.
This discussion has been closed.