Dealing with Dooku: A Guide for the Perpetually Annoyed (Mk 2)

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Qeltar
4326 posts Member
edited February 2016
(Updated for level 70 and other changes to the game, such as the fact that he can now be easily farmed to higher star levels.)

Introduction
He’s fast. He’s annoying. (In a recent poll of the most annoying character in the game he won with nearly half the votes.) He’s seemingly everywhere, at least if you are on a server that began when he was in the “take me I’m practically free” $5 pack. But he doesn’t have to make you want to throw your phone against a wall.
There’s no way to make him not be annoying, but hopefully some of the tips here will help you deal with him a bit more effectively, saving you the trouble of starting yet another “Dooku OP” thread on the forums. :)
Note that this guide is mostly written for players at level 70. If you are below level 70, Dooku may seem especially difficult. IT WILL GET BETTER AS YOU LEVEL UP and get more characters that are 6* and 7* with proper gear. Be patient and practice the suggestions in this guide.
With the introduction of Yoda, Jedi are now everywhere. And that means Dooku is also everywhere. So either learn to deal with him, or he will deal with you.

Summary of Abilities
Main Attack: Moderate damage attack with 50% chance to attack again. If target is a Jedi, also a 35% chance to stun and 35% chance to ability block.
Special Attack: Force lightning for significant special damage, with a 40% chance to stun primary target and 40% to stun secondary. Chance of primary stun goes up to 90% against Jedi. As always, these can be resisted by the target’s tenacity.
Leadership Ability: All allies gain 13.5% evasion and gain Offense Up when they evade.
Unique Ability: 100% counter chance, with 15% more damage, and a 25% chance to gain 40% turn meter when he attacks outside his turn.
Special Characteristics: Very high speed (161 currently, best in the game unless a speed-boosting leader is used), very high potency (220%), but rather squishy (around 10,900 maxed, only 8,300 at 4*).

Analysis of Abilities
Dooku’s main attack is fairly average, except that sometimes he will attack twice, which can be the difference between a sliver of red that your healer fixes, and a dead character. If you are running a lot of Jedi, his main attack is brutal. Dooku is a one-man Jedi-wrecking crew (sort of like in Episode 2…)
Dooku’s special hits pretty hard, though not as hard as some, the stun chance is significant, and again it is super nasty on Jedi (which means most healers). It can be resisted, but he has exceptionally high potency (220%). And it has a short cooldown of only 3 turns.
His leadership ability is also powerful, but it has been bugged since release and few people use it. The problem with this has recently been identified and a fix is in the works. He has good synergy with characters that can give themselves Foresight, and some are quite popular (Yoda and Rey) so it is possible that we may see some Dooku-led teams in the future.
And finally, his unique, which is what mostly drives everyone nuts: the 100% counter and ability to gain more turn meter on top of his already many attacks. This is what you must pay the most attention to when dealing with Dooku: managing his counterattacks and turn meter gains. He can even counterattack with a bonus attack, which is exceptionally irritating.

Weaknesses
Dooku is a very strong character who can hang in with the big boys even at 4*. Now that he has a Cantina node he is showing up at 6* and 7* and can be quite potent.
That said, he does have a few weaknesses when you are fighting him:
1. He’s squishy. This is the big one, he does not have a lot of health and has no self-healing or other forms of mitigation.
2. He is often misused by the AI, often attacking poor targets, making him less dangerous than he could be.
3. He’s predictable. Since his counter is 100%, you know it will happen, and can plan out when it happens and sometimes even use it to your advantage.
Dooku seems harder to kill than he actually is, because of all the counter-attacks, which psychologically makes killing him seem to take a long time, and also because the counters do damage. His health is not as low as some of the real glass cannons like Darth Maul, but it’s down there. He really isn’t as hard to kill as many imagine.
Quit 7/14/16. Best of luck to all of you.

Replies

  • Qeltar
    4326 posts Member
    edited February 2016
    When to Kill Dooku
    The most common advice on the forums is to “save him until last”. This IMO is rarely the best approach. Why? Because he’s fast, so he gets lots of attacks, and he stuns, and you are probably running a Jedi healer whom he will endlessly harrass. Why would you want to leave a squishy guy who attacks a lot until the end? It’s usually best to take your lumps and then recover from them, rather than drag out the inevitable.
    Exact timing depends a lot on the team and the game mode. But usually you want to get rid of him as soon as more dangerous threats are disposed of. Glass cannons like FOTP and Maul should be dealt with before him, along with reliable stunners (Daka), heal-blockers (looking at you here, Sid), reviving healers (Daka again) and other such nuisances. After that, Dooku should be next.
    In GW especially, NEVER save Dooku for the end. You should be using the last 1/3 to 1/2 of each GW fight to prep for the next round, and the last thing you need is Dooku zapping and stunning everywhere. Get rid of him ASAP.

    General Strategy
    Note that I believe the ability to gain turn meter “when he attacks outside his turn” also applies to assists, making him especially nasty on teams with assist-users like Phasma and Fives. If you see a Phasma team with Dooku and Fives and IG-86 etc., prepare for pain.
    Assist teams can also be used against Dooku effectively. But beware that Dooku will counter ALL attacks against him (except other counter-attacks). If a character calls an ally to assist, guess what, they BOTH get him in their faces. Assist teams used against him can also be dangerous: if you have a guy in the red and you are about to heal him, and the nearly-dead character gets called to assist on an attack someone else makes on Dooku… boom, see ya. This also makes Dooku dangerous when he has evasion: you may think that assist will kill him before he can counter, but you may be wrong.
    Be especially careful with characters who use multi-attacks like Rey or Leia. If you don’t finish him off, he gets a counter for each hit, and he will probably finish off whoever attacked him.
    Ability-blocking Dooku works, but is not as great a move as it is on other characters unless you can also deal a lot of damage. The main threat from him is counters and multi-attacks. His special’s stun is bad, but is really not a lot more dangerous than his regular attack in many cases. The point here is that most of what makes him dangerous and annoying is not in his special the way it is for guys like Old Ben, Poe, healers, etc.

    Best Techniques for Dealing with Dooku
    Here are some of the best approaches I have found for handling this guy.
    1. Stun him. This is the single best approach, because a stunned Dooku cannot counter and is a sitting duck. The only problem here is that his turn meter fills quickly, so if you do this at the wrong time, it will wear off immediately; you’ll have taken away one attack but he’ll be able to counter again. It is best to attempt this when his turn meter is low. If you pull it off, you can set aside whatever you were doing, focus-fire on him while stunned and get him dead without a single counter, and boy that is fun! Daka is great here. Ironically enough also, Dooku is one of the best counters to Dooku (due to his stun).
    2. Hit him hard. He’s squishy, which means if you have a couple of guys who can do 4-5k or more damage reliably, you can sometimes knock him out before he does much damage. However, usually there are higher-priority targets, so you will likely have to put up with a few attacks before you can nuke him.
    3. Heal-block him and/or the opponent healers. It’s very important that when you decide to go after this guy, you do it efficiently. Do not try to burn Dooku down on the first turn with an enemy Luminara sitting there with a full turn bar.
    4. Whittle him down with tanks. He has low health, so if you have a bunch of high-health guys, they can afford to absorb his counters. A full-health Phasma or Fives or Kylo is barely going to care about his counter. Barriss is also good for this in GW, but beware: his anti-Jedi abilities apply on counters as well. And also watch out for this slow damage getting healed.
    5. Debuff him. Slow him and he’ll attack less (but he’ll still counter). Offense down will neuter the strength of his attacks.
    Which of these you use depends on your team, your luck, and how the fight is going. You will likely need to use more than one approach.

    Dooku and Healers
    The single most important thing in the list above is item #3. You don’t want to take a bunch of shots at Dooku, get countered 4 or 5 times, and then find him back at full health. Once you go after him you want him gone! He has decent tenacity but nothing super great, so heal-blocking him isn’t hard. Sidious or Kylo are very good here (and Kylo is especially good for reasons we’ll discuss later). Beware Barriss if you should see her on the other side (but she’s becoming more rare). Since she has more than 2x Dooku’s health, she can heal him almost back to full if he’s the only one down a lot. Keep track of when the enemy healers use their heals, and try to burst Dooku down when the healers are on cooldown.
    Beware of Dooku with Daka or Ewok Elder on the enemy team. If he passively revives, he will continue on his merry way as if nothing happened, so for example if you kill him and he pops back up, he’ll still counter you as if he never died. Daka also has a 1/3 chance to raise him from the dead; Ewok Elder, 100% if he’s the only one dead. The absolute worst scenario: he pops back up passively, and the next turn someone else heals him. This is the stuff that smashed phones are made of. :) Get rid of reviving healers first.
    Quit 7/14/16. Best of luck to all of you.
  • Qeltar
    4326 posts Member
    edited February 2016
    Specific Characters vs. Dooku
    I’m not a “whale” so I don’t have experience with every character, but I’ll share with you what I know from experience or can infer from stats and abilities. I’ve focused on the more popular characters, giving each character a letter rating that indicates how effective I generally think it is against the Count.
    You will notice a lot of “B” and “A” grades below. One reason there are more high grades than low grades is that many of the characters who would score poorly against Dooku specifically are just not very good in general and so are little used. So, yes, Ugnaught would get a D against Dooku, but he gets a D pretty much everywhere at the moment. However, another reason there are many “B” and “A” grades is that there really are MANY options for dealing with Dooku.

    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.
    --
    Aayla Secura: B. Complex character and sadly one I have never used, but she sounds pretty good. Pluses include assist (more damage to take him out) and stun on critical. Downsides: she’s a Jedi, so you run a good chance of a negative effect on her if he counters.
    Ahsoka Tano: D. She’s a squishy Jedi, need I say more? Her special can do pretty good damage, so if the timing is right you can use her to finish him off. But otherwise, better to use her against other targets.
    Asajj Ventress: B+. She’s not a Jedi, she does good damage and has a good chance at a stun. Only drawback is that she is squishy, and he can pile on the damage, so don’t use her if she’s below half health or you may lose her. Her score has gone up because her health steal makes it easier for her to recover from counters.
    Barriss Offee: B-. She’s a Jedi but she’s a tank. If she’s near full, his counter will merely tickle. However, only use her if the fight is under control and you won’t be needing her heal soon. Also bear in mind that she will do half the damage on him that he’ll do on her, which is only a good trade if she’s healthy.
    Biggs Darklighter: B. The only somewhat decent-looking char I’ve ever pulled from a bronzium pack, but I’ve never used him. On paper he seems pretty good, especially his special attack, which can pile on damage due to a guaranteed assist with high-chance crit. Should be a good finisher for Dooku.
    Boba Fett: B+. He doesn’t do a lot of damage and his ability block is of limited use against Dooku. But he has plenty of health and defense and is not a Jedi, so won’t care that much about the counterattack.
    Cad Bane: A. Never used him but he sounds great against Dooku: good chance of double-damage on basic, and a rare 100% stun on his special. As mentioned above, stunning is the best way of taking Dooku down.
    Captain Phasma: B+. Lots of health, and high damage if she has advantage. If she’s on your team she’s probably in the leader slot, so there’s a good chance of a free assist. Beware that her slow debuff will do little damage, and prompt him to counter. Also, Phasma gets a big buff from Advantage, which you want to last as long as possible, and each counter-attack counts against the limit of 2 before it goes away.
    Chewbacca: A-. With boatloads of health, non-Jedi status and self-healing, he’s great for pecking away at Dooku even when you aren’t trying to focus him down. Few people run him in Arena but he can be useful in GW.
    Count Dooku: A-. As is so common, a great counter to Dooku is another Dooku. Best to save the special to try to either stun him or finish him off. Only danger here is the squishiness… beware counters if your Dooku is low: it is very common for one Dooku to counter another (maybe twice) and then immediately attack it (maybe twice), leading to a 2, 3 or 4 attack string that can finish your Dooku off.
    CT-5555 Fives: A. Tanky, so doesn’t care that much about the damage, and not a Jedi. He also has a guaranteed slow debuff that is very handy on a guy like Dooku.
    Darth Sidious: A-. High damage and a very essential heal block. He also self-heals, so he can absorb some counters, though he’s a bit squishy and an important player for the whole fight, so take care here. Save his AoE until Dooku is gone.
    Darth Vader: A-. I’ve never used Vader, but he has a lot of potential as a Dooku-exterminator. Like other tanks he can take the counters without too much trouble. If you can set up his big hit with Culling Blade you can often one-shot Dooku, but chances are you will be using that on someone else.
    Eeth Koth: C. Jedi, which immediately drops the rating, and his regular attack is nothing interesting here. His special has potential though.
    Ewok Elder: D-. This guy is not here to fight with Dooku, he’s here to undo his damage.
    Finn: B. Finn is just generally underwhelming. His special has potential to help a lot in theory with both a chance of a stun and expose, but his 2% potency against Dooku’s 43% tenacity means it won’t land often. On the plus side he’s tanky and not a Jedi.
    First Order TIE Pilot: A. Properly starred and geared, and used with advantage, this guy can one-shot Dooku. I haven’t tried yet myself but I’ve been on the receiving end of what he can do.
    Geonosian Soldier: A. Has an assist call, can self-buff and do massive damage, and is not that squishy for a cannon. Wait until he has Offense Up and he can one-shot Dooku if the guy is down even a little.
    Post edited by Qeltar on
    Quit 7/14/16. Best of luck to all of you.
  • Qeltar
    4326 posts Member
    edited February 2016
    Grand Master Yoda: A. Yoda has a lot of tricks up his sleeve and some are ideal for Dooku. First, you can simply attack him when he is full; Dooku will counter, but Yoda will have Foresight from the attack, so unless he gets a bonus attack, you come out ahead. Second and more importantly, Battle Meditation all but negates Dooku’s stun (in addition to other negative status effects other guys may try to apply). On the down side, using Yoda’s Foresight in this manner is a bit of a waste, and Yoda is pretty squishy.. and of course, a Jedi.
    HK-47: B. Somewhat of a guess here, but this guy can take a pounding and come back from the dead. Even if he doesn’t do anything great against Dooku, he doesn’t have much to fear from him either.
    IG-86: A-. Used properly, and with a bit of luck, he can take Dooku out of the fight. But he is also squishy, so this can be risky. Best used when Dooku is down health.
    IG-88: A. See IG-86, but if you can get his AoE off it makes it much easier to finish Dooku off.
    Ima-Gun Di: C-. Jedi who doesn’t do a lot of damage, and who has a counter himself that won’t work if he’s stunned after Dooku counters. Avoid.
    Jawa: B-. Nothing special either way here.
    Jedi Consular: C-. He’s here for healing, not fighting guys who can stun and ability block him for free. His score goes up slightly only because his special attack can be a great finisher, and his heal is useful at all times.
    Jedi Knight Anakin: B-. Can inflict heal immunity but it’s only 40%. Tanky, but he’s a Jedi. Use elsewhere.
    Jedi Knight Guardian: C-. Tanky, but a Jedi and doesn’t do much damage.
    Kit Fisto: B. A useful character but not one well-designed for handling Dooku, especially as a Jedi. He does have a counter himself, though it has a low chance, and he's tanky. I’ve upgraded his score slightly based on feedback from others, but I’ve never used him.
    Kylo Ren: A++. Why such a high grade? Well let’s start with the basics. First, he’s tanky so he can take the hits. Second, his basic attack has a chance to inflict heal immunity and a DoT (and Dooku doesn’t counter for DoTs). Third, he does good damage. And fourth, he also has a counter himself (after AoEing), so if Dooku attacks him, that’s free damage Dooku can’t counter back.
    But what makes him the best anti-Dooku character in the game is that on top of all that, Kylo is the only character who can actually BENEFIT from Dooku’s counter-attacks, and in two ways. First, if you use his AoE, unless Dooku dodges, Dooku will counter. Kylo has a 45% chance to reset his cooldowns on any damage taken, which includes counters! So you can actually use Dooku to “farm” cooldowns for Kylo’s AoE. Second, Kylo’s “Outrage” special gets a big damage boost when he’s below half health, so even if Dooku hurts him a lot, he can turn this around and hurt Dooku much more. I have often finished off Dookus with my Kylo.
    Lando: B-. Powerful character in the right setup but nothing particular here for dealing with Dooku, other than lots of damage (which of course is not bad!).
    Luke Skywalker: A-. This score is based on his special, which does heavy damage and has a decent stun chance. He’s a little squishy and his basic is nothing great here. If used as a leader his tenacity boost can help resist Dooku’s stuns.
    Luminara Unduli: A-. Good damage and her special can knock out Dooku when he’s below half-health. And of course, she has a massive heal that can neutralize the damage he does. Once again, beware her getting stunned or ability blocked if you think you will soon need her heal or ability block.
    Mace Windu: B-. Even after his buff he’s nothing special and doesn’t help much in particular against Dooku. You might get lucky with an expose, but you probably won’t. He’s tanky, but he’s a Jedi.
    Nightsister Initiate: B. Your basic straight damage tank. Brings nothing special but can take a beating and can do solid damage.
    Obi-Wan Kenobi: A-. His special is beastly of course, and if killed, he makes killing Dooku easier for the rest of the team. Since he’s a Jedi, use his regular attack on someone else first to give him evasion before touching Dooku.
    Old Daka: A+. Fast and the most reliable stunner for taking Dooku out of commission, and she can also heal the party. She’s also not as squishy as many think.
    Poe Dameron: A-. Can inflict offense down and his taunt can expose. Not really designed for this purpose but is tanky and can help keep Dooku off the rest of your guys.
    Poggle the Lesser: A. He himself is not of any great use here but his offense boost means you can nuke Dooku faster.
    Princess Leia: A. At high star levels she can one-shot him or close, and she buffs her team. (Note that stealth does not negate counter-attacks.)
    Qui-Gon Jinn: B+. Now that I have used Jinn I have downgraded his score a bit. He’s a powerful and useful character, and with a lucky boost can knock Dooku out, but if the assist doesn’t finish him, the counter can stun and/or kill Jinn in return.
    Rey: A. Complex character I can’t use yet but I think would be good if used properly. She seems like a high-risk, high-reward option, especially her Flurry of Blows. If she does a lot of damage she can knock him out in one round, but again beware: if he evades or she doesn’t do enough damage, he can knock HER out with all the counter-attacks. With experience you can learn to judge when to use this.
    Savage Opress: B+. Tanky, and not Jedi, but nothing special here.
    Stormtrooper Han: C. Has his uses on the right team but not a great match for Dooku specifically.
    Talia: D-. She’s a healer who hurts herself when she heals and needs to recover that health with her basic attack. Don’t use her on a counter-attacker! Only saved from an "F" by her ability to heal the rest of the team.
    Quit 7/14/16. Best of luck to all of you.
  • If my heroes have good resistance or health I just ignore him.. get after Sidious .. you will always have advantage when you sidious is alive and their is dead, if they don't have Sidious then it's so much easier to win with 2 healers (Luminara is a must and other healer like JC, Ashoka (no bariss - that's just silly)) beacause you can time them so after their burst .. you have a decent amount of health but they have no more DPS to kill you
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  • Seems you missed the most important part: when you decide to hill him, do it when his turn meter is already full. This way, he doesn't get a meaningful passive proc for his turn meter boost.
  • Nice post.

    I usually take him out with kylo ren using for the reasons you have stated.

    I decided to read this as faced him in the arena yesterday with my lv4 team. Dooku was a lv53 and 3* but purple gear so I thought he'd be easy to handle with a sid lead, luminara, QGJ and GS all lv54 and 4* but for some reason he went a bit nuts like he was on steroids. He bounced off GS and QGJs assists and I swear one time he got in what seemed to be 5 attacks in a row somehow. Couldn't believe it!! Needless to say I lost but I'll take this advice on board next time I'm facing him.
    UK/Euro guild - GrievousGenerals recruiting - lv85+ Discord @Starjumper#8384
  • Qeltar
    4326 posts Member
    Added this:
    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.
    Quit 7/14/16. Best of luck to all of you.
  • Very nice countering-Dooku guide, Qeltar. He is right folks, I run Sidious(L), Dooku, Kylo, Lumi, and Poe team (all 7* and maxed, except for Poe, currently), and I don't even flinch if I see another 7* Dooku on the opposing team. Most of the time, I save him until near the end, but will finish him off fast if my aoe and Dooku counter-attacks bring him down to near-death.
  • We need more people like you @Qeltar

    Well done, loving the effort you've put in!!
    "...I think I just blasted it." | Ally Code: 183-341-914 | Member of The New Rebellion | Youtube
  • Doga
    808 posts Member
    Qeltar wrote: »
    (Updated for level 70 and other changes to the game, such as the fact that he can now be easily farmed to higher star levels.)

    Introduction
    He’s fast. He’s annoying. (In a recent poll of the most annoying character in the game he won with nearly half the votes.) He’s seemingly everywhere...
    There’s no way to make him not be annoying, but hopefully some of the tips here will help you deal with him a bit more effectively, saving you the trouble of starting yet another “Dooku OP” thread on the forums. :)

    ... So either learn to deal with him, or he will deal with you.

    ...If you are running a lot of Jedi, his main attack is brutal. Dooku is a one-man Jedi-wrecking crew (sort of like in Episode 2…)

    Excellent post, and I remember hating Dooku more than any other toon. He is my favorite toon simply because I find so much humor reading all the hate post. At max level there never seems to be a good time to deal with him and all the other threats, Rey, Sid and Kylo in GW, GS, more, and especially when using him myself. He isn't all that difficult when you can finally focus him down and Arena and GW are two different approaches. Get him out of the way in GW but lacking any type of reset in Arena he is more of a nuisance just like Sid.

    Again great post and I hope all the Dooku haters find it helpful
  • Qeltar wrote: »

    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.


    I haven't heard this. What is the bug exactly?
  • Qeltar
    4326 posts Member
    edited March 2016
    Qeltar wrote: »

    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.

    I haven't heard this. What is the bug exactly?

    If a character gets stunned on a counterattack, the stun falls off as soon as the counterattack ends.
    Quit 7/14/16. Best of luck to all of you.
  • Qeltar wrote: »
    Qeltar wrote: »

    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.

    I haven't heard this. What is the bug exactly?

    If a character gets stunned on a counterattack, the stun falls off as soon as the counterattack ends.

    Yes rather annoying.
  • I never noticed! I think I assumed the stunned character just took their stunned turn and never gave it a second thought.

    Well nice to know my Dooku will be getting even better at some point. :)
  • Botan
    41 posts Member
    Well, this is a good guide. But still the whole "stun him" argument doesnt stick. 2 out of 10 time he will be successfully stunned. All the other times he will just double hit and then get another turn doing another double hit.

    Also the whole "give him heal immunity" argument is also b$ because he still counters, does double hits and also get a good few hits in before I can deal with him as a f2p player.

    Just admit it, hes not as easy to deal with as people say. People try to convince others that hes manageable because they either use him themselves or have invested a lot into him already and cant afford him to be nerfed.
  • Devour
    262 posts Member
    Dooku is annoying? He hits like a girl, has little health, and is easily stunnable. Aside from Daka and Phasma, he is my first choice to kill in SA because he is so squishy. I run no Jedi in SA, ever.
  • Dooku is not very powerful but when he counter 3 times in a row he can kill many characters out there
    The AI get bonus attack 80% of the time especially when he counter , when I use mine to attack he get bonus 30% of the time so Dooku vs Dooku = AI win !

    My strategy is : resistance pilot + ig-86 he's dead or at 5% health
  • Jaybayblay
    233 posts Member
    edited April 2016
    Lol people trying to defend how bad OP dooku is, he needs a nerf and everyone is scared their favorite character will be nerfed which he should because again his kit is ****, 4-7 attacks in one turn with AI stun and bonus chances are off the charts.
    Post edited by WillowStar on
  • Jaybayblay wrote: »
    Lol people trying to defend how stupid OP dooku is, he needs a nerf and everyone is scared their favorite character will be nerfed which he should because again his kit is ****, 4-7 attacks in one turn with AI stun and bonus chances are off the charts. **** stupid

    Dooku is fine. How about they buff your brain instead?

    Anyone having real trouble (and I mean real, not a one time thing caused by the AI RNG) with Dooku should learn more about the game.

    There will always be characters who are better at dealing with other characters. Speed and assist teams can easily take out Dooku on offense, for example.

    I like to use Kylo to take him out. The counterattacks reset Kylo's cooldowns, allowing Kylo to use his AoE until his health is below 50%, at which point you can terminate Dooku using Kylo's other special (or any other enemy character if Dooku already died).

    There are many strategies to deal with Dooku, you just have to be patient and get to know other characters and team combinations.
  • Jaybayblay
    233 posts Member
    edited April 2016
    With a currently maxed out Kylo Ren I can tell you he's going to die by the AI in turn 2, a maxed Dooku counters 2 kylo attacks with 4 hits with 1 crit usually even without it leaves Kylo Ren half hp, by that time everyone else on his team proceeds after him, kills off kylo or he's nearly dead enough for me to finish Dooku okay great but by turn 2 Dooku will have already attacked twice himself apart from his counters and lightning stuns 1-2 more often than my own max gear 6 star Dooku obviously because of his DEFENSE AI procs are **** nonstop.

    The team composition to properly counter Dooku are limited and it's not just that you scrubs his procs from bonus attack/crit/stun on AI DEFENSE allows him to make it a 6v5 forcing people to focus him first most of the time otherwise you're allowing Dooku to get more turns in throughout the entire battle. Either nerf AI defense procs for people like Dooku or nerf him altogether because his higher % procs compared to offense are bad.

    Oh yeah even if he's with or without Phasma leader then a GS/IG86/CT5/Aayla will be sure to make use of his assists too.

    This game is revolved around determining fights within 1-3 turns lmao people like Dooku defense make the best use of that in this speed meta with assists/phasma clueless within the 1-2 turn he's alive, he can be allowed anywhere from usually the bare minimum of 6 basic attacks up to 12+
    Post edited by WillowStar on
  • Cocolypse
    47 posts Member
    edited April 2016
    rmdSx.gif

    Post edited by WillowStar on
  • nerf this non-skill character that does everything for you
  • Dark
    199 posts Member
    Qeltar wrote: »
    Qeltar wrote: »

    NOTE: Many Jedi are downgraded because of his chance to stun or ability block them on a counter. This currently is bugged so it immediately falls off, but they have said they plan to fix it. Adjust the ratings as you see fit.

    I haven't heard this. What is the bug exactly?

    If a character gets stunned on a counterattack, the stun falls off as soon as the counterattack ends.

    Yes rather annoying.

    QGJ gets turn meter with basic attack, so he will miss a turn if counter stun him. I don't think they will fix this.
    Ally Code: 859-197-534
  • Stormy
    951 posts Member
    Passionate post
  • Devour
    262 posts Member
    Qeltar wrote: »
    if he evades ....... he can knock HER out with all the counter-attacks.

    One who writes a guide, should know the subject matter.

  • Dooku is ridiculous. The developers that designed him, think he's fine and won't change him need a new job.
  • Cocolypse wrote: »
    Jaybayblay wrote: »
    Lol people trying to defend how stupid OP dooku is, he needs a nerf and everyone is scared their favorite character will be nerfed which he should because again his kit is ****, 4-7 attacks in one turn with AI stun and bonus chances are off the charts. **** stupid

    Dooku is fine. How about they buff your brain instead?

    Anyone having real trouble (and I mean real, not a one time thing caused by the AI RNG) with Dooku should learn more about the game.

    There will always be characters who are better at dealing with other characters. Speed and assist teams can easily take out Dooku on offense, for example.

    I like to use Kylo to take him out. The counterattacks reset Kylo's cooldowns, allowing Kylo to use his AoE until his health is below 50%, at which point you can terminate Dooku using Kylo's other special (or any other enemy character if Dooku already died).

    There are many strategies to deal with Dooku, you just have to be patient and get to know other characters and team combinations.

    This guy is running Dooku lead. I bet $20 on it.
  • Thanks good stuff.

    Dookubis the new "meta" right now. I am changing my 'save him for last' policy based on your post.

    If you hit him with GS's special, damage is big and the assist usually takes him out.

    I need to beef up my own Dooku to compete. He's priority now.
  • DarthBooey wrote: »
    Thanks good stuff.

    Dookubis the new "meta" right now. I am changing my 'save him for last' policy based on your post.

    If you hit him with GS's special, damage is big and the assist usually takes him out.

    I need to beef up my own Dooku to compete. He's priority now.

    MAKINE
  • If you can't beat him, join him to your team!

    The game is a lot more fun when you're playing him then against him lol
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