QGJ and Yoda bugs?

QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

Replies

  • QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).
  • Abyss
    1651 posts Member
    SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    Correct, well explained
  • SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    So it does not do what the write up on the move say that it does. which is that it removes all positive status effects and all allies gain offense up for 2 turns..

    It should read, it will remove some status' some of the time, and may or may not grant offense up.

    Sometime it will remove 1 but not both positive status' depending on the day and if you are playing in arena, GW or catina battles.....

  • SinnerWill
    370 posts Member
    edited March 2016
    SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    So it does not do what the write up on the move say that it does. which is that it removes all positive status effects and all allies gain offense up for 2 turns..

    It should read, it will remove some status' some of the time, and may or may not grant offense up.

    Sometime it will remove 1 but not both positive status' depending on the day and if you are playing in arena, GW or catina battles.....

    Ok, as for what buffs can/cannot be removed, this is related to an issue with being unable to "cleanse" certain debuffs. Basically, if a buff or a debuff is attached to a skill that can be upgraded to extend its duration (ex: Sideous's Deathstroke level 5, increases the heal immunity debuff duration by an additional round), then their respective remover/cleanser abilities seem to stop recognizing them. So if you see a Sideous with Deatshtroke levels 1-4, you can remove it. Levels 5+, you can't.

    THIS is the primary (there are others, but this accounts for the vast majority) issue with debuffs being unremovable, and it WAS equally prevalent with the removal of positive buffs, but there was a supposed "fix" on this issue, although I still see it occur with certain characters (namely, QGJ). Seems like the only character that truly got fixed for buff/debuff removal is Ventress.

    Anyways, if a buff has an extended duration via upgrade (examples: Poggle's special gets a duration extension, Savage Oppress's critical chance up after getting a kill with his special gets a duration increase), the game stops recognizing these buffs as being possible to be dispelled (excluding Ventress). But, hey at least if you try to HB Savage's crit chance up, you'll still get offense up on your team.

    Lastly, your debuffing effects from QGJ's Humbling Blow aren't a guaranteed thing. Attacks can be evaded (voiding all chances to strip any buffs), and the buff removal effect itself can be partially resisted or even totally resisted. So, your opponents will always get a Tenacity roll (of at least 15% resist chance, that's the bare minimum) to resist having their buffs stripped from them. With multiple buffs present, your opponent gets multiple tenacity rolls, and if they resist on at least one of them, they'll still have the buffs they resisted remain (but lose any that failed the role). And then, there are the tenacity up buffs (granted via Yoda and Rex at the moment), which tend to automatically cause all resist rolls to succeed (though I've seen a few instances of debuffs slipping past them), where you simply aren't likely to strip any buffs from anyone with Humbling Blow (and I'm not sure if Ventress's strike fear can even remove it).




    Hope this helps.
  • SinnerWill wrote: »
    SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    So it does not do what the write up on the move say that it does. which is that it removes all positive status effects and all allies gain offense up for 2 turns..

    It should read, it will remove some status' some of the time, and may or may not grant offense up.

    Sometime it will remove 1 but not both positive status' depending on the day and if you are playing in arena, GW or catina battles.....

    Ok, as for what buffs can/cannot be removed, this is related to an issue with being unable to "cleanse" certain debuffs. Basically, if a buff or a debuff is attached to a skill that can be upgraded to extend its duration (ex: Sideous's Deathstroke level 5, increases the heal immunity debuff duration by an additional round), then their respective remover/cleanser abilities seem to stop recognizing them. So if you see a Sideous with Deatshtroke levels 1-4, you can remove it. Levels 5+, you can't.

    THIS is the primary (there are others, but this accounts for the vast majority) issue with debuffs being unremovable, and it WAS equally prevalent with the removal of positive buffs, but there was a supposed "fix" on this issue, although I still see it occur with certain characters (namely, QGJ). Seems like the only character that truly got fixed for buff/debuff removal is Ventress.

    Anyways, if a buff has an extended duration via upgrade (examples: Poggle's special gets a duration extension, Savage Oppress's critical chance up after getting a kill with his special gets a duration increase), the game stops recognizing these buffs as being possible to be dispelled (excluding Ventress). But, hey at least if you try to HB Savage's crit chance up, you'll still get offense up on your team.

    Lastly, your debuffing effects from QGJ's Humbling Blow aren't a guaranteed thing. Attacks can be evaded (voiding all chances to strip any buffs), and the buff removal effect itself can be partially resisted or even totally resisted. So, your opponents will always get a Tenacity roll (of at least 15% resist chance, that's the bare minimum) to resist having their buffs stripped from them. With multiple buffs present, your opponent gets multiple tenacity rolls, and if they resist on at least one of them, they'll still have the buffs they resisted remain (but lose any that failed the role). And then, there are the tenacity up buffs (granted via Yoda and Rex at the moment), which tend to automatically cause all resist rolls to succeed (though I've seen a few instances of debuffs slipping past them), where you simply aren't likely to strip any buffs from anyone with Humbling Blow (and I'm not sure if Ventress's strike fear can even remove it).




    Hope this helps.

    thats fine, i get al of that, but it should state that in the description.

    Not that it removes ALL positive status effects.

    And today, it isnt working on anything for me...

    All Taunts are usually 100% for me, been that way for a month now...today none are working.

  • SinnerWill
    370 posts Member
    edited March 2016
    SinnerWill wrote: »
    SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    So it does not do what the write up on the move say that it does. which is that it removes all positive status effects and all allies gain offense up for 2 turns..

    It should read, it will remove some status' some of the time, and may or may not grant offense up.

    Sometime it will remove 1 but not both positive status' depending on the day and if you are playing in arena, GW or catina battles.....

    Ok, as for what buffs can/cannot be removed, this is related to an issue with being unable to "cleanse" certain debuffs. Basically, if a buff or a debuff is attached to a skill that can be upgraded to extend its duration (ex: Sideous's Deathstroke level 5, increases the heal immunity debuff duration by an additional round), then their respective remover/cleanser abilities seem to stop recognizing them. So if you see a Sideous with Deatshtroke levels 1-4, you can remove it. Levels 5+, you can't.

    THIS is the primary (there are others, but this accounts for the vast majority) issue with debuffs being unremovable, and it WAS equally prevalent with the removal of positive buffs, but there was a supposed "fix" on this issue, although I still see it occur with certain characters (namely, QGJ). Seems like the only character that truly got fixed for buff/debuff removal is Ventress.

    Anyways, if a buff has an extended duration via upgrade (examples: Poggle's special gets a duration extension, Savage Oppress's critical chance up after getting a kill with his special gets a duration increase), the game stops recognizing these buffs as being possible to be dispelled (excluding Ventress). But, hey at least if you try to HB Savage's crit chance up, you'll still get offense up on your team.

    Lastly, your debuffing effects from QGJ's Humbling Blow aren't a guaranteed thing. Attacks can be evaded (voiding all chances to strip any buffs), and the buff removal effect itself can be partially resisted or even totally resisted. So, your opponents will always get a Tenacity roll (of at least 15% resist chance, that's the bare minimum) to resist having their buffs stripped from them. With multiple buffs present, your opponent gets multiple tenacity rolls, and if they resist on at least one of them, they'll still have the buffs they resisted remain (but lose any that failed the role). And then, there are the tenacity up buffs (granted via Yoda and Rex at the moment), which tend to automatically cause all resist rolls to succeed (though I've seen a few instances of debuffs slipping past them), where you simply aren't likely to strip any buffs from anyone with Humbling Blow (and I'm not sure if Ventress's strike fear can even remove it).




    Hope this helps.

    thats fine, i get al of that, but it should state that in the description.

    Not that it removes ALL positive status effects.

    And today, it isnt working on anything for me...

    All Taunts are usually 100% for me, been that way for a month now...today none are working.

    Taunts should be simple enough (excluding those with duration upgrades, which I think only Han gets? I forget), unless the taunter has exceptional tenacity, which happens to be the case for both RG and Poe. In those cases, it's likely being resisted.

    Lastly, unless an ability specifically states that its bonus effect cannot be resisted or evaded, you should always understand that it'll likely roll against tenacity to apply its bonus effects.
  • SinnerWill wrote: »
    SinnerWill wrote: »
    SinnerWill wrote: »
    QHJ's humbling blow says that it will remove all positive status' effects from and in turn grant offense up for 2 turns to teammates.

    Well, this only works on Taunts and around 50% of the time on armor penetration and evasion

    It Does not work on Kylo Ren's Counter, it seldom works on offense up or physical damage.


    Then when it does work and the offense up gets granted to Yoda, if you immediately do a battle meditation, the offense up does not get doubled like it should....If everyone has Ofense up, and Yoda gives it back to everyone again, it should be doubled.

    It refreshes the duration, it doesn't give a second application of a same buff.

    And QGJ's Humbling Blow works on almost every buff, but some have intricacies. For instance, when using it on Kylo Ren's Retibution, it'll remove it, but the. Kylo still counters. When using it against someone with advantage, it'll only remove it if the target was yet to take damage - otherwise, it removes the advantage via damage alone, and not the actual debuff effect. Lastly, when using it on a target that dies from the damage it deals, the buff removing aspect doesn't have a chance to apply since the target is already dead.

    Part of the current mechanics, honestly, and not really bugs attributable to the ability (since it applies to all forms of buff removal, namely the ones that come with a damage source attached).

    So it does not do what the write up on the move say that it does. which is that it removes all positive status effects and all allies gain offense up for 2 turns..

    It should read, it will remove some status' some of the time, and may or may not grant offense up.

    Sometime it will remove 1 but not both positive status' depending on the day and if you are playing in arena, GW or catina battles.....

    Ok, as for what buffs can/cannot be removed, this is related to an issue with being unable to "cleanse" certain debuffs. Basically, if a buff or a debuff is attached to a skill that can be upgraded to extend its duration (ex: Sideous's Deathstroke level 5, increases the heal immunity debuff duration by an additional round), then their respective remover/cleanser abilities seem to stop recognizing them. So if you see a Sideous with Deatshtroke levels 1-4, you can remove it. Levels 5+, you can't.

    THIS is the primary (there are others, but this accounts for the vast majority) issue with debuffs being unremovable, and it WAS equally prevalent with the removal of positive buffs, but there was a supposed "fix" on this issue, although I still see it occur with certain characters (namely, QGJ). Seems like the only character that truly got fixed for buff/debuff removal is Ventress.

    Anyways, if a buff has an extended duration via upgrade (examples: Poggle's special gets a duration extension, Savage Oppress's critical chance up after getting a kill with his special gets a duration increase), the game stops recognizing these buffs as being possible to be dispelled (excluding Ventress). But, hey at least if you try to HB Savage's crit chance up, you'll still get offense up on your team.

    Lastly, your debuffing effects from QGJ's Humbling Blow aren't a guaranteed thing. Attacks can be evaded (voiding all chances to strip any buffs), and the buff removal effect itself can be partially resisted or even totally resisted. So, your opponents will always get a Tenacity roll (of at least 15% resist chance, that's the bare minimum) to resist having their buffs stripped from them. With multiple buffs present, your opponent gets multiple tenacity rolls, and if they resist on at least one of them, they'll still have the buffs they resisted remain (but lose any that failed the role). And then, there are the tenacity up buffs (granted via Yoda and Rex at the moment), which tend to automatically cause all resist rolls to succeed (though I've seen a few instances of debuffs slipping past them), where you simply aren't likely to strip any buffs from anyone with Humbling Blow (and I'm not sure if Ventress's strike fear can even remove it).




    Hope this helps.

    thats fine, i get al of that, but it should state that in the description.

    Not that it removes ALL positive status effects.

    And today, it isnt working on anything for me...

    All Taunts are usually 100% for me, been that way for a month now...today none are working.

    Taunts should be simple enough (excluding those with duration upgrades, which I think only Han gets? I forget), unless the taunter has exceptional tenacity, which happens to be the case for both RG and Poe. In those cases, it's likely being resisted.

    Lastly, unless an ability specifically states that its bonus effect cannot be resisted or evaded, you should always understand that it'll likely roll against tenacity to apply its bonus effects.

    it does not say on the screen that it is being resisted, and today it has been resisted by every single taunter in GW from 4star blue gear level chewy up.

    Did not remove a single positive status effect in what amounted to probably 50 GW battles.
  • and to add I have a level 6, max gear, 7 ability QGJ
  • and to add I have a level 6, max gear, 7 ability QGJ

    Interesting. Still, I'm having no problems with QGJ's HB dispelling the things I know it can dispel. Only things he doesn't succeed on (that aren't bugged) get resisted, and it's displayed every time for me.

    Of course, I never saw the things others mentioned about calling for assists when a target died from the "call" ability's damage where they'd "try" to act (and become "white" but never move), yet I've always seen my called units attack the dead target for no damage. Perhaps you might be missing the float text displays due to a similar circumstance?
  • fairly confident I am not missing, especially after making this thread, I watched very closely to see if anything was appearing....and nothing was.
  • I've watched QGJ fail to give the team offense up after actually removing a (non advantage or forsight) buff, no 'resist' showing, and damage actually being done. Next time it happens in GW I'll re-run the match and cap it.
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